타락한 전갈
Corrupted Spitter
SpectreY
Area부패의 사원 1층
Tagsanimal_claw_weapon, beast, 시전, chaos_affinity, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • 부패의 사원 1층: 타락한 전갈
  • 생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 40 0
    Damage
    144%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    3 ~ 12
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Spider
    Metadata
    SpiderScalePoisonProjectile
    레벨
    54
    생명력
    2,509
    방어도
    9,290
    회피
    2,837
    에너지 보호막
    0
    Damage
    261
    주문 피해
    261
    정확도
    165
    Attack Time
    0.945
    경험치
    6,585
    Ailment Threshold
    2,509
    Chill
    8
    Shock
    8
    Brittle
    45
    Scorch
    8
    Sap
    22
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 209–314
    치명타 확률: 5%
    Attack Time: 0.945 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpiderPoisonProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    재사용 대기시간: 2 초
    148.4~222.6 카오스 피해
    투사체 속도 20% 감소
    명중 시 적 중독 유발
    base is projectile [1]
    monster projectile variation [5]
    monster reverse point blank damage -% at minimum range [80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderScalePoisonProjectile"] = {
        name = "Corrupted Spitter",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpiderPoisonProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderPoisonProjectile"] = {
        name = "SpiderPoisonProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -20, 80, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }