진홍색 대주교
언데드
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
SpectreN
Tags시전, extra_large_height, hard_armour, is_unarmed, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie
생명력
600%
Energy Shield From Life
30%
방어구
+60%
회피
+10%
Ailment Threshold
600%
저항
40 40 40 25
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
레벨
68
생명력
836,078
방어구
46,064
회피
5,213
에너지 보호막
1,838
Damage
957
주문 피해
1,429
정확도
290
Attack Time
1.005
경험치
169,208
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
248.3~372.4 물리 피해
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
시전 속도: 1.63 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
시전 속도: 2.13 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 2.5 초
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 1.5 초
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 1.5 초

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Stats
{
	hidden_monster_can_have_auras = 1
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Preload
{
    preload_buff_visual = "corrupted_blood"
    preload_buff_visual = "debilitate_debuff"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
}

Animated
{
	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"
}

StateMachine
{
	on_or_create_state_add_effects_1 =
	"
		IfAlive(
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = {
    name = "Crimson Archbishop",
    life = 6,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "GTCrimsonPriestSanctumPattern1",
        "GTCrimsonPriestSanctumPattern2",
        "GTCrimsonPriestSanctumPattern3",
        "GTCrimsonPriestSanctumPattern4",
        "GTCrimsonPriestSanctumPattern5",
        "EDSCrimsonPriestSanctumRuneBlast1",
        "EDSCrimsonPriestSanctumRuneBlast2",
        "EDSCrimsonPriestSanctumRuneBlast3",
        "EDSCrimsonPriestSanctumRunePattern",
        "EDSCrimsonPriestSanctumRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern1"] = {
    name = "GTCrimsonPriestSanctumPattern1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern2"] = {
    name = "GTCrimsonPriestSanctumPattern2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern3"] = {
    name = "GTCrimsonPriestSanctumPattern3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern4"] = {
    name = "GTCrimsonPriestSanctumPattern4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern5"] = {
    name = "GTCrimsonPriestSanctumPattern5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast1"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast2"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast3"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRunePattern"] = {
    name = "EDSCrimsonPriestSanctumRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneCascade"] = {
    name = "EDSCrimsonPriestSanctumRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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