Cooldown
Old: ChuanHsing 2021-08-22 15:19:40
New: horsepowerhsu 2021-08-24 20:14:19
| Old | New | Differences | |
|---|---|---|---|
| 2 | 2 | Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses. | |
| 3 | 3 | ||
| 4 | 4 | ## Mechanic | |
| 5 | - | Cooldown usually starts after first | |
| 5 | + | Cooldown usually starts after first [action](Action_speed) of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds. | |
| 6 | 6 | ||
| 7 | 7 | Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, [[Withering Step]]). | |
| 8 | 8 | ||
| 12 | 12 | ||
| 13 | 13 | Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)). | |
| 14 | 14 | ||
| 15 | - | Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill. | |
| 16 | - | ||
| 17 | - | ## Gems that alter cooldown | |
| 18 | - | [[Second Wind Support]] | |
| 19 | - | ||
| 20 | - | ## Cooldown Recovery Sources | |
| 21 | - | ### Modifiers | |
| 22 | - | Abyss Jewels can give 2-3% increased cooldown recovery rate per abyss jewel. | |
| 15 | + | [[Vaal skill]]s have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill. | |
| 16 | + | ||