Blutroter Erzbischof
Untot
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
Spectre | N |
---|---|
Tags | Zauberer, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie |
Leben
600%
Energy Shield From Life
30%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
600%
Widerstand
40 40 40 25
Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
836,078
Rüstung
43,185
Ausweichen
5,213
Energieschild
1,838
Damage
957
Zauberschaden
1,429
Genauigkeit
290
Attack Time
1.005
Erfahrung
169,208
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 248.3 bis 372.4 physischen Schaden
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
Zauberzeit: 1.63 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
Zauberzeit: 2.13 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 2.5 Sek.
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 1.5 Sek.
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 1.5 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase" Stats { hidden_monster_can_have_auras = 1 } StateMachine { define_shared_state = "add_effects;" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase" Preload { preload_buff_visual = "corrupted_blood" preload_buff_visual = "debilitate_debuff" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao" } Animated { on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );" } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );" } StateMachine { on_or_create_state_add_effects_1 = " IfAlive( { AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = { name = "Crimson Archbishop", life = 6, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "GTCrimsonPriestSanctumPattern1", "GTCrimsonPriestSanctumPattern2", "GTCrimsonPriestSanctumPattern3", "GTCrimsonPriestSanctumPattern4", "GTCrimsonPriestSanctumPattern5", "EDSCrimsonPriestSanctumRuneBlast1", "EDSCrimsonPriestSanctumRuneBlast2", "EDSCrimsonPriestSanctumRuneBlast3", "EDSCrimsonPriestSanctumRunePattern", "EDSCrimsonPriestSanctumRuneCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern1"] = { name = "GTCrimsonPriestSanctumPattern1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern2"] = { name = "GTCrimsonPriestSanctumPattern2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern3"] = { name = "GTCrimsonPriestSanctumPattern3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern4"] = { name = "GTCrimsonPriestSanctumPattern4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrimsonPriestSanctumPattern5"] = { name = "GTCrimsonPriestSanctumPattern5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast1"] = { name = "EDSCrimsonPriestSanctumRuneBlast1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast2"] = { name = "EDSCrimsonPriestSanctumRuneBlast2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneBlast3"] = { name = "EDSCrimsonPriestSanctumRuneBlast3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRunePattern"] = { name = "EDSCrimsonPriestSanctumRunePattern", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSCrimsonPriestSanctumRuneCascade"] = { name = "EDSCrimsonPriestSanctumRuneCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "debilitate_on_hit_ms", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.