预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
自由眼镜蛇
Unbound Cobra

自由眼镜蛇

幽魂Y
词缀造成混沌伤害
monster no map drops [1]

stance movement speed +% final [100]
物理减伤
标签red_blood, beast, reptile_beast, not_int
生命+94%
护具+15%
闪避值+15%
抗性
第 1 部0000
第 2 部150015
地图300030
伤害+106%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 6
攻击间隔1.65 秒
伤害分布20%
异常状态临界值94%
类型SnakeTalisman
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.65 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
SnakeProjectile
攻击暴击率: 5%
攻击间隔: 1.65 秒
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84自由眼镜蛇646933239.91.65147811870598300300030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.65 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
SnakeProjectile
攻击暴击率: 5%
攻击间隔: 1.65 秒
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82自由眼镜蛇579422890.21.65122881658991370300030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.65 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
SnakeProjectile
攻击暴击率: 5%
攻击间隔: 1.65 秒
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78自由眼镜蛇448362294.71.6582801302778800300030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.65 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
SnakeProjectile
攻击暴击率: 5%
攻击间隔: 1.65 秒
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73自由眼镜蛇333101711.71.655268960065270300030
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.65 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
SnakeProjectile
攻击暴击率: 5%
攻击间隔: 1.65 秒
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68自由眼镜蛇242271269.71.653341704653830300030
MonsterProjectileWeapon60TargetNotNear
ChangeToStance210TargetFar TargetIsEnemy
ChangeToStance210TargetNear TargetIsEnemy
stance stance2
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget TargetMediumNear
Flee10TargetMediumNear TargetIsEnemy
ChangeToStance150TargetNotMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanSnake"] = {
    name = "Unbound Cobra",
    life = 0.94,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.06,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 1, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
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