Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, non_attacking, not_dex, not_int, red_blood, slow_movement, small_height |
Life
120%
Armour
+25%
Ailment Threshold
120%
Resistance
0 40 0 0
Damage
0%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbino
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Stats { set_corpse_cannot_be_destroyed = 1 set_cannot_be_used_as_minion = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaAlbino"] = { name = "Albino Rhoa", life = 1.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0.2, attackTime = 1.395, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
Albino Rhoa
Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, is_unarmed, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height |
Life
120%
Armour
+25%
Ailment Threshold
120%
Resistance
0 40 0 0
Damage
0%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlbinoRhoa
Metadata
RhoaAlbinoTEMPBESTIARY
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
0
Spell Damage
0
Accuracy
290
Attack Time
1.395
Experience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaAlbinoTEMPBESTIARY"] = { name = "Albino Rhoa", life = 1.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0, damageSpread = 0.2, attackTime = 1.395, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }