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The Umbral Crow
野兽
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
stance movement speed +% final [-50]
幽魂
标签beast, fire_affinity, red_blood, slow_movement
Packs
  • The Umbral Crow, Wickerlight Brute, Decaying Crow
  • 生命
    1500%
    生命转为护盾
    25%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    750%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    9 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    100%
    类型
    AuguryGigaCrow
    Metadata
    GigaCrow
    等级
    68
    生命
    2,090,195
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    22,976
    伤害
    1,064
    法术伤害
    1,588
    命中
    580
    攻击间隔
    1.005
    经验值
    141,006
    召唤物生命
    453,382
    Minion Energy Shield
    4,984
    召唤物伤害
    849
    异常状态临界值
    658,412
    冰缓
    2,082
    Shock
    2,082
    Brittle
    11,778
    Scorch
    2,082
    Sap
    5,752
    Phys Convert Ele
    240%
    GAGigaCrowLeapSlam
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    DTTGigaCrowLeap
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    MPSGigaCrowBirdProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    base deal no damage [1]
    base is projectile [1]
    cannot pierce [1]
    monster projectile variation [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MAASGigaCrowFeatherSwipeRight
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 125%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对你的敌人无情痛击。
    攻击伤害总增 25%
    近战打击范围 +2 米
    action attack or cast time uses animation length [1]
    iconbasicattack
    MAASGigaCrowFeatherSwipeLeft
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 125%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对你的敌人无情痛击。
    攻击伤害总增 25%
    近战打击范围 +2 米
    action attack or cast time uses animation length [1]
    iconbasicattack
    EAAGigacrowGigaleap
    攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    GAGigacrowGigaleapJump
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    GAGigacrowGigaleapLand
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    GTGigacrowBlackfireDetonations
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-20]
    GSGigacrowBlackfireDetonation
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1284 - 1926 火焰伤害
    100% 的几率点燃敌人
    is area damage [1]
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedUniqueAlt
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASGigaCrowComboAttack
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 90%
    攻击伤害: 90%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    iconbasicattack
    CTS2GigaCrowBirdnado
    action attack or cast time uses animation length [1]
    GigacrowCrownadoSparkTornado
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
    电球
    暴击几率: 5%
    施放间隔: 1 秒
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    造成 513.5 - 770.3 物理伤害
    基础持续时间为 4.5 秒
    额外发射 2 个投射物
    投射物速度减慢 35%
    base is projectile [1]
    spark
    CTS1GigacrowBirdnadoEnd
    action attack or cast time uses animation length [1]
    GSGigaCrowBirdProjectileExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1498 - 2247 物理伤害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/GigaCrow"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Umbral Crow",
        life = 15,
        energyShield = 0.25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MeleeAtAnimationSpeedUniqueAlt",
            "MAASGigaCrowFeatherSwipeRight",
            "MAASGigaCrowFeatherSwipeLeft",
            "MAASGigaCrowComboAttack",
            "MPSGigaCrowBirdProjectile",
            "CTS1GigacrowBirdnadoEnd",
            "CTS2GigaCrowBirdnado",
            "GAGigaCrowLeapSlam",
            "GSGigaCrowBirdProjectileExplosion",
            "GAGigacrowGigaleapJump",
            "GAGigacrowGigaleapLand",
            "GSGigacrowBlackfireDetonation",
            "GigacrowCrownadoSparkTornado",
            "EAAGigacrowGigaleap",
            "GTGigacrowBlackfireDetonations",
            "DTTGigaCrowLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueAlt"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowFeatherSwipeRight"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowFeatherSwipeLeft"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowComboAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGigaCrowBirdProjectile"] = {
        name = "MPSGigaCrowBirdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_pierce",
            "base_deal_no_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1GigacrowBirdnadoEnd"] = {
        name = "CTS1GigacrowBirdnadoEnd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2GigaCrowBirdnado"] = {
        name = "CTS2GigaCrowBirdnado",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigaCrowLeapSlam"] = {
        name = "GAGigaCrowLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGigaCrowBirdProjectileExplosion"] = {
        name = "GSGigaCrowBirdProjectileExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigacrowGigaleapJump"] = {
        name = "GAGigacrowGigaleapJump",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigacrowGigaleapLand"] = {
        name = "GAGigacrowGigaleapLand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGigacrowBlackfireDetonation"] = {
        name = "GSGigacrowBlackfireDetonation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GigacrowCrownadoSparkTornado"] = {
        name = "Spark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4500, -35, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAGigacrowGigaleap"] = {
        name = "EAAGigacrowGigaleap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGigacrowBlackfireDetonations"] = {
        name = "GTGigacrowBlackfireDetonations",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGigaCrowLeap"] = {
        name = "DTTGigaCrowLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 10000 — 10000 全域
  • unique monster guarantee one rare 1 — 1 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster dropped item rarity +% 0 — 0 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stance movement speed +% final -50 — -50 全域
  • Craft Tags速度
    The Umbral Crow
    野兽
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster dropped item rarity +% [0]
    monster no drops or experience [1]
    stance movement speed +% final [-50]
    幽魂
    标签beast, fire_affinity, red_blood, slow_movement
    生命
    1500%
    生命转为护盾
    25%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    750%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    伤害
    250%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    9 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    250%
    Model Size
    100%
    类型
    AuguryGigaCrow
    Metadata
    GigaCrowCroneBoss
    等级
    68
    生命
    2,090,195
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    22,976
    伤害
    1,064
    法术伤害
    1,588
    命中
    580
    攻击间隔
    1.005
    经验值
    141,006
    召唤物生命
    453,382
    Minion Energy Shield
    4,984
    召唤物伤害
    849
    异常状态临界值
    658,412
    冰缓
    2,082
    Shock
    2,082
    Brittle
    11,778
    Scorch
    2,082
    Sap
    5,752
    Phys Convert Ele
    240%
    GAGigaCrowLeapSlam
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    DTTGigaCrowLeap
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    MPSGigaCrowBirdProjectile
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    base deal no damage [1]
    base is projectile [1]
    cannot pierce [1]
    monster projectile variation [300]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MAASGigaCrowFeatherSwipeRight
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 125%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对你的敌人无情痛击。
    攻击伤害总增 25%
    近战打击范围 +2 米
    action attack or cast time uses animation length [1]
    iconbasicattack
    MAASGigaCrowFeatherSwipeLeft
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 125%
    攻击伤害: 125%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    对你的敌人无情痛击。
    攻击伤害总增 25%
    近战打击范围 +2 米
    action attack or cast time uses animation length [1]
    iconbasicattack
    EAAGigacrowGigaleap
    攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    GAGigacrowGigaleapJump
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    GAGigacrowGigaleapLand
    可触发, 攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    攻击伤害总增 40%
    is area damage [1]
    GTGigacrowBlackfireDetonations
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-20]
    GSGigacrowBlackfireDetonation
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1284 - 1926 火焰伤害
    100% 的几率点燃敌人
    is area damage [1]
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedUniqueAlt
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASGigaCrowComboAttack
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1689—2534
    暴击几率: 5%
    攻击伤害: 90%
    攻击伤害: 90%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 10%
    action attack or cast time uses animation length [1]
    iconbasicattack
    CTS2GigaCrowBirdnado
    action attack or cast time uses animation length [1]
    GigacrowCrownadoSparkTornado
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
    电球
    暴击几率: 5%
    施放间隔: 1 秒
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    造成 513.5 - 770.3 物理伤害
    基础持续时间为 4.5 秒
    额外发射 2 个投射物
    投射物速度减慢 35%
    base is projectile [1]
    spark
    CTS1GigacrowBirdnadoEnd
    action attack or cast time uses animation length [1]
    GSGigaCrowBirdProjectileExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1498 - 2247 物理伤害
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/GigaCrowCroneBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Umbral Crow",
        life = 15,
        energyShield = 0.25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MeleeAtAnimationSpeedUniqueAlt",
            "MAASGigaCrowFeatherSwipeRight",
            "MAASGigaCrowFeatherSwipeLeft",
            "MAASGigaCrowComboAttack",
            "MPSGigaCrowBirdProjectile",
            "CTS1GigacrowBirdnadoEnd",
            "CTS2GigaCrowBirdnado",
            "GAGigaCrowLeapSlam",
            "GSGigaCrowBirdProjectileExplosion",
            "GAGigacrowGigaleapJump",
            "GAGigacrowGigaleapLand",
            "GSGigacrowBlackfireDetonation",
            "GigacrowCrownadoSparkTornado",
            "EAAGigacrowGigaleap",
            "GTGigacrowBlackfireDetonations",
            "DTTGigaCrowLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueAlt"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowFeatherSwipeRight"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowFeatherSwipeLeft"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASGigaCrowComboAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSGigaCrowBirdProjectile"] = {
        name = "MPSGigaCrowBirdProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_pierce",
            "base_deal_no_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1GigacrowBirdnadoEnd"] = {
        name = "CTS1GigacrowBirdnadoEnd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS2GigaCrowBirdnado"] = {
        name = "CTS2GigaCrowBirdnado",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigaCrowLeapSlam"] = {
        name = "GAGigaCrowLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGigaCrowBirdProjectileExplosion"] = {
        name = "GSGigaCrowBirdProjectileExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigacrowGigaleapJump"] = {
        name = "GAGigacrowGigaleapJump",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGigacrowGigaleapLand"] = {
        name = "GAGigacrowGigaleapLand",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGigacrowBlackfireDetonation"] = {
        name = "GSGigacrowBlackfireDetonation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GigacrowCrownadoSparkTornado"] = {
        name = "Spark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4500, -35, 2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAGigacrowGigaleap"] = {
        name = "EAAGigacrowGigaleap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTGigacrowBlackfireDetonations"] = {
        name = "GTGigacrowBlackfireDetonations",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTGigaCrowLeap"] = {
        name = "DTTGigaCrowLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 10000 — 10000 全域
  • unique monster guarantee one rare 1 — 1 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster dropped item rarity +% 0 — 0 全域
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • monster no drops or experience 1 — 1 全域 — 数值不可调整
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stance movement speed +% final -50 — -50 全域
  • Craft Tags速度
    Edit

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