绝望传送门
构造体
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Threshold of Anger
幽魂N
标签construct, ghost_armour, ghost_blood, immobile, is_unarmed, large_height, non_attacking
生命
260%
异常状态临界值
260%
抗性
0 0 0 0
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
200%
Model Size
100%
类型
LabyrinthIzaroPortal
Metadata
IzaroPortalFire
等级
68
生命
16,727
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
0
法术伤害
0
命中
290
攻击间隔
0
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
IzaroPortalFireSummon
法术, 法术可重复, 可触发
施放间隔: 2.17 秒
冷却时间: 4 秒
alternate minion [63]
number of monsters to summon [1]
summon specific monsters in front offset [114]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	base_avoid_chill_% = 100
	base_avoid_freeze_% = 100
	base_avoid_ignite_% = 100
	unaffected_by_shock = 1
	cannot_be_converted_or_dominated = 1
	
	monster_slain_flask_charges_granted_+% = -100
	
	cannot_have_life_leeched_from = 1
	
	cannot_have_mana_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Transitionable
{
	num_states = 5
	
	// 2. Rise
	on_transition_to_2 = "PlayAnimationByName( elevator_ascend ); MakeCollidable();"
	// 4. Lower
	on_transition_to_4 = "PlayAnimationByName( elevator_descend );"
	// 5. Lowered
	on_transition_to_5 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
}

Targetable
{
	no_highlight = true
}

Animated
{
	on_end_elevator_descend = "PlayAnimationByName( idle_descend );"
}

Transitionable
{
	// 1. Lowered
	create_state_1 = "PlayAnimationByName( idle_descend ); RemoveCollidability();"
	
	// 2. Rise
	// Receive animation from server
	
	// 3. Raised
	// Default state is valid.
	
	// 4. Lower
	// Receive animation from server
	
	// 5. Lowered
	create_state_5 = "PlayAnimationByName( idle_descend ); RemoveCollidability();"
}

Targetable
{
	display_info_string = "LabyrinthPortalsInfoString"
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/IzaroPortalFire"] = {
    name = "Threshold of Anger",
    life = 2.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "IzaroPortalFireSummon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroPortalFireSummon"] = {
    name = "IzaroPortalFireSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {63, 1, 114, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [2] = {63, 1, 114, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [3] = {63, 1, 114, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 绝望传送门
    构造体
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Threshold of Anger
    幽魂N
    标签construct, extra_large_height, ghost_armour, ghost_blood, immobile, is_unarmed, non_attacking
    生命
    260%
    异常状态临界值
    260%
    抗性
    0 0 0 0
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    100%
    类型
    LabyrinthIzaroPortal
    Metadata
    IzaroPortalFirePhase2
    等级
    68
    生命
    16,727
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    20,510
    异常状态临界值
    16,727
    冰缓
    53
    Shock
    53
    Brittle
    299
    Scorch
    53
    Sap
    146
    IzaroPortalFireSummon2
    法术, 法术可重复, 可触发
    施放间隔: 2.17 秒
    冷却时间: 3 秒
    alternate minion [63]
    number of monsters to summon [1]
    summon specific monsters in front offset [114]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_max_endurance_charges = 0
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	base_avoid_chill_% = 100
    	base_avoid_freeze_% = 100
    	base_avoid_ignite_% = 100
    	unaffected_by_shock = 1
    	cannot_be_converted_or_dominated = 1
    	
    	monster_slain_flask_charges_granted_+% = -100
    	
    	cannot_have_life_leeched_from = 1
    	
    	cannot_have_mana_leeched_from = 1
    	set_immune_vaal_lighting_warp = 1
    	
    	base_cannot_be_damaged = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    DiesAfterTime
    {
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_3 = "PlayAnimationByName( townportalclose );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_state_3 = "PlayAnimationByName( townportalclose );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/IzaroPortalFirePhase2"] = {
        name = "Threshold of Anger",
        life = 2.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "IzaroPortalFireSummon2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroPortalFireSummon2"] = {
        name = "IzaroPortalFireSummon2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {63, 1, 114, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
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