소란스러운 실험체
언데드
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
Clattering Experiment
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre
Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
Packs
  • 덜컹대는 실험체, 덜컹대는 실험체, 소란스러운 실험체
  • 고름주머니, 덜컹대는 실험체, 소란스러운 실험체
  • 생명력
    325%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    325%
    저항
    0 0 40 0
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    100%
    Type
    HeistProjectSkeletonRanged
    Metadata
    ProjectSkeletonRanged
    레벨
    68
    생명력
    20,908
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    1.5
    경험치
    13,332
    Ailment Threshold
    20,908
    Chill
    66
    Shock
    66
    Brittle
    374
    Scorch
    66
    Sap
    183
    HeistSkeletonBasicAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 1.5 초
    base is projectile [1]
    monster projectile variation [128]
    projectile uses contact position [1]
    HeistSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    부식성 화살
    Base Damage: 427–641
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
    1초마다 188.2의 기본 카오스 피해를 줌
    주는 공격 피해 30% 감폭
    기본 지속시간 4
    투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
    물리 피해의 25%를 추가 카오스 피해로 획득
    active skill area of effect radius +% final [-30]
    caustic arrow explode on hit base area of effect radius [12]
    ground caustic art variation [9]
    skill can fire arrows [1]
    supress muzzle flash [1]
    HeistSkeletonSnipe
    Attack, Projectile, Triggerable
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    물리 피해의 25%를 카오스 피해로 전환
    base is projectile [1]
    HeistSnipeAttachedPoisonGas
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 420.2의 기본 카오스 피해를 줌
    기본 지속시간 2
    active skill area of effect radius +% final [-50]
    ground caustic art variation [9]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistUndeadAtFormationMarker
    Spell
    시전 속도: 0.3 초
    재사용 대기시간: 5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    	on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRanged"] = {
        name = "Clattering Experiment",
        life = 3.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistSkeletonCausticArrow",
            "HeistSkeletonBasicAttack",
            "HeistSnipeAttachedPoisonGas",
            "EASHeistUndeadAtFormationMarker",
            "HeistSkeletonSnipe",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "supress_muzzle_flash",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonBasicAttack"] = {
        name = "HeistSkeletonBasicAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {128, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSnipeAttachedPoisonGas"] = {
        name = "HeistSnipeAttachedPoisonGas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistUndeadAtFormationMarker"] = {
        name = "EASHeistUndeadAtFormationMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonSnipe"] = {
        name = "HeistSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    소란스러운 실험체
    언데드
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    Clattering Experiment
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Packs
  • 살점 조각가, 시신 봉합자, 침범자, 고름주머니, 덜컹대는 실험체, 덜컹대는 실험체, 덜컹대는 실험체, 소란스러운 실험체, 이단기술자, 강령과학자, 선임 이단기술자, 선임 강령과학자
  • 생명력
    325%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    325%
    저항
    0 0 40 0
    Damage
    143%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    130%
    Model Size
    100%
    Type
    HeistProjectSkeletonRanged
    Metadata
    ProjectSkeletonRangedSpectre
    레벨
    68
    생명력
    20,908
    방어도
    43,185
    회피
    7,109
    에너지 보호막
    0
    Damage
    534
    주문 피해
    534
    정확도
    290
    Attack Time
    1.5
    경험치
    13,332
    Ailment Threshold
    20,908
    Chill
    66
    Shock
    66
    Brittle
    374
    Scorch
    66
    Sap
    183
    HeistSkeletonBasicAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 1.5 초
    base is projectile [1]
    monster projectile variation [128]
    projectile uses contact position [1]
    HeistSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    부식성 화살
    Base Damage: 427–641
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
    1초마다 188.2의 기본 카오스 피해를 줌
    주는 공격 피해 30% 감폭
    기본 지속시간 4
    투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
    물리 피해의 25%를 추가 카오스 피해로 획득
    active skill area of effect radius +% final [-30]
    caustic arrow explode on hit base area of effect radius [12]
    ground caustic art variation [9]
    skill can fire arrows [1]
    supress muzzle flash [1]
    HeistSkeletonSnipe
    Attack, Projectile, Triggerable
    Base Damage: 427–641
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 8 초
    물리 피해의 25%를 카오스 피해로 전환
    base is projectile [1]
    HeistSnipeAttachedPoisonGas
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 420.2의 기본 카오스 피해를 줌
    기본 지속시간 2
    active skill area of effect radius +% final [-50]
    ground caustic art variation [9]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    	on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre"] = {
        name = "Clattering Experiment",
        life = 3.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistSkeletonCausticArrow",
            "HeistSkeletonBasicAttack",
            "HeistSnipeAttachedPoisonGas",
            "HeistSkeletonSnipe",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "supress_muzzle_flash",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonBasicAttack"] = {
        name = "HeistSkeletonBasicAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {128, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSnipeAttachedPoisonGas"] = {
        name = "HeistSnipeAttachedPoisonGas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonSnipe"] = {
        name = "HeistSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Edit

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