흰 로아
야수
속: 조류
Albino Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, non_attacking, not_dex, not_int, red_blood, slow_movement, small_height
생명력
120%
방어도
+20%
Ailment Threshold
120%
저항
0 40 0 0
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbino

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_corpse_cannot_be_destroyed = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbino"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
흰 로아
야수
Albino Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
생명력
120%
방어도
+20%
Ailment Threshold
120%
저항
0 40 0 0
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbinoTEMPBESTIARY
레벨
68
생명력
7,720
방어도
34,548
회피
4,739
에너지 보호막
0
Damage
0
주문 피해
0
정확도
290
Attack Time
1.395
경험치
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 0–0
치명타 확률: 5%
Attack Time: 1.395 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbinoTEMPBESTIARY"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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