Rhoa albino
Bestia
Género: Simios
Grupo: Aves
Familia: Las Arenas
Albino Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, non_attacking, not_dex, not_int, red_blood, slow_movement, small_height
Vida
120%
Armaduras
+20%
Ailment Threshold
120%
Resistencia
0 40 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbino

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_corpse_cannot_be_destroyed = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbino"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Rhoa albino
Bestia
Albino Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
Vida
120%
Armaduras
+20%
Ailment Threshold
120%
Resistencia
0 40 0 0
Damage
0%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbinoTEMPBESTIARY
Nivel
68
Vida
7,720
Armaduras
34,548
Evasión
4,739
Escudo de energía
0
Damage
0
Daño de hechizos
0
Precisión
290
Attack Time
1.395
Experiencia
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 0–0
Probabilidad de golpe crítico: 5%
Attack Time: 1.395 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbinoTEMPBESTIARY"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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