Mort noire, la Douleur incessante
Bête
monster no drops [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Black Death, Pain Unending
SpectreN
AreaLe Refuge de Maligaro
Tagsanimal_claw_weapon, beast, Lanceur de sorts, flesh_armour, insect_blood, is_unarmed, large_model, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, spider
Vie
576%
Energy Shield From Life
50%
Armure
+50%
Ailment Threshold
576%
Résistance
40 40 40 25
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
200%
Type
SpiderBossMaligaro
Metadata
BlackDeathMaligaro
Niveau
52
Vie
12,672
Armure
11,804
Évasion
2,626
Bouclier d'énergie
1,100
Damage
294
Dégâts des sorts
294
Précision
152
Attack Time
1.5
Expérience
10,915
Ailment Threshold
12,672
Chill
40
Shock
40
Brittle
227
Scorch
40
Sap
111
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 235–352
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MaligaroBlackDeathMortarBarrage
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Mortier d'ossements
Chances de coup critique: 5%
Temps d'incantation: 3.5 sec.
Temps de recharge: 12 sec.
Inflige 219.9 à 659.6 Dégâts de foudre
30% des Dégâts de foudre sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
monster projectile variation [2]
mortar cone angle [120]
number of projectiles override [1]
projectile minimum range [217]
projectile spread radius [543]
projectile uses contact position [1]
NovaProjectileSpellBlackDeathCausticGround
Spell, Projectile, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 100.5 à 120.6 Dégâts de foudre
Les Projectiles Transpercent toutes les cibles
La Durée de base est de 4 secondes
30% des Dégâts de foudre sont Convertis en Dégâts de chaos
active skill area of effect radius +% final [-40]
base is projectile [1]
base projectile ground caustic cloud damage per minute [17923]
ground caustic art variation [3]
is area damage [1]
skill visual scale +% [-30]
ProjectileSpellBlackDeath
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1 sec.
Inflige 329 à 493.5 Dégâts de foudre
Les Projectiles Transpercent toutes les cibles
Tire 2 Projectiles supplémentaires
30% des Dégâts de foudre sont Convertis en Dégâts de chaos
200% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-40]
base is projectile [1]
monster projectile variation [25]
skill visual scale +% [-50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/BlackDeath/BlackDeathMaligaro"] = {
    name = "Black Death, Pain Unending",
    life = 5.76,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MaligaroBlackDeathMortarBarrage",
        "ProjectileSpellBlackDeath",
        "NovaProjectileSpellBlackDeathCausticGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBlackDeathMortarBarrage"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "mortar_cone_angle",
        "number_of_projectiles_override",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 543, 217, 120, 1, 2, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProjectileSpellBlackDeath"] = {
    name = "ProjectileSpellBlackDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, -50, 25, 200, 2, -40, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NovaProjectileSpellBlackDeathCausticGround"] = {
    name = "NovaProjectileSpellBlackDeathCausticGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "always_pierce",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.10000000149012, 0.11999999731779, 1.0700000524521, 3, 4000, 30, -30, -40, levelRequirement = 53, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster no drops [1]
IdMonsterNoDrops
FamilyMonsterNoDrops
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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