不稳定的恶魔触手
古灵
cannot have affliction mods [1]
Unstable Tentacle Fiend
幽魂N
标签施法, construct, elder_nova, eldritch, extra_large_height, ghost_armour, is_unarmed, not_dex, not_str, physical_affinity, ranged, very_slow_movement
生命
600%
生命转为护盾
200%
异常状态临界值
600%
抗性
37 37 37 0
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
TentacleFiend
Metadata
ElderTentacleFiendUberMaps
等级
68
生命
38,600
护甲
28,790
闪避值
4,739
能量护盾
12,254
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
ElderGuardianTentacleFiendProjectileNova
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.5 秒
造成 324.9 - 487.3 物理伤害
额外发射 8 个投射物
环状发射投射物
base is projectile [1]
monster projectile variation [33]
EmptyActionSpellTentacleFiendProjectiles
法术
施放间隔: 1.5 秒
冷却时间: 5 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Particles/monster_effects/AtlasofWorldsBosses/TheElder/LightningGuardian/TP_skill/elder/ElderTentacle.epk );"
	on_death = "RemoveEffectPack( Metadata/Particles/monster_effects/AtlasofWorldsBosses/TheElder/LightningGuardian/TP_skill/elder/ElderTentacle.epk );"
}

Render
{
	allow_attached_arrows = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningOrb/ElderTentacleFiendUberMaps"] = {
    name = "Unstable Tentacle Fiend",
    life = 6,
    energyShield = 2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EmptyActionSpellTentacleFiendProjectiles",
        "ElderGuardianTentacleFiendProjectileNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellTentacleFiendProjectiles"] = {
    name = "EmptyActionSpellTentacleFiendProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianTentacleFiendProjectileNova"] = {
    name = "ElderGuardianTentacleFiendProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 33, 8, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
cannot have affliction mods [1]
IdCannotGainAfflictedMods
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • Edit

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