Blutroter Erzbischof
Untot
Monster gewähren 100% erhöhte Erfahrung
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
SpectreN
TagsZauberer, extra_large_height, hard_armour, is_unarmed, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie
Leben
600%
Energy Shield From Life
30%
Rüstung
+60%
Ausweichen
+10%
Ailment Threshold
600%
Widerstand
40 40 40 25
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
Stufe
68
Leben
836,078
Rüstung
46,064
Ausweichen
5,213
Energieschild
1,838
Damage
957
Zauberschaden
1,429
Genauigkeit
290
Attack Time
1.005
Erfahrung
169,208
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
Zauberzeit: 1.63 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
Zauberzeit: 2.13 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 1.5 Sek.
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 1.5 Sek.

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Stats
{
	hidden_monster_can_have_auras = 1
}

StateMachine
{
	define_shared_state = "add_effects;"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Preload
{
    preload_buff_visual = "corrupted_blood"
    preload_buff_visual = "debilitate_debuff"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
}

Animated
{
	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"
}

StateMachine
{
	on_or_create_state_add_effects_1 =
	"
		IfAlive(
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = {
    name = "Crimson Archbishop",
    life = 6,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "GTCrimsonPriestSanctumPattern1",
        "GTCrimsonPriestSanctumPattern2",
        "GTCrimsonPriestSanctumPattern3",
        "GTCrimsonPriestSanctumPattern4",
        "GTCrimsonPriestSanctumPattern5",
        "EDSCrimsonPriestSanctumRuneBlast1",
        "EDSCrimsonPriestSanctumRuneBlast2",
        "EDSCrimsonPriestSanctumRuneBlast3",
        "EDSCrimsonPriestSanctumRunePattern",
        "EDSCrimsonPriestSanctumRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern1"] = {
    name = "GTCrimsonPriestSanctumPattern1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern2"] = {
    name = "GTCrimsonPriestSanctumPattern2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern3"] = {
    name = "GTCrimsonPriestSanctumPattern3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern4"] = {
    name = "GTCrimsonPriestSanctumPattern4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern5"] = {
    name = "GTCrimsonPriestSanctumPattern5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast1"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast2"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast3"] = {
    name = "EDSCrimsonPriestSanctumRuneBlast3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRunePattern"] = {
    name = "EDSCrimsonPriestSanctumRunePattern",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneCascade"] = {
    name = "EDSCrimsonPriestSanctumRuneCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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