Horticrafting

Old: ChuanHsing 2022-08-21 11:12:48

New: ChuanHsing 2022-08-21 11:18:39

OldNewDifferences
11 # Horticrafting
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3+* Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
4+* Tier 4 bosses are now encountered much more frequently and can drop a key to fight [[Oshabi, Avatar of the Grove|Oshabi]]. She yields special lifeforce that can be used for a specific set of crafts.
5+* We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
6+* The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
7+* Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.
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9+### Details
10+* Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
11+* Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
12+* Lifeforce can be used at the [[Horticrafting Station]], which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
13+* Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
14+* Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
15+* Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or [[Facetor's Lens]]. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
16+* The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
17+* Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
18+* [[Dedication to the Goddess]]}, [[Gift to the Goddess]] and[[Tribute to the Goddess]] now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
19+* [[Infused Beachhead]] Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
20+* [[Lure]]s and [[Infused Engineer's Orb]] can no longer be obtained.
21+* The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
22+* The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a [[Sacred Blossom]]". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
23+* The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
24+* The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
25+* The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
26+* [[Leo, Wolf of the Pits]] Betrayal Research Safehouse crafting bench [[Immortal Syndicate#Rewards by Agent|rewards]] have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.
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28+## Colour
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30+* T1: grey
31+* T2: white
32+* T3: light blue
33+* T4: unique
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35+![](https://cdn.discordapp.com/attachments/814675441658494996/1010745098956443818/seed.png)
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37+## Old
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339 Harvest Crafting or Horticrafting refers to creating or improving items by utilizing harvested modifiers, or "crafts". It was introduced in the Harvest league and added to the core game in the [[Echoes of the Atlas]] expansion. Players can explore maps to find entrances to the [[The Sacred Grove]] which offer pre-created Horticrafting gardens. Slaying the monsters will generate Harvest crafts. These crafts can be captured and stored in the Horticrafting Station which can be used from a player's hideout. A maximum of 15 crafts can be stored, and crafts can be freely added, removed or used at any time.
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844 - And if players are unhappy with the Life modifier added and want a different one, they can simply use the craft "Remove a Life modifier and add a Life modifier" which preserves all mods on the item except for the Life modifier. And this process can be repeated until players get the exact mod they are looking for.
945 - Certain crafts are completely unique to Harvest crafting and cannot be performed with any other method currently in the game. For example, the craft "Change a modifier that grants Fire Resistance into a similar tier modifier that grants Lightning Resistance" is completely unique and allows players to "fix" items that are perfect for their build but have a resistance modifier that they don't need.
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11-## Colour
12-
13-* T1: grey
14-* T2: white
15-* T3: light blue
16-* T4: unique
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18-![](https://cdn.discordapp.com/attachments/814675441658494996/1010745098956443818/seed.png)
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