罪魂:狂徒
亡灵
掉落的物品稀有度提高 3300%
【迷踪】状态
移动速度减慢 10%
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Tormented Thug
幽魂N
标签ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, medium_movement, non_attacking, undead
生命
120%
异常状态临界值
120%
抗性
30 30 30 20
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
TormentedSpirit
Metadata
TormentedThug
等级
68
生命
7,720
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
0
法术伤害
0
命中
290
攻击间隔
0
经验值
10,255
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Haunt
TormentSpiritPause
冷却时间: 5 秒
WalkEmergeTormentedSpirit
walk emerge distance [300]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "TormentSpiritFlee"
}

Stats
{
	set_monster_no_drops_if_death_timer_expired = 1
	set_is_tormented_spirit = 1
	set_suppress_phasing_visual = 1
	set_cannot_be_tagged_by_sentinel = 1
	set_additional_life_scaling_index = 16
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime {}

BaseEvents
{
	on_construction_complete = "ForceSkillIntoCooldown( TormentSpiritPause );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.6
	preload_buff_visual = "torment_touched"
	preload_buff_visual = "torment_possessed"
}

Targetable
{
	no_highlight = true
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spirit/TormentedThug"] = {
    name = "Tormented Thug",
    life = 1.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Haunt",
        "TormentSpiritPause",
        "WalkEmergeTormentedSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Haunt"] = {
    name = "Haunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TormentSpiritPause"] = {
    name = "TormentSpiritPause",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeTormentedSpirit"] = {
    name = "WalkEmergeTormentedSpirit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 3300%
IdTormentSpiritDropsIncrease
FamilyTormentSpiritDropsIncrease
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • 移动速度减慢 10%
    IdTormentedSpiritImplicitSlowRun
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: -10 Max: -10 全域
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 罪魂:狂徒
    亡灵
    掉落的物品稀有度提高 3300%
    【迷踪】状态
    drop additional rare items [0]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tormented Thug
    幽魂N
    标签fast_movement, ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, non_attacking, undead
    生命
    120%
    异常状态临界值
    120%
    抗性
    30 30 30 20
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    TormentedSpiritNew
    Metadata
    TormentedSpiritTest1
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    10,255
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Haunt
    TormentSpiritPause
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "TormentSpiritFlee"
    }
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    	set_is_tormented_spirit = 1
    	set_suppress_phasing_visual = 1
    	set_cannot_be_tagged_by_sentinel = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.6
    	preload_buff_visual = "torment_touched"
    	preload_buff_visual = "torment_possessed"
    }
    
    Targetable
    {
    	no_highlight = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/TormentedSpiritTest1"] = {
        name = "Tormented Thug",
        life = 1.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Haunt",
            "TormentSpiritPause",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Haunt"] = {
        name = "Haunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritPause"] = {
        name = "TormentSpiritPause",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 3300%
    IdTormentSpiritDropsIncrease
    FamilyTormentSpiritDropsIncrease
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • drop additional rare items [0]
    IdTormentAdditionalRareItemsSpirit
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 0 Max: 0 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 罪魂:狂徒
    亡灵
    掉落的物品稀有度提高 3300%
    【迷踪】状态
    drop additional rare items [0]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tormented Thug
    幽魂N
    标签fast_movement, ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, non_attacking, undead
    生命
    120%
    异常状态临界值
    120%
    抗性
    30 30 30 20
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    TormentedSpiritNew
    Metadata
    TormentedSpiritTest2
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    10,255
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Haunt
    TormentSpiritPause
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "TormentSpiritFlee"
    }
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    	set_is_tormented_spirit = 1
    	set_suppress_phasing_visual = 1
    	set_cannot_be_tagged_by_sentinel = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.6
    	preload_buff_visual = "torment_touched"
    	preload_buff_visual = "torment_possessed"
    }
    
    Targetable
    {
    	no_highlight = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/TormentedSpiritTest2"] = {
        name = "Tormented Thug",
        life = 1.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Haunt",
            "TormentSpiritPause",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Haunt"] = {
        name = "Haunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritPause"] = {
        name = "TormentSpiritPause",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 3300%
    IdTormentSpiritDropsIncrease
    FamilyTormentSpiritDropsIncrease
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • drop additional rare items [0]
    IdTormentAdditionalRareItemsSpirit
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 0 Max: 0 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 罪魂:狂徒
    亡灵
    掉落的物品稀有度提高 3300%
    【迷踪】状态
    drop additional rare items [0]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tormented Thug
    幽魂N
    标签fast_movement, ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, non_attacking, undead
    生命
    120%
    异常状态临界值
    120%
    抗性
    30 30 30 20
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    TormentedSpiritNew
    Metadata
    TormentedSpiritTest3
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    10,255
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Haunt
    TormentSpiritPause
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "TormentSpiritFlee"
    }
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    	set_is_tormented_spirit = 1
    	set_suppress_phasing_visual = 1
    	set_cannot_be_tagged_by_sentinel = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.6
    	preload_buff_visual = "torment_touched"
    	preload_buff_visual = "torment_possessed"
    }
    
    Targetable
    {
    	no_highlight = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/TormentedSpiritTest3"] = {
        name = "Tormented Thug",
        life = 1.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Haunt",
            "TormentSpiritPause",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Haunt"] = {
        name = "Haunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritPause"] = {
        name = "TormentSpiritPause",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 3300%
    IdTormentSpiritDropsIncrease
    FamilyTormentSpiritDropsIncrease
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • drop additional rare items [0]
    IdTormentAdditionalRareItemsSpirit
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 0 Max: 0 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 罪魂:狂徒
    亡灵
    掉落的物品稀有度提高 3300%
    【迷踪】状态
    drop additional rare items [0]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tormented Thug
    幽魂N
    标签fast_movement, ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, non_attacking, undead
    生命
    120%
    异常状态临界值
    120%
    抗性
    30 30 30 20
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    TormentedSpiritNew
    Metadata
    TormentedSpiritTest4
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    10,255
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Haunt
    TormentSpiritPause
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {	
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "TormentSpiritFlee"
    }
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    	set_is_tormented_spirit = 1
    	set_suppress_phasing_visual = 1
    	set_cannot_be_tagged_by_sentinel = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.6
    	preload_buff_visual = "torment_touched"
    	preload_buff_visual = "torment_possessed"
    }
    
    Targetable
    {
    	no_highlight = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/TormentedSpiritTest4"] = {
        name = "Tormented Thug",
        life = 1.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Haunt",
            "TormentSpiritPause",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Haunt"] = {
        name = "Haunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritPause"] = {
        name = "TormentSpiritPause",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 3300%
    IdTormentSpiritDropsIncrease
    FamilyTormentSpiritDropsIncrease
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • drop additional rare items [0]
    IdTormentAdditionalRareItemsSpirit
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 0 Max: 0 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 罪魂:狂徒
    亡灵
    掉落的物品稀有度提高 3300%
    【迷踪】状态
    drop additional rare items [0]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Tormented Thug
    幽魂N
    标签fast_movement, ghost, ghost_armour, ghost_blood, humanoid, is_unarmed, medium_height, non_attacking, undead
    生命
    120%
    异常状态临界值
    120%
    抗性
    30 30 30 20
    伤害
    0%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    0 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    TormentedSpiritNew
    Metadata
    TormentedSpiritTestSubject
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    0
    法术伤害
    0
    命中
    290
    攻击间隔
    0
    经验值
    10,255
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Haunt
    TormentSpiritPause
    冷却时间: 5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "TormentSpiritFlee"
    }
    
    Stats
    {
    	set_monster_no_drops_if_death_timer_expired = 1
    	set_is_tormented_spirit = 1
    	set_suppress_phasing_visual = 1
    	set_cannot_be_tagged_by_sentinel = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime {}
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_3 = "SetImmobile( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.6
    	preload_buff_visual = "torment_touched"
    	preload_buff_visual = "torment_possessed"
    }
    
    Targetable
    {
    	no_highlight = true
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented/ghostdeath_explode_pos.ao"
    	preload_animated_object = "Metadata/Effects/Spells/curses/tormented.ao"
    }
    
    Transitionable
    {
    	on_transition_to_2 =
    	"
    		SpawnObject( Metadata/Effects/Spells/frost_bolt/anomaly_blackhole_maelstrom_mtx, Parent, 35, 35, Absolute );
    		SpawnObject( Metadata/Effects/Spells/rain_of_spores/BloomPod, Parent, -35, 35, Absolute );
    		SpawnObject( Metadata/Effects/Spells/rain_of_spores/BloomPod, Parent, 35, -35, Absolute );
    		SpawnObject( Metadata/Effects/Spells/rain_of_spores/BloomPod, Parent, -35, -35, Absolute );
    	"
    
    	on_transition_to_3 =
    	"
    		ForEachInRange( 200,
    		{
    			IfType( Metadata/Effects/Spells/frost_bolt/anomaly_blackhole_maelstrom_mtx,
    			{
    				this.MakeBeam( BetrayalCatarinaStaffBeam, caller );
    				ForEachInRange( 200,
    				{
    					IfType( Metadata/Effects/Spells/rain_of_spores/BloomPod, { MakeBeam( BetrayalCatarinaStaffBeam, caller.caller ); } );
    				} );
    			} );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spirit/TormentedSpiritTestSubject"] = {
        name = "Tormented Thug",
        life = 1.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Haunt",
            "TormentSpiritPause",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Haunt"] = {
        name = "Haunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TormentSpiritPause"] = {
        name = "TormentSpiritPause",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 3300%
    IdTormentSpiritDropsIncrease
    FamilyTormentSpiritDropsIncrease
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 3300 Max: 3300 全域
  • 【迷踪】状态
    IdTormentSpiritPhasing
    FamilyTorment
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • drop additional rare items [0]
    IdTormentAdditionalRareItemsSpirit
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 0 Max: 0 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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