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Cobra Desvinculada
Unbound Cobra

Cobra Desvinculada

SpectreY
Area
ModDaño de Caos
monster no map drops [1]

stance movement speed +% final [100]
Blindado
Tagsred_blood, beast, reptile_beast, not_int
Damage106%
Vida94%
Ailment Threshold94%
Daño de golpe crítico5%
TypeSnakeTalisman
Attack Distance6 ~ 6
Attack Time1.65 Second
Damage Spread20%
Armadura+15%
Evasión+15%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SnakeProjectile
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Cobra Desvinculada359411667.21.6571621870598300300030

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SnakeProjectile
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Cobra Desvinculada321901487.21.6559541658991370300030

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SnakeProjectile
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Cobra Desvinculada249091180.81.6540121302778800300030

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SnakeProjectile
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Cobra Desvinculada18506880.81.652553960065270300030

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

SnakeProjectile
monster projectile variation [1]
base is projectile [1]
spell maximum action distance +% [-60]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Cobra Desvinculada13460653.31.651619704653830300030
MonsterProjectileWeapon60TargetNotNear
ChangeToStance210TargetFar TargetIsEnemy
ChangeToStance210TargetNear TargetIsEnemy
stance stance2
Melee30OnlyLastTarget TargetNear
Melee10OnlyLastTarget TargetMediumNear
Flee10TargetMediumNear TargetIsEnemy
ChangeToStance150TargetNotMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
150015
300030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanSnake"] = {
    name = "Unbound Cobra",
    life = 0.94,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.06,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeProjectile"] = {
    name = "SnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 1, -60, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}