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역병 걸린 세벳 테더레인
인간형
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
공격 시 출혈 유발
공격 명중 시 15%의 확률로 힘줄 절단
is rogue exile [1]
Blighted Sevet Tetherein
Spectre
Tagsaura_bearer, blight_monster, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, rogue_exile, slow_movement
생명력
123%
방어도
+100%
Ailment Threshold
123%
저항
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
ExileMarauder8Blight
Metadata
ExileMarauder8Blight
레벨
68
생명력
7,913
방어도
57,580
회피
4,739
Damage
534
주문 피해
534
정확도
580
Attack Time
1.305
경험치
10,255
Minion Life
1,716
Minion Damage
427
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.305 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 25% 증폭
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
iconleapslam
ExileCleaveStun
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
회전베기
Base Damage: 427—641
치명타 확률: 5%
Attack Time: 1.305 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
쌍수 사용 시, 각 무기의 피해를 합친 수치의 60%를 줌
물리 피해 10% 증가
공격 속도 60% 증가
적 기절 한계치 30% 감소
is area damage [1]
skill double hits when dual wielding [1]
iconcleave
ExileVitality2
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
활력
시전 속도: 0.5 초
재사용 대기시간: 0.5 초
플레이어와 동료들에게 생명력 재생을 부여하는 오라를 시전합니다.
자신 및 주변 동료들이 1초마다 생명력의 1.25% 재생
active skill area of effect radius +% final [40]
auraregen
ExilePhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
자부심
시전 속도: 0.5 초
재사용 대기시간: 5 초
근접한 적들이 더 많은 물리 피해를 받도록 만드는 오라를 시전합니다.
주변의 적이 최소 15%의 추가 물리 피해를 받으며,
오라 속에 있는 4초 동안 적이 받는 피해가 30%까지 상승
auradamage
PerforateExile
Attack, Area, Damage, Melee, Multistrikeable, Slam, Totemable
천공
Base Damage: 427—641
치명타 확률: 5%
공격 피해: 30%
공격 피해: 65%
Attack Time: 1.305 초
지면을 강타하여 다수의 가시를 불러내 적들에게 피해를 줍니다. 핏빛 태세에서는 다수의 가시가 지면에서 연속적으로 솟아올라, 적들에게 피해를 줍니다. 모래 태세에서는 가시가 바깥쪽으로 퍼져나갑니다. 검이나 도끼로만 사용할 수 있습니다. 기본 태세는 핏빛 태세입니다.
주는 공격 피해 35% 감폭
가시 +7개 생성
active skill area of effect radius +% final [20]
is area damage [1]
Bloodspears

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileMarauder8Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Sevet Tetherein",
    life = 1.23,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "ExileCleaveStun",
        "Melee",
        "ExileLeapSlam",
        "ExileVitality2",
        "PerforateExile",
        "ExilePhysicalDamageAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCleaveStun"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-20, 0, 15, -40, 30, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-15, 20, 10, -40, 30, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {0, 20, 5, -40, 30, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10, 60, 0, -40, 30, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {25, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality2"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "life_regeneration_rate_per_minute_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {75, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerforateExile"] = {
    name = "Perforate",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "blood_spears_base_number_of_spears",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 7, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {7, baseMultiplier = 0.65, levelRequirement = 35, statInterpolation = {},  cost = { }, },
        [3] = {20, 7, baseMultiplier = 0.65, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePhysicalDamageAura"] = {
    name = "Pride",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that causes nearby enemies to take more physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.AuraAffectsEnemies] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
        "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
    },
    levels = {
        [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    공격 시 출혈 유발
    FamilyMonsterDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage +% 0 — 0 Global
  • global bleed on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tagsphysical_damage bleed 피해 물리 공격 상태 이상
    공격 명중 시 15%의 확률로 힘줄 절단
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maim on hit % 15 — 15 Global
  • Craft Tags공격
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • is rogue exile 1 — 1 Global — 변경이 불가능한 값
  • Edit

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