소란스러운 실험체
언데드
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
stance movement speed +% final [-59]
stance movement speed +% final [11]
Clattering Experiment
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre |
Tags | bone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
생명력
325%
방어도
+50%
회피
+50%
Ailment Threshold
325%
저항
0 0 40 0
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
HeistProjectSkeletonRanged
Metadata
ProjectSkeletonRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,908
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.5
경험치
13,332
Ailment Threshold
20,908
Chill
66
Shock
66
Brittle
374
Scorch
66
Sap
183
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.5 초
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]
monster projectile variation [128]
projectile uses contact position [1]
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 427–641
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.5 초
재사용 대기시간: 8 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 188.2의 기본 카오스 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 4초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
주는 공격 피해 30% 감폭
기본 지속시간 4초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
HeistSkeletonSnipe
Attack, Projectile, Triggerable
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 8 초
물리 피해의 25%를 카오스 피해로 전환
base is projectile [1]
base is projectile [1]
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 420.2의 기본 카오스 피해를 줌
기본 지속시간 2초
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
기본 지속시간 2초
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistUndeadAtFormationMarker
Spell
시전 속도: 0.3 초
재사용 대기시간: 5 초
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } Life { on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRanged"] = { name = "Clattering Experiment", life = 3.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistSkeletonCausticArrow", "HeistSkeletonBasicAttack", "HeistSnipeAttachedPoisonGas", "EASHeistUndeadAtFormationMarker", "HeistSkeletonSnipe", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "caustic_arrow_explode_on_hit_base_area_of_effect_radius", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "supress_muzzle_flash", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonBasicAttack"] = { name = "HeistSkeletonBasicAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {128, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSnipeAttachedPoisonGas"] = { name = "HeistSnipeAttachedPoisonGas", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistUndeadAtFormationMarker"] = { name = "EASHeistUndeadAtFormationMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonSnipe"] = { name = "HeistSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-59]
Id | StanceHeistScienceUndeadWalk |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [11]
Id | StanceHeistScienceUndeadJog |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
소란스러운 실험체
언데드
stance movement speed +% final [-59]
stance movement speed +% final [11]
stance movement speed +% final [11]
Clattering Experiment
Spectre | Y |
---|---|
Tags | bone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead |
Packs |
생명력
325%
방어도
+50%
회피
+50%
Ailment Threshold
325%
저항
0 0 40 0
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
HeistProjectSkeletonRanged
Metadata
ProjectSkeletonRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,908
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
534
주문 피해
534
정확도
290
Attack Time
1.5
경험치
13,332
Ailment Threshold
20,908
Chill
66
Shock
66
Brittle
374
Scorch
66
Sap
183
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistSkeletonBasicAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.5 초
base is projectile [1]
monster projectile variation [128]
projectile uses contact position [1]
monster projectile variation [128]
projectile uses contact position [1]
HeistSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 427–641
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.5 초
재사용 대기시간: 8 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 188.2의 기본 카오스 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 4초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
주는 공격 피해 30% 감폭
기본 지속시간 4초
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
물리 피해의 25%를 추가 카오스 피해로 획득
active skill area of effect radius +% final [-30]
caustic arrow explode on hit base area of effect radius [12]
ground caustic art variation [9]
skill can fire arrows [1]
supress muzzle flash [1]
HeistSkeletonSnipe
Attack, Projectile, Triggerable
Base Damage: 427–641
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 8 초
물리 피해의 25%를 카오스 피해로 전환
base is projectile [1]
base is projectile [1]
HeistSnipeAttachedPoisonGas
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 420.2의 기본 카오스 피해를 줌
기본 지속시간 2초
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
기본 지속시간 2초
active skill area of effect radius +% final [-50]
ground caustic art variation [9]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase" StateMachine { define_state = "arrow_visible = 1;" on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );" } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" } Life { on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre"] = { name = "Clattering Experiment", life = 3.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistSkeletonCausticArrow", "HeistSkeletonBasicAttack", "HeistSnipeAttachedPoisonGas", "HeistSkeletonSnipe", "ChangeToStance1Heist", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "ground_caustic_art_variation", "caustic_arrow_explode_on_hit_base_area_of_effect_radius", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "supress_muzzle_flash", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonBasicAttack"] = { name = "HeistSkeletonBasicAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {128, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSnipeAttachedPoisonGas"] = { name = "HeistSnipeAttachedPoisonGas", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "ground_caustic_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSkeletonSnipe"] = { name = "HeistSkeletonSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_is_projectile", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeToStance1Heist"] = { name = "ChangeToStance1Heist", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-59]
Id | StanceHeistScienceUndeadWalk |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [11]
Id | StanceHeistScienceUndeadJog |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.