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O Touro Cadáver
Bestial
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Espécie: Primatas
Grupo: Aves
Família: Deserticos
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Cadaver Bull
Spectre
AreaInvasionBoss
End GameVida máxima aumentada em 50%
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
Packs
  • InvasionBoss: O Touro Cadáver, Rhoa Desagradável, Rhoa Tercel
  • Vida
    210%
    Armadura
    +25%
    Evasão
    +40%
    Ailment Threshold
    210%
    Resistência
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    140%
    Precisão
    140%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    150%
    Type
    BigRhoaBossInvasion
    Metadata
    RhoaBossInvasion
    Nível
    68
    Vida
    13,510
    Armadura
    35,988
    Evasão
    6,635
    Damage
    523
    Dano Mágico
    523
    Precisão
    696
    Attack Time
    1.395
    Experiência
    14,357
    Minion Life
    2,930
    Minion Damage
    418
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418628
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RhoaShieldChargeInvasion
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 418628
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Recarga: 10 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Duração de Atordoamento em inimigos aumentada em 90% na distância Máxima da investida
    70% mais Dano com Acertos na Distância Máxima da Investida
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    iconshieldcharge
    GARhoaBossChargeStomp
    Triggerable, Attack
    Base Damage: 418628
    Chance de Crítico: 5%
    Dano de Ataque: 15%
    Attack Time: 1.395 seg
    Causa 85% menos Dano de Ataque
    Atordoa Inimigos
    global knockback [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "The Cadaver Bull",
        life = 2.1,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1.4,
        skillList = {
            "RhoaShieldChargeInvasion",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeInvasion"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 90, 70, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 90, 70, 30, 41, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 360 360 Global
  • Craft Tagschaos_damage Dano Caos
    Aura de Degeneração
    Raio: 50
    Inimigos sofrem Dano Degenerativo de Caos
    base chaos damage % of maximum life taken per minute [360]
    Degeneration Aura
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level4 (Effective: 3)
    Stats
  • base movement velocity +% -25 -25 Global
  • Craft TagsVelocidade
    Aura Lenta
    Raio: 40
    Inimigos estão Desacelerados
    Buff concede Velocidade de Movimento reduzida em 25%
    Slow Aura
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — Valor não escalável
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — Valor não escalável
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource Vida Dano
    Edit

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