乱眼聚合物
恶魔
Wide-eyed Assemblage
幽魂Y
地区马雷格罗的藏身处
标签施法, cleaving_weapon, demon, flesh_armour, has_wand, lightning_affinity, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
Packs
  • 马雷格罗的藏身处: 乱眼聚合物
  • 生命
    80%
    生命转为护盾
    50%
    异常状态临界值
    80%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 32
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    120%
    类型
    Eye
    Metadata
    Eye2
    等级
    52
    生命
    1,760
    护甲
    7,869
    闪避值
    2,626
    能量护盾
    1,100
    伤害
    196
    法术伤害
    196
    命中
    152
    攻击间隔
    1.5
    经验值
    6,064
    异常状态临界值
    1,760
    冰缓
    6
    Shock
    6
    Brittle
    31
    Scorch
    6
    Sap
    15
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 157–235
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EyeBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    暴击几率: 5%
    伤害效用: 20%
    施放间隔: 0.8 秒
    冷却时间: 9 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 13.98 - 265.6 闪电伤害
    基础范围为 1.8
    active skill area of effect radius +% final [-57]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	supress_muzzle_flash = 1
    	supress_weapon_surges = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    	 preload_buff_visual = "lightning_eyes_effects"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Eyes/Eye2"] = {
        name = "Wide-eyed Assemblage",
        life = 0.8,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 32,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EyeBallLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EyeBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.10000000149012, 1.8999999761581, -57, 18, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }