利爪恶魔
恶魔
monster do not fracture [1]
Talon Demon
幽魂Y
标签avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
生命
121%
闪避值
+50%
异常状态临界值
121%
抗性
0 0 40 0
伤害
127%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.2 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
Cockerel
Metadata
CockerelEmerge
等级
68
生命
7,784
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
474
法术伤害
474
命中
290
攻击间隔
1.2
经验值
11,281
异常状态临界值
7,784
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 380–569
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
攻击, 持续时间, 攻击可重复, 近战, 近战单一目标, DoT, 混沌
毒蛇打击
基本伤害: 380–569
暴击几率: 5%
攻击间隔: 1.2 秒
击中敌人,将部分物理伤害转化为混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
基础持续时间为 4
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Cockerel/Cockerel"

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Cockerel/Cockerel"

Transitionable
{
	create_state_1 = "PlayAnimation( pit_wake );"
	create_state_2 = "PlayAnimation( pit_idle );"
}

Animated
{
	on_end_pit_wake = "PlayAnimation( pit_idle );"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelEmerge"] = {
    name = "Talon Demon",
    life = 1.21,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 利爪恶魔
    恶魔
    monster do not fracture [1]
    Talon Demon
    幽魂Y
    地区德瑞索的幻境
    标签avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_dagger, has_one_handed_melee, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Packs
  • 德瑞索的幻境: 利爪恶魔
  • 德瑞索的幻境: 利爪恶魔, 利爪射手
  • 生命
    121%
    闪避值
    +50%
    异常状态临界值
    121%
    抗性
    0 0 40 0
    伤害
    127%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    Cockerel
    Metadata
    CockerelEmergePitEncounter
    等级
    37
    生命
    950
    护甲
    2,148
    闪避值
    2,093
    能量护盾
    0
    伤害
    90
    法术伤害
    90
    命中
    81
    攻击间隔
    1.2
    经验值
    3,160
    异常状态临界值
    950
    冰缓
    3
    Shock
    3
    Brittle
    17
    Scorch
    3
    Sap
    8
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 72–108
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterViperStrike
    攻击, 持续时间, 攻击可重复, 近战, 近战单一目标, DoT, 混沌
    毒蛇打击
    基本伤害: 72–108
    暴击几率: 5%
    攻击间隔: 1.2 秒
    击中敌人,将部分物理伤害转化为混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
    基础持续时间为 4
    获得额外混沌伤害,其数值等同于自身物理伤害的 10%
    击中时必定使敌人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cockerel/Cockerel"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelEmergePitEncounter"] = {
        name = "Talon Demon",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.27,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 利爪恶魔
    恶魔
    monster do not fracture [1]
    Talon Demon
    幽魂Y
    标签avian_beast, beast, chaos_affinity, demon, flesh_armour, gladiator, has_dagger, has_one_handed_melee, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    121%
    闪避值
    +50%
    异常状态临界值
    121%
    抗性
    0 0 40 0
    伤害
    127%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    Cockerel
    Metadata
    CockerelEmergeStandalone
    等级
    68
    生命
    7,784
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    0
    伤害
    474
    法术伤害
    474
    命中
    290
    攻击间隔
    1.2
    经验值
    11,281
    异常状态临界值
    7,784
    冰缓
    25
    Shock
    25
    Brittle
    139
    Scorch
    25
    Sap
    68
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 380–569
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterViperStrike
    攻击, 持续时间, 攻击可重复, 近战, 近战单一目标, DoT, 混沌
    毒蛇打击
    基本伤害: 380–569
    暴击几率: 5%
    攻击间隔: 1.2 秒
    击中敌人,将部分物理伤害转化为混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
    基础持续时间为 4
    获得额外混沌伤害,其数值等同于自身物理伤害的 10%
    击中时必定使敌人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cockerel/CockerelEmergeStandalone"] = {
        name = "Talon Demon",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.27,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 全域
  • 利爪恶魔
    恶魔
    Talon Demon
    幽魂N
    标签avian_beast, beast, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    生命
    100%
    闪避值
    +50%
    异常状态临界值
    100%
    抗性
    0 0 75 0
    伤害
    108%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 35
    攻击间隔
    1.08 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SynthesisCockerelBow
    Metadata
    CockerelRangedSpawned
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    0
    伤害
    403
    法术伤害
    403
    命中
    290
    攻击间隔
    1.08
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 323–484
    暴击几率: 5%
    攻击间隔: 1.08 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		spawned;
    		visible;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	create_state_visible_0 = "DisableRendering();"
    
    	on_state_visible_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
    	"
    
    	on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );"
    }
    
    Life {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/CockerelRangedSpawned"] = {
        name = "Talon Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.08,
        attackRange = 35,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }