痛苦征服者莫德雷
野兽
区域: 马雷格罗的藏身处
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Black Death, Pain Unending
幽魂 | N |
---|---|
地区 | 马雷格罗的藏身处 |
标签 | animal_claw_weapon, beast, 施法, flesh_armour, insect_blood, is_unarmed, large_model, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider |
生命
576%
生命转为护盾
50%
护甲
+50%
异常状态临界值
576%
抗性
40 40 40 25
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
200%
类型
SpiderBossMaligaro
Metadata
BlackDeathMaligaro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
52
生命
12,672
护甲
11,804
闪避值
2,626
能量护盾
1,100
伤害
294
法术伤害
294
命中
152
攻击间隔
1.5
经验值
10,915
异常状态临界值
12,672
冰缓
40
Shock
40
Brittle
227
Scorch
40
Sap
111
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 235–352
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroBlackDeathMortarBarrage
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
骇骨炮塔
暴击几率: 5%
施放间隔: 3.5 秒
冷却时间: 12 秒
造成 219.9 - 659.6 闪电伤害
将闪电伤害的 30%转化为混沌伤害
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
将闪电伤害的 30%转化为混沌伤害
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
NovaProjectileSpellBlackDeathCausticGround
法术, 投射物, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
造成 100.5 - 120.6 闪电伤害
投射物贯穿所有目标
基础持续时间为 4 秒
将闪电伤害的 30%转化为混沌伤害
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [17923]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
投射物贯穿所有目标
基础持续时间为 4 秒
将闪电伤害的 30%转化为混沌伤害
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [17923]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
ProjectileSpellBlackDeath
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 329 - 493.5 闪电伤害
投射物贯穿所有目标
额外发射 2 个投射物
将闪电伤害的 30%转化为混沌伤害
投射物速度加快 200%
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
投射物贯穿所有目标
额外发射 2 个投射物
将闪电伤害的 30%转化为混沌伤害
投射物速度加快 200%
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/BlackDeath/BlackDeathMaligaro"] = { name = "Black Death, Pain Unending", life = 5.76, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MaligaroBlackDeathMortarBarrage", "ProjectileSpellBlackDeath", "NovaProjectileSpellBlackDeathCausticGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MaligaroBlackDeathMortarBarrage"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "number_of_projectiles_override", "monster_projectile_variation", "skill_lightning_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.5, 1.5, 543, 217, 120, 1, 2, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProjectileSpellBlackDeath"] = { name = "ProjectileSpellBlackDeath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, 25, 200, 2, -40, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NovaProjectileSpellBlackDeathCausticGround"] = { name = "NovaProjectileSpellBlackDeathCausticGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_ground_caustic_cloud_damage_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "skill_lightning_damage_%_to_convert_to_chaos", "skill_visual_scale_+%", "active_skill_area_of_effect_radius_+%_final", "always_pierce", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.10000000149012, 0.11999999731779, 1.0700000524521, 3, 4000, 30, -30, -40, levelRequirement = 53, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |