狩心之喙
野兽
区域: InvasionBoss
属类:
组别:
科目: 沙漠
每秒受到等同最大生命 6% 的混沌伤害
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
移动速度减慢 25%
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Cadaver Bull
幽魂N
地区InvasionBoss
End Game生命上限提高 50%
标签animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
Packs
  • InvasionBoss: 狩心之喙, 恐喙鸟母, 雄健恐喙
  • 生命
    210%
    护甲
    +25%
    闪避值
    +40%
    异常状态临界值
    210%
    抗性
    30 30 30 20
    伤害
    140%
    命中
    140%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    150%
    类型
    BigRhoaBossInvasion
    Metadata
    RhoaBossInvasion
    等级
    68
    生命
    13,510
    护甲
    35,988
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    406
    攻击间隔
    1.395
    经验值
    14,357
    异常状态临界值
    13,510
    冰缓
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldChargeInvasion
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 10 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
    到达最大冲锋距离时,敌人晕眩时间延长 90%
    到达最大冲锋距离时,击中伤害总增 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    GARhoaBossChargeStomp
    可触发, 攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 15%
    攻击间隔: 1.395 秒
    击中时击退敌人
    攻击伤害总降 85%
    必定击晕敌人
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaBossInvasion"] = {
        name = "The Cadaver Bull",
        life = 2.1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1.4,
        skillList = {
            "RhoaShieldChargeInvasion",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeInvasion"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 90, 70, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 90, 70, 30, 41, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒受到等同最大生命 6% 的混沌伤害
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    混沌伤害光环
    范围: 50
    敌人持续受到混沌伤害
    每秒受到等同最大生命 6% 的混沌伤害
    Degeneration Aura
    掉落的物品数量提高 300%
    掉落的物品稀有度提高 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • 移动速度减慢 25%
    IdMonsterImplicitAuraSlow1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% Min: -25 Max: -25 全域
  • Craft Tagsspeed
    缓速光环
    范围: 40
    周围的敌军被缓速
    增益效果使移动速度减慢 25%
    Slow Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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