Albino Rhoa
Genus: Apes
Group: Avians
Family: The Sands
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, non_attacking, not_dex, not_int, red_blood, slow_movement, small_height
120%Life
+20%Armour
120%Ailment Threshold
0 40 0 0Resistance
0%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 12Attack Distance
1.395 SecondAttack Time
±20%Damage Spread
100%Experience
100%Model Size
AlbinoRhoaType
RhoaAlbinoMetadata
Flee3TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_corpse_cannot_be_destroyed = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbino"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
Albino Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
120%Life
+20%Armour
120%Ailment Threshold
0 40 0 0Resistance
0%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 12Attack Distance
1.395 SecondAttack Time
±20%Damage Spread
100%Experience
100%Model Size
AlbinoRhoaType
RhoaAlbinoTEMPBESTIARYMetadata
42,354Life
19,518Armour
8,120Evasion
0Energy Shield
0Damage
0Spell Damage
538Accuracy
1.395Attack Time
13,250Experience
42,354Ailment Threshold
134Chill
134Shock
758Brittle
134Scorch
370Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
34,274Life
17,310Armour
7,608Evasion
0Energy Shield
0Damage
0Spell Damage
499Accuracy
1.395Attack Time
13,006Experience
34,274Ailment Threshold
108Chill
108Shock
613Brittle
108Scorch
299Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
21,886Life
13,594Armour
6,667Evasion
0Energy Shield
0Damage
0Spell Damage
428Accuracy
1.395Attack Time
12,377Experience
21,886Ailment Threshold
69Chill
69Shock
392Brittle
69Scorch
191Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
13,023Life
10,018Armour
5,633Evasion
0Energy Shield
0Damage
0Spell Damage
352Accuracy
1.395Attack Time
11,388Experience
13,023Ailment Threshold
41Chill
41Shock
233Brittle
41Scorch
114Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
7,720Life
7,352Armour
4,739Evasion
0Energy Shield
0Damage
0Spell Damage
290Accuracy
1.395Attack Time
10,255Experience
7,720Ailment Threshold
24Chill
24Shock
138Brittle
24Scorch
67Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
WalkEmergeBestiaryHellion
walk emerge distance [450]
Flee3TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaAlbinoTEMPBESTIARY"] = {
    name = "Albino Rhoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
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