Chilled_ground
Old: ChuanHsing 2021-08-24 12:25:21
New: Yueren 2021-08-24 13:22:03
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Chilled Ground | |
| 1 | + | # Chilled ground | |
| 2 | + | **Chilled ground** is a detrimental [[ground effect]] that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally. | |
| 3 | + | ||
| 4 | + | ## Sources | |
| 5 | + | ||
| 6 | + | - [[Arctic Armour]] | |
| 7 | + | - [[Creeping Frost]] (wording of the gem is "chilling area") | |
| 8 | + | - [[Cold Snap]] (leave Chilled Ground that deals Cold DOT and chill ailment; in the status icon, it is known as "Cold Snap") | |
| 9 | + | - [[Frostblink]] | |
| 10 | + | - [[Aquamarine Flask]] | |
| 11 | + | - [[Nuro's Harp]] | |
| 12 | + | - [[The Brine Crown]] | |
| 13 | + | - Freezing Shrines | |
| 14 | + | - Maps with the 'of Ice' suffix | |
| 15 | + | - Delve area mods | |
| 16 | + | - Synthesis area mods | |
| 17 | + | - various monster skill |