Wriggling Horror
| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/OctopusParasiteSpectre___ |
| 地区 | Coral Forest, Coral Reef |
| 标签 | beast, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
| Packs |
生命
104%
生命转为护盾
20%
闪避值
+20%
异常状态临界值
104%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
DeepwaterOctopusParasite
Metadata
OctopusParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,691
护甲
28,790
闪避值
5,687
能量护盾
1,274
伤害
486
法术伤害
486
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
1,451
Minion Energy Shield
276
召唤物伤害
388
异常状态临界值
6,691
冰缓
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388—583
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTDeepwaterParasiteZap
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
MMSDeepwaterParasiteZapBurst
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 213.3 - 640 闪电伤害
40% 的几率使敌人感电
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
GADeepwaterParasiteSlam
可触发, 攻击
基本伤害: 388—583
暴击几率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/OctopusParasite"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Wriggling Horror",
life = 1.04,
energyShield = 0.2,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSDeepwaterParasiteZapBurst",
"GADeepwaterParasiteSlam",
"GTDeepwaterParasiteZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterParasiteZapBurst"] = {
name = "MMSDeepwaterParasiteZapBurst",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_chance_to_shock_%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.5, 1.5, 1, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterParasiteSlam"] = {
name = "GADeepwaterParasiteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterParasiteZap"] = {
name = "GTDeepwaterParasiteZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Wriggling Horror
野兽| 幽魂 | |
|---|---|
| 标签 | beast, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
生命
104%
生命转为护盾
20%
闪避值
+20%
异常状态临界值
104%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
DeepwaterOctopusParasite
Metadata
OctopusParasiteSpectre___
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,691
护甲
28,790
闪避值
5,687
能量护盾
1,274
伤害
486
法术伤害
486
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
1,451
Minion Energy Shield
276
召唤物伤害
388
异常状态临界值
6,691
冰缓
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388—583
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTDeepwaterParasiteZap
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
MMSDeepwaterParasiteZapBurst
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 213.3 - 640 闪电伤害
40% 的几率使敌人感电
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
GADeepwaterParasiteSlam
可触发, 攻击
基本伤害: 388—583
暴击几率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/OctopusParasiteSpectre___"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Wriggling Horror",
life = 1.04,
energyShield = 0.2,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSDeepwaterParasiteZapBurst",
"GADeepwaterParasiteSlam",
"GTDeepwaterParasiteZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterParasiteZapBurst"] = {
name = "MMSDeepwaterParasiteZapBurst",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_chance_to_shock_%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.5, 1.5, 1, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterParasiteSlam"] = {
name = "GADeepwaterParasiteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterParasiteZap"] = {
name = "GTDeepwaterParasiteZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Wriggling Horror
野兽| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/OctopusParasiteSpectre___ |
| 标签 | beast, is_unarmed, lightning_affinity, medium_movement, not_str, red_blood |
生命
104%
生命转为护盾
20%
闪避值
+20%
异常状态临界值
104%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
DeepwaterOctopusParasite
Metadata
OctopusParasiteBathysphere
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,691
护甲
28,790
闪避值
5,687
能量护盾
1,274
伤害
486
法术伤害
486
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
1,451
Minion Energy Shield
276
召唤物伤害
388
异常状态临界值
6,691
冰缓
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388—583
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTDeepwaterParasiteZap
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
MMSDeepwaterParasiteZapBurst
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 213.3 - 640 闪电伤害
40% 的几率使敌人感电
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
GADeepwaterParasiteSlam
可触发, 攻击
基本伤害: 388—583
暴击几率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 25%
action attack or cast time uses animation length [1]
attack maximum action distance + [15]
is area damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/OctopusParasiteBathysphere"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
name = "Wriggling Horror",
life = 1.04,
energyShield = 0.2,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MMSDeepwaterParasiteZapBurst",
"GADeepwaterParasiteSlam",
"GTDeepwaterParasiteZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MMSDeepwaterParasiteZapBurst"] = {
name = "MMSDeepwaterParasiteZapBurst",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_projectiles_override",
"base_chance_to_shock_%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.5, 1.5, 1, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GADeepwaterParasiteSlam"] = {
name = "GADeepwaterParasiteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTDeepwaterParasiteZap"] = {
name = "GTDeepwaterParasiteZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















