活性巢背
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Vivid Nestback
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Green/HarvestPlagueSpiderT2Spectre
标签animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, ranged, slow_movement, spider
生命
375%
异常状态临界值
375%
抗性
0 0 30 30
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
1.17 秒
伤害分布
±20%
经验值
125%
Model Size
80%
类型
HarvestPlagueSpider
Metadata
HarvestPlagueSpiderT2
等级
68
生命
24,125
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.17
经验值
12,819
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
HarvestSpiderViperStrike
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
基础持续时间为 4
将物理伤害的 10% 转化为混沌伤害
击中时必定使敌人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
GTHarvestSpiderWeb
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 12 秒
HarvestSpiderWebProjectile
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.17 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]
GAHarvestWebMortarImpact
可触发, 攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.17 秒
攻击伤害总降 20%
基础持续时间为 3
将物理伤害的 15% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
EASHarvestEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	corpse_sink_delay_ms = 3300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Timer
{
	time = 1.97
	on_finish = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/scale/PlagueSpider/spawned.ao,  );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/scale/PlagueSpider/spawn_on_death.ao );
	"
}

Life
{
	on_spawned_dead = 
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/scale/PlagueSpider/spawned.ao,  );
		HideMeshSegments( geo_abdomenShape,ScalesShape );
	"

	on_death = 
	"
		StartTimer();
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/scale/PlagueSpider/spawn_on_death.ao,  );
		HideMeshSegments( geo_abdomenShape,ScalesShape );
		Call( Vines2500 );
	"
}

Render
{
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlagueSpiderT2"] = {
    name = "Vivid Nestback",
    life = 3.75,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "HarvestSpiderViperStrike",
        "HarvestSpiderWebProjectile",
        "GAHarvestWebMortarImpact",
        "EASHarvestEmerge",
        "GTHarvestSpiderWeb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpiderViperStrike"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpiderWebProjectile"] = {
    name = "HarvestSpiderWebProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestWebMortarImpact"] = {
    name = "GAHarvestWebMortarImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_skill_effect_duration",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {15, 3000, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestSpiderWeb"] = {
    name = "GTHarvestSpiderWeb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 活性巢背
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Nestback
    幽魂Y
    标签animal_claw_weapon, beast, chaos_affinity, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, ranged, slow_movement, spider
    生命
    356%
    异常状态临界值
    356%
    抗性
    0 0 30 30
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    80%
    类型
    HarvestPlagueSpiderSpectre
    Metadata
    HarvestPlagueSpiderT2Spectre
    等级
    68
    生命
    22,903
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.17
    经验值
    12,819
    异常状态临界值
    22,903
    冰缓
    72
    Shock
    72
    Brittle
    410
    Scorch
    72
    Sap
    200
    HarvestSpiderViperStrike
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    基础持续时间为 4
    将物理伤害的 10% 转化为混沌伤害
    击中时必定使敌人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]
    GTHarvestSpiderWeb
    可触发, 法术
    施放间隔: 1.5 秒
    冷却时间: 12 秒
    HarvestSpiderWebProjectile
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.17 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAHarvestWebMortarImpact
    可触发, 攻击
    基本伤害: 299–448
    暴击几率: 5%
    攻击伤害: 80%
    攻击间隔: 1.17 秒
    攻击伤害总降 20%
    基础持续时间为 3
    将物理伤害的 15% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlagueSpiderT2Spectre"] = {
        name = "Vivid Nestback",
        life = 3.56,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 30,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "HarvestSpiderViperStrike",
            "HarvestSpiderWebProjectile",
            "GAHarvestWebMortarImpact",
            "EASHarvestEmerge",
            "GTHarvestSpiderWeb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpiderViperStrike"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpiderWebProjectile"] = {
        name = "HarvestSpiderWebProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {15, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestWebMortarImpact"] = {
        name = "GAHarvestWebMortarImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_skill_effect_duration",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {15, 3000, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestSpiderWeb"] = {
        name = "GTHarvestSpiderWeb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

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