진홍색 대주교
언데드
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
Spectre | N |
---|---|
Tags | 시전, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie |
생명력
600%
Energy Shield From Life
30%
방어도
+50%
회피
+10%
Ailment Threshold
600%
저항
40 40 40 25
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
836,078
방어도
43,185
회피
5,213
에너지 보호막
1,838
Damage
957
주문 피해
1,429
정확도
290
Attack Time
1.005
경험치
169,208
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
시전 속도: 1.63 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
시전 속도: 2.13 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 1.5 초
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 1.5 초
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase" Stats { hidden_monster_can_have_auras = 1 } StateMachine { define_shared_state = "add_effects;" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase" Preload { preload_buff_visual = "corrupted_blood" preload_buff_visual = "debilitate_debuff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao" } Animated { on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );" } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );" } StateMachine { on_or_create_state_add_effects_1 = " IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = { name = "Crimson Archbishop", life = 6, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "GTCrimsonPriestSanctumPattern1", "GTCrimsonPriestSanctumPattern2", "GTCrimsonPriestSanctumPattern3", "GTCrimsonPriestSanctumPattern4", "GTCrimsonPriestSanctumPattern5", "EDSCrimsonPriestSanctumRuneBlast1", "EDSCrimsonPriestSanctumRuneBlast2", "EDSCrimsonPriestSanctumRuneBlast3", "EDSCrimsonPriestSanctumRunePattern", "EDSCrimsonPriestSanctumRuneCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern1"] = { name = "GTCrimsonPriestSanctumPattern1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern2"] = { name = "GTCrimsonPriestSanctumPattern2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern3"] = { name = "GTCrimsonPriestSanctumPattern3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern4"] = { name = "GTCrimsonPriestSanctumPattern4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern5"] = { name = "GTCrimsonPriestSanctumPattern5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast1"] = { name = "EDSCrimsonPriestSanctumRuneBlast1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast2"] = { name = "EDSCrimsonPriestSanctumRuneBlast2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast3"] = { name = "EDSCrimsonPriestSanctumRuneBlast3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRunePattern"] = { name = "EDSCrimsonPriestSanctumRunePattern", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneCascade"] = { name = "EDSCrimsonPriestSanctumRuneCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |