끊임없는 고통 어둠의 사신
야수
지역: 말리가로의 지성소
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Black Death, Pain Unending
Spectre | N |
---|---|
Area | 말리가로의 지성소 |
Tags | animal_claw_weapon, beast, 시전, flesh_armour, insect_blood, is_unarmed, large_model, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider |
생명력
576%
Energy Shield From Life
50%
방어도
+50%
Ailment Threshold
576%
저항
40 40 40 25
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
200%
Type
SpiderBossMaligaro
Metadata
BlackDeathMaligaro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
52
생명력
12,672
방어도
11,804
회피
2,626
에너지 보호막
1,100
Damage
294
주문 피해
294
정확도
152
Attack Time
1.5
경험치
10,915
Ailment Threshold
12,672
Chill
40
Shock
40
Brittle
227
Scorch
40
Sap
111
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 235–352
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroBlackDeathMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
뼈 박격포
치명타 확률: 5%
시전 속도: 3.5 초
재사용 대기시간: 12 초
219.9~659.6 번개 피해
번개 피해의 30%를 카오스 피해로 전환
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
번개 피해의 30%를 카오스 피해로 전환
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
NovaProjectileSpellBlackDeathCausticGround
Spell, Projectile, Triggerable
시전 속도: 1 초
재사용 대기시간: 5 초
100.5~120.6 번개 피해
투사체가 모든 대상 관통
기본 지속시간 4초
번개 피해의 30%를 카오스 피해로 전환
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [17923]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
투사체가 모든 대상 관통
기본 지속시간 4초
번개 피해의 30%를 카오스 피해로 전환
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [17923]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
ProjectileSpellBlackDeath
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
329~493.5 번개 피해
투사체가 모든 대상 관통
투사체 2개 추가 발사
번개 피해의 30%를 카오스 피해로 전환
투사체 속도 200% 증가
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
투사체가 모든 대상 관통
투사체 2개 추가 발사
번개 피해의 30%를 카오스 피해로 전환
투사체 속도 200% 증가
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/BlackDeath/BlackDeathMaligaro"] = { name = "Black Death, Pain Unending", life = 5.76, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MaligaroBlackDeathMortarBarrage", "ProjectileSpellBlackDeath", "NovaProjectileSpellBlackDeathCausticGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroBlackDeathMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "number_of_projectiles_override", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.5, 1.5, 543, 217, 120, 1, 2, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProjectileSpellBlackDeath"] = { name = "ProjectileSpellBlackDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, 25, 200, 2, -40, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NovaProjectileSpellBlackDeathCausticGround"] = { name = "NovaProjectileSpellBlackDeathCausticGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 0.11999999731779, 1.0700000524521, 3, 4000, 30, -30, -40, levelRequirement = 53, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |