MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
紅のアーチビショップ
不死者
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
Spectre
Tagsキャスター, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie
ライフ
600%
Energy Shield From Life
30%
アーマー
+50%
回避力
+10%
Ailment Threshold
600%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
225%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
レベル
68
ライフ
836,078
アーマー
43,185
回避力
5,213
エナジーシールド
11,029
Damage
957
スペルダメージ
1,429
命中
580
Attack Time
1.005
経験値
169,208
Minion Life
181,353
Minion Energy Shield
2,392
Minion Damage
764
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
248.3から372.4の物理ダメージを与える
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
248.3から372.4の物理ダメージを与える
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
248.3から372.4の物理ダメージを与える
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
248.3から372.4の物理ダメージを与える
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
248.3から372.4の物理ダメージを与える
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
キャストタイム: 1.63 秒
クールダウン時間: 2.5 秒
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
キャストタイム: 2.13 秒
クールダウン時間: 2.5 秒
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
キャストタイム: 1.5 秒
クールダウン時間: 2.5 秒
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
キャストタイム: 3 秒
クールダウン時間: 1.5 秒
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
キャストタイム: 3 秒
クールダウン時間: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Stats
{
	hidden_monster_can_have_auras = 1
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Functions
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Crimson Archbishop",
    life = 6,
    energyShield = 0.3,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "GTCrimsonPriestSanctumPattern1",
        "GTCrimsonPriestSanctumPattern2",
        "GTCrimsonPriestSanctumPattern3",
        "GTCrimsonPriestSanctumPattern4",
        "GTCrimsonPriestSanctumPattern5",
        "EDSCrimsonPriestSanctumRuneBlast1",
        "EDSCrimsonPriestSanctumRuneBlast2",
        "EDSCrimsonPriestSanctumRuneBlast3",
        "EDSCrimsonPriestSanctumRunePattern",
        "EDSCrimsonPriestSanctumRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern1"] = {
    name = "GTCrimsonPriestSanctumPattern1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern2"] = {
    name = "GTCrimsonPriestSanctumPattern2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern3"] = {
    name = "GTCrimsonPriestSanctumPattern3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern4"] = {
    name = "GTCrimsonPriestSanctumPattern4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern5"] = {
    name = "GTCrimsonPriestSanctumPattern5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast1"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast2"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast3"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRunePattern"] = {
    name = "EDSCrimsonPriestSanctumRunePattern",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneCascade"] = {
    name = "EDSCrimsonPriestSanctumRuneCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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