Clattering Experiment
อันเดด
monster no map drops [1]
stance movement speed +% final [-59]
stance movement speed +% final [11]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre
Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
Packs
  • Rattling Experiment, Rattling Experiment, Clattering Experiment
  • Pusbag, Rattling Experiment, Clattering Experiment
  • พลังชีวิต
    325%
    การหลบหลีก
    +50%
    Ailment Threshold
    325%
    ค่าต้านทาน
    0 0 40 0
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    130%
    Model Size
    100%
    Type
    HeistProjectSkeletonRanged
    Metadata
    ProjectSkeletonRanged
    เลเวล
    68
    พลังชีวิต
    20,908
    เกราะ
    28,790
    การหลบหลีก
    7,109
    โล่พลังงาน
    0
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    13,332
    Ailment Threshold
    20,908
    Chill
    66
    Shock
    66
    Brittle
    374
    Scorch
    66
    Sap
    183
    HeistSkeletonBasicAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    base is projectile [1]
    monster projectile variation [128]
    projectile uses contact position [1]
    HeistSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    ศรกัดกร่อน (Caustic Arrow)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ยิงศรออกไป เมื่อกระทบจะสร้างความเสียหาย เคออส ในพื้นที่ และกระจาย พื้นกัดกร่อน ศัตรูที่ยืนอยู่บน พื้นกัดกร่อน จะได้รับความเสียหาย เคออส ต่อเนื่อง
    สร้างความเสียหาย เคออส พื้นฐาน 188.2 ต่อวินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ระยะเวลาพื้นฐาน 4 วินาที
    ม็อดที่ส่งผลต่อ ความเสียหาย กระสุน ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
    นำความเสียหาย กายภาพ 25% ของคุณ ไปเสริมเป็น เคออส
    active skill area of effect radius +% final [-30]
    caustic arrow explode on hit base area of effect radius [12]
    ground caustic art variation [9]
    skill can fire arrows [1]
    supress muzzle flash [1]
    HeistSkeletonSnipe
    Attack, Projectile
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    HeistSnipeAttachedPoisonGas
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 420.2 ต่อวินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    active skill area of effect radius +% final [-50]
    ground caustic art variation [9]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    EASHeistUndeadAtFormationMarker
    Spell
    เวลาร่าย: 0.3 วินาที
    คูลดาวน์: 5 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistSummonedMonsterBase"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    	on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRanged"] = {
        name = "Clattering Experiment",
        life = 3.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistSkeletonCausticArrow",
            "HeistSkeletonBasicAttack",
            "HeistSnipeAttachedPoisonGas",
            "EASHeistUndeadAtFormationMarker",
            "HeistSkeletonSnipe",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "supress_muzzle_flash",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonBasicAttack"] = {
        name = "HeistSkeletonBasicAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {128, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSnipeAttachedPoisonGas"] = {
        name = "HeistSnipeAttachedPoisonGas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistUndeadAtFormationMarker"] = {
        name = "EASHeistUndeadAtFormationMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonSnipe"] = {
        name = "HeistSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Clattering Experiment
    อันเดด
    stance movement speed +% final [-59]
    stance movement speed +% final [11]
    SpectreY
    Tagsbone_armour, bones, chaos_affinity, has_bow, humanoid, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, slow_movement, undead
    Packs
  • นักสลักกายเนื้อ, นักเย็บศพ, Violator, Pusbag, Rattling Experiment, Rattling Experiment, Rattling Experiment, Clattering Experiment, Heretech, Necroscientist, Senior Heretech, Senior Necroscientist
  • พลังชีวิต
    325%
    การหลบหลีก
    +50%
    Ailment Threshold
    325%
    ค่าต้านทาน
    0 0 40 0
    Damage
    143%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    130%
    Model Size
    100%
    Type
    HeistProjectSkeletonRanged
    Metadata
    ProjectSkeletonRangedSpectre
    เลเวล
    68
    พลังชีวิต
    20,908
    เกราะ
    28,790
    การหลบหลีก
    7,109
    โล่พลังงาน
    0
    Damage
    534
    ความเสียหายเวท
    534
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    13,332
    Ailment Threshold
    20,908
    Chill
    66
    Shock
    66
    Brittle
    374
    Scorch
    66
    Sap
    183
    HeistSkeletonBasicAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    base is projectile [1]
    monster projectile variation [128]
    projectile uses contact position [1]
    HeistSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    ศรกัดกร่อน (Caustic Arrow)
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 70%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    ยิงศรออกไป เมื่อกระทบจะสร้างความเสียหาย เคออส ในพื้นที่ และกระจาย พื้นกัดกร่อน ศัตรูที่ยืนอยู่บน พื้นกัดกร่อน จะได้รับความเสียหาย เคออส ต่อเนื่อง
    สร้างความเสียหาย เคออส พื้นฐาน 188.2 ต่อวินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 30%
    ระยะเวลาพื้นฐาน 4 วินาที
    ม็อดที่ส่งผลต่อ ความเสียหาย กระสุน ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
    นำความเสียหาย กายภาพ 25% ของคุณ ไปเสริมเป็น เคออส
    active skill area of effect radius +% final [-30]
    caustic arrow explode on hit base area of effect radius [12]
    ground caustic art variation [9]
    skill can fire arrows [1]
    supress muzzle flash [1]
    HeistSkeletonSnipe
    Attack, Projectile
    Base Damage: 427–641
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 8 วินาที
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    base is projectile [1]
    HeistSnipeAttachedPoisonGas
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 420.2 ต่อวินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    active skill area of effect radius +% final [-50]
    ground caustic art variation [9]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    StateMachine
    {
    	define_state = "arrow_visible = 1;"
    	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    	on_state_arrow_visible_1 = "AddAttached( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao, weapon_string_jntBnd );"
    }
    
    Animated
    {
    	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
    	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Science/attachments/CrossbowBolt.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Science/ProjectSkeletonRangedSpectre"] = {
        name = "Clattering Experiment",
        life = 3.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "HeistSkeletonCausticArrow",
            "HeistSkeletonBasicAttack",
            "HeistSnipeAttachedPoisonGas",
            "HeistSkeletonSnipe",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "physical_damage_%_to_add_as_chaos",
            "ground_caustic_art_variation",
            "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "supress_muzzle_flash",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1.3500000238419, 4000, 25, 9, 12, -30, baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonBasicAttack"] = {
        name = "HeistSkeletonBasicAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {128, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSnipeAttachedPoisonGas"] = {
        name = "HeistSnipeAttachedPoisonGas",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3, 9, 2000, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistSkeletonSnipe"] = {
        name = "HeistSkeletonSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-59]
    IdStanceHeistScienceUndeadWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -59 Max: -59 Global
  • Craft Tagsspeed
    stance movement speed +% final [11]
    IdStanceHeistScienceUndeadJog
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 11 Max: 11 Global
  • Craft Tagsspeed
    Edit

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