poe2
Old: ChuanHsing 2023-11-10 09:09:45
New: ChuanHsing 2023-11-10 09:22:54
| Old | New | Differences | |
|---|---|---|---|
| 24 | 24 | * Act 5: | |
| 25 | 25 | * Act 6: | |
| 26 | 26 | ||
| 27 | + | Alva returns in Act 3. | |
| 28 | + | ||
| 27 | 29 | ## Twelve Character Classes | |
| 28 | 30 | ||
| 29 | 31 | Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build. | |
| 46 | 48 | * Sorceress (INT) - Elemental spells | |
| 47 | 49 | * Templar (STR/INT) - Flails | |
| 48 | 50 | * Druid (STR/INT) - Transformation | |
| 49 | - | * Confirmed no Scion. | |
| 51 | + | ||
| 52 | + | Confirmed no Scion. | |
| 50 | 53 | ||
| 51 | 54 | ## New Skill Gem System | |
| 52 | 55 | ||
| 57 | 60 | * Characters start with 9 sockets. Gems always have 2 gem sockets by default. | |
| 58 | 61 | * Attacks scale more significantly with levels. | |
| 59 | 62 | * Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme. | |
| 60 | - | * Socket crafting (extra sockets, colouring) is deterministic. | |
| 63 | + | * Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour. | |
| 61 | 64 | ||
| 62 | - | ||
| 65 | + | [[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous. | |
| 63 | 66 | ||
| 64 | 67 | * Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem | |
| 65 | 68 | * Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem | |
| 86 | 89 | At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release. | |
| 87 | 90 | ||
| 88 | 91 | ## System Changes | |
| 89 | - | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes pathfinding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
| 92 | + | * Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives. | |
| 90 | 93 | * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana. | |
| 91 | 94 | * Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling. | |
| 92 | 95 | * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster | |
| 93 | 96 | * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing. | |
| 94 | 97 | * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses. | |
| 95 | - | * Future M | |
| 98 | + | * Future Microtransaction system to turn items into skins - no ETA. | |
| 96 | 99 | * Game pauses while looking at world map. | |
| 97 | 100 | * The Hooded One can identify all items in your inventory in town. | |
| 98 | - | * New character stat screen U | |
| 101 | + | * New character stat screen User Interface | |
| 99 | 102 | * Reservations do not deactivate on death. | |
| 100 | 103 | * You can dodge roll and transform in town. | |
| 101 | 104 | * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively. | |
| 109 | 112 | * League mechanics unlocked in story via quests (e.g. Delirium) | |
| 110 | 113 | * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled | |
| 111 | 114 | * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items | |
| 112 | - | * I | |
| 115 | + | * Increased Item Rarity and monster rarity bonuses will significantly affect currency drops. | |
| 113 | 116 | * Light Radius extends minimap fog of war range | |
| 114 | 117 | * Sceptres grant Spirit and Aura-like modifiers. | |
| 115 | 118 | * Act 2/3/4 will unlock Ascendancy points. No Labyrinth | |
| 116 | 119 | * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask. | |
| 117 | 120 | * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific. | |
| 118 | - | * Charges do not grant inherent bonuses and instead empower skills which consume them. Ski | |
| 121 | + | * Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges. | |
| 119 | 122 | ||
| 120 | 123 | ## Spirit Reservation | |
| 121 | 124 | Spirit reservation system replaces mana reservations. | |
| 122 | 125 | ||
| 123 | 126 | * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits. | |
| 124 | - | * Reserve flat amounts of Spirit to enable auras or triggerable meta skills. | |
| 127 | + | * Reserve flat amounts of Spirit to enable auras or trigger-able meta skills. | |
| 125 | 128 | * Permanent minions also reserve spirit. | |
| 126 | 129 | ||
| 127 | 130 | ## New Skills | |
| 166 | 169 | * Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up | |
| 167 | 170 | * Armour Breaker: Third hits breaks armour, knocks back | |
| 168 | 171 | * Infernal Cry: Grants phys damage as fire, Combust | |
| 169 | - | * Sunder: Jagged ground; always crits when armour is broken | |
| 172 | + | * Sunder: Jagged ground; always criticals when armour is broken | |
| 170 | 173 | * Herald of Ash: only applies to attacks | |
| 171 | 174 | * Leap Slam | |
| 172 | 175 | ||
| 183 | 186 | * Shadow-themed skills: | |
| 184 | 187 | * ?: multi-stab with dagger | |
| 185 | 188 | * Ethereal Knives: now uses your daggers. (Unclear if still a spell or not) | |
| 189 | + | ||
| 190 | + | ### Druid-themed skills: | |
| 191 | + | ||
| 192 | + | <a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a> | |
| 186 | 193 | ||
| 187 | 194 | ### Other | |
| 188 | 195 | * Axes can be thrown. | |
| 214 | 221 | <a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a> | |
| 215 | 222 | <a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a> | |
| 216 | 223 | ||
| 217 | - | [Official Site](https://pathofexile.com | |
| 224 | + | [Official Site](https://pathofexile.com2/) | |
| 218 | 225 | ||