Scourge_league

Old: ChuanHsing 2023-02-25 19:46:46

New: ChuanHsing 2023-02-25 20:07:26

OldNewDifferences
1-# Abyss league
1+# Scourge league
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3-## Ultimatum Patch Notes
3+## Kalandra Patch Notes
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5-Abyss Changes
6-* You can now find Abyss Scarabs from various sources. Each Scarab guarantees an Abyss encounter in an Area, with higher-tier Scarabs containing additional Abyss encounters, an additional Abyssal Jewel from Abyssal Troves, or increased chance for an Abyss in an Area to lead to an Abyssal Depths encounter.
7-* Rare Abyss Jewels that drop from Abyssal Troves now use the well-rolled modifier system.
8-* Added several new Abyss Jewel modifiers. Various existing Abyss Jewel modifiers have also been updated. Please read the Abyss Jewel Balance section for more information.
5+Beyond
6+* Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.
7+* The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.
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10-## Harvest Patch Notes
9+Details:
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12-Abyss Changes
13-* The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
14-* Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.
11+* Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
12+* The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
13+* Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
14+* Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
15+* All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
16+* Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
17+* New Beyond monsters do not drop Scourged items.
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16-## Bestiary Patch Notes
19+The following changes have been made to the Atlas Passive Tree as a result:
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18-Abyss Changes
19-* Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
20-* Abyssal Depths can no longer appear in areas below level 70.
21-* [[Stygian Vise]] belts can now only be found by completing an Abyssal Depths area.
22-* The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
23-* A new Sextant mod has been added which grants an additional Abyss.
21+* The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
22+* The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
23+* The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".
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25-## Introduction
26-The Abyss league and Hardcore Abyss league were a pair of challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion and ended on 2018-02-27 New Zealand time or 2018-02-26 US time.
25+## Announcement
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28-This league introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped in generic Skill tree slots or in Abyssal sockets found on specific gear pieces.
27+<iframe width="560" height="315" src="https://www.youtube.com/embed/tfVz_Nd45nw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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30-All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Abyss league were immediately moved to the permanent Standard league.
29+- Official: https://www.pathofexile.com/scourge
30+- Patch Notes: https://www.pathofexile.com/forum/view-thread/3186390
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32-## Minimap
33-These new icons are introduced to the minimap:
32+## Daily
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35-<span class="minimap_icon minimap_64" style="background-position-x: -832px; background-position-y: 0px;"></span><span class="minimap_icon minimap_64" style="background-position-x: 0px; background-position-y: -64px;"></span>
34+![](https://web.poecdn.com/public/news/2021-10-16/GlovesGraveBindTeaser_316ENG.jpg)
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37-## Modifiers
38-All areas have:
36+![](https://web.poecdn.com/public/news/2021-10-14/ScourgeTeaser1.jpg)
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40-- [[Mods:Abyssleague]]
38+![](https://web.poecdn.com/public/news/2021-10-14/Ranger_teaser_scourge316.png)
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42-## Mechanics
43-The league mechanics are Abysses, which can spawn in almost all areas of the game. Abysses are marked with a green dot on the minimap. They are triggered by walking over the green, glowing area. This opens a crack in the ground that can be followed to a gaping pit. Enemies spawn along the crack, and a rare enemy spawns from the pit. If enough enemies are defeated in a short time - particularly, but not necessarily, the rare enemy - a second crack opens and the process repeats once or twice. From the last pit, an Abyssal Trove may spawn, which usually contains one to three Abyss items listed below. At higher levels, a portal to the Abyssal Depths may open instead.
40+![](https://web.poecdn.com/public/news/2021-10-14/InvUI_teaser.png)
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45-Abysses in this league can spawn from the first act, and Abyssal Depths can spawn as early as level 40 zones. Stygian Vises could also drop from Abyssal Troves.
42+![](https://web.poecdn.com/public/news/2021-10-07/ZanaScourge_Mods.jpg)
43+
44+![](https://web.poecdn.com/public/news/2021-10-12/IronWillTeaser.jpg)
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46+![](https://web.poecdn.com/public/news/2021-10-13/StrangleGasp.png)
47+
48+### 10/12 The Catch
49+
50+![](https://web.poecdn.com/public/news/2021-10-05/TheCatch_Div.png)
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52+### 10/12 Sacred Orb
53+
54+![](https://web.poecdn.com/public/news/2021-10-11/SacredOrb.png)
55+
56+### 10/11 Part of Delve revamp
57+
58+![](https://web.poecdn.com/public/news/2021-10-06/PrimevalRuins_316.png)
59+
60+### 10/10 Chasing Risk
61+
62+<img src="https://media.discordapp.net/attachments/175003881300951040/896494632932876308/FBSLV_vVcAA8P8F.png" >
63+
64+### 10/9 Unrelenting Timeless Emblem
65+
66+<img src="https://web.poecdn.com/public/news/2021-10-08/ENG_Unrelenting_Emblem_316.jpg" >
67+
68+### 10/8 Part 3 - Auras, Curses and Elemental Damage Over Time
69+
70+[Auras, Curses and Elemental Damage Over Time](https://www.pathofexile.com/forum/view-thread/3185299)
71+
72+### 10/8 Guardian's Challenge
73+
74+![](https://web.poecdn.com/public/news/2021-10-06/GuardiansChallenge.png)
75+
76+### 10/7 Part 2 - Core Character Defences and Recovery
77+
78+[Core Character Defences and Recovery](https://www.pathofexile.com/forum/view-thread/3185101)
79+
80+### 10/7 Blight-ravaged Map
81+
82+<img src="https://web.poecdn.com/public/news/2021-10-07/BlightRavagedMap.jpg" width="70%">
83+
84+### 10/6 Part 1 - Flasks and Ailment Mitigation
85+
86+[Flasks and Ailment Mitigation](https://www.pathofexile.com/forum/view-thread/3184944)
87+
88+### 10/6 Disdain
89+
90+![](https://web.poecdn.com/public/news/2021-10-06/DivCard_Disdain.png)
91+
92+### 10/5 Twitch Drops
93+<iframe width="560" height="315" src="https://www.youtube.com/embed/V9BPDGhWIWk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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95+### 10/5 Flawless Breachstone
96+![](https://web.poecdn.com/public/news/2021-10-05/ChayulaBreachstone.png)
97+
98+### 10/4
99+
100+![](https://web.poecdn.com/public/news/2021-10-04/TheAspirantDivCard.png)
101+
102+<iframe width="560" height="315" src="https://www.youtube.com/embed/Ij0nzEu5tP4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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