poe2

Old: ChuanHsing 2023-11-10 09:09:45

New: ChuanHsing 2023-11-10 09:22:54

OldNewDifferences
2424 * Act 5:
2525 * Act 6:
2626
27+Alva returns in Act 3.
28+
2729 ## Twelve Character Classes
2830
2931 Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
4648 * Sorceress (INT) - Elemental spells
4749 * Templar (STR/INT) - Flails
4850 * Druid (STR/INT) - Transformation
49-* Confirmed no Scion.
51+
52+Confirmed no Scion.
5053
5154 ## New Skill Gem System
5255
5760 * Characters start with 9 sockets. Gems always have 2 gem sockets by default.
5861 * Attacks scale more significantly with levels.
5962 * Support Gems add additional attribute requirements to Skill Gems based on the support's attribute theme.
60-* Socket crafting (extra sockets, colouring) is deterministic. Chromatics let you pick the colour.
63+* Socket crafting (extra sockets, colouring) is deterministic. [[Chromatic Orb]] let you pick the colour.
6164
62-Jeweller Orb tiers: Each upgrade tier is rarer than the previous.
65+[[Jeweller's Orb]] tiers: Each upgrade tier is rarer than the previous.
6366
6467 * Lesser Jeweller's Orb: Upgrades 2 → 3 additional gem sockets on a Skill Gem
6568 * Jeweller's Orb: Upgrades 3 → 4 additional gem sockets on a Skill Gem
8689 At the conclusion of Path of Exile 2's six-act campaign, you'll gain access to its endgame. Each of the more than 100 endgame maps has its own boss fight and modifiers that enable revamped versions of many of Path of Exile's past leagues. We'll reveal more details of the surprises that await you in Path of Exile 2's endgame in the leadup to release.
8790
8891 ## System Changes
89-* Spacebar to Dodge Roll. No cooldown, no limitations, and includes pathfinding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
92+* Spacebar to Dodge Roll. No cooldown, no limitations, and includes path-finding. Grants stun resistance, but does not grant invulnerability. Avoids projectiles and melee attacks at start of roll. Cancels skill animations on use, but cannot cancel a Dodge Roll. Not faster than running. Roll Speed scales with Movement Speed. Can be modified via passives.
9093 * Mana cost is spent throughout the skill instead of on use; cancelling skill or getting stunned will not consume mana.
9194 * Gold system with proximity auto-pickup; can be used at vendors for NPC trading or gambling.
9295 * All crowd control mechanics (e.g. Freeze/Stun/Immobilise) build up over time, like "poise" allowing them to work on bosses if not immediately applied. Enemies and players also gain resistance to crowd control for a duration after being cc'd, reducing chain stun/freeze. Electrocute lets Lightning damage CC. Stun duration varies by monster
9396 * Reviving in the Acts will return you to the start of the zone, instead of right at the boss, to prevent corpse rushing.
9497 * Defeating optional Bosses can grant rewards like permanent stat and Spirit bonuses.
95-* Future MTX system to turn items into skins - no ETA.
98+* Future Microtransaction system to turn items into skins - no ETA.
9699 * Game pauses while looking at world map.
97100 * The Hooded One can identify all items in your inventory in town.
98-* New character stat screen UI
101+* New character stat screen User Interface
99102 * Reservations do not deactivate on death.
100103 * You can dodge roll and transform in town.
101104 * Culling strike kills normal, magic, rare, and unique enemies at 30%, 20%, 10%, and 5% life respectively.
109112 * League mechanics unlocked in story via quests (e.g. Delirium)
110113 * Projectiles have gravity to limit off-screening (e.g. Porcupines) and can be dodge-rolled
111114 * No crafting bench; vendors sell items with more modifiers instead to be more likely to sell good levelling items
112-* IIR and monster rarity bonuses will significantly affect currency drops.
115+* Increased Item Rarity and monster rarity bonuses will significantly affect currency drops.
113116 * Light Radius extends minimap fog of war range
114117 * Sceptres grant Spirit and Aura-like modifiers.
115118 * Act 2/3/4 will unlock Ascendancy points. No Labyrinth
116119 * Flasks will be more reactive than permanent buffs. Guard Flask replaces Guard Skills. No Quicksilver Flask.
117120 * No Masteries, instead more passives/notables. Passives are more generic and less weapon-specific.
118-* Charges do not grant inherent bonuses and instead empower skills which consume them. Skiills that spend charges cannot gain charges.
121+* Charges do not grant inherent bonuses and instead empower skills which consume them. Skills that spend charges cannot gain charges.
119122
120123 ## Spirit Reservation
121124 Spirit reservation system replaces mana reservations.
122125
123126 * 100 Spirit by default. Increases can be obtained from boss drops, item modifiers, and sceptre implicits.
124-* Reserve flat amounts of Spirit to enable auras or triggerable meta skills.
127+* Reserve flat amounts of Spirit to enable auras or trigger-able meta skills.
125128 * Permanent minions also reserve spirit.
126129
127130 ## New Skills
166169 * Supercharged Slam: covers weapon in stone, dealing a heavy slam after charging up
167170 * Armour Breaker: Third hits breaks armour, knocks back
168171 * Infernal Cry: Grants phys damage as fire, Combust
169-* Sunder: Jagged ground; always crits when armour is broken
172+* Sunder: Jagged ground; always criticals when armour is broken
170173 * Herald of Ash: only applies to attacks
171174 * Leap Slam
172175
183186 * Shadow-themed skills:
184187 * ?: multi-stab with dagger
185188 * Ethereal Knives: now uses your daggers. (Unclear if still a spell or not)
189+
190+### Druid-themed skills:
191+
192+<a href='#' class="js-modal-btn" data-video-id="buc4-NTomSU"></a>
186193
187194 ### Other
188195 * Axes can be thrown.
214221 <a role='button' class="js-modal-btn" data-video-id="V2VRRSVgCL4"></a>
215222 <a role='button' class="js-modal-btn" data-video-id="9OosC1E8TVM"></a>
216223
217-[Official Site](https://pathofexile.com/poe2)
224+[Official Site](https://pathofexile.com2/)
218225