หัวหน้าบาทหลวงสีเลือด
อันเดดmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Crimson Archbishop
| Spectre | |
|---|---|
| Tags | นักเวท, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, sanctum_monster, slashing_weapon, undead, very_slow_movement, zombie |
พลังชีวิต
600%
Energy Shield From Life
30%
ค่าเกราะ
+50%
การหลบหลีก
+10%
Ailment Threshold
600%
ค่าต้านทาน
Damage
225%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
140%
Type
CrimsonPriestSanctum
Metadata
CrimsonPriestBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
836,078
ค่าเกราะ
43,185
อัตราการหลบหลีก
5,213
โล่พลังงาน
11,029
Damage
957
ความเสียหายเวท
1,429
ความแม่นยำ
580
Attack Time
1.005
ค่าประสบการณ์
169,208
Minion Life
181,353
Minion Energy Shield
2,392
Minion Damage
764
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EDSCrimsonPriestSanctumRuneBlast1
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
spell maximum base physical damage [372.4]
spell minimum base physical damage [248.3]
EDSCrimsonPriestSanctumRuneBlast2
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
spell maximum base physical damage [372.4]
spell minimum base physical damage [248.3]
EDSCrimsonPriestSanctumRuneBlast3
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
spell maximum base physical damage [372.4]
spell minimum base physical damage [248.3]
EDSCrimsonPriestSanctumRunePattern
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
spell maximum base physical damage [372.4]
spell minimum base physical damage [248.3]
EDSCrimsonPriestSanctumRuneCascade
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.5 วินาที
base sanctum damage [15]
debilitate on hit ms [4000]
is area damage [1]
spell maximum base physical damage [372.4]
spell minimum base physical damage [248.3]
GTCrimsonPriestSanctumPattern1
Triggerable, Spell
เวลาร่าย: 1.63 วินาที
คูลดาวน์: 2.5 วินาที
GTCrimsonPriestSanctumPattern2
Triggerable, Spell
เวลาร่าย: 2.13 วินาที
คูลดาวน์: 2.5 วินาที
GTCrimsonPriestSanctumPattern3
Triggerable, Spell
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 2.5 วินาที
GTCrimsonPriestSanctumPattern4
Triggerable, Spell
เวลาร่าย: 3 วินาที
คูลดาวน์: 1.5 วินาที
GTCrimsonPriestSanctumPattern5
Triggerable, Spell
เวลาร่าย: 3 วินาที
คูลดาวน์: 1.5 วินาที
Object Type
version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"
Stats
{
hidden_monster_can_have_auras = 1
}
StateMachine
{
define_shared_state = "add_effects;"
}
Functions
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Crimson Archbishop",
life = 6,
energyShield = 0.3,
damage = 2.25,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
skillList = {
"GTCrimsonPriestSanctumPattern1",
"GTCrimsonPriestSanctumPattern2",
"GTCrimsonPriestSanctumPattern3",
"GTCrimsonPriestSanctumPattern4",
"GTCrimsonPriestSanctumPattern5",
"EDSCrimsonPriestSanctumRuneBlast1",
"EDSCrimsonPriestSanctumRuneBlast2",
"EDSCrimsonPriestSanctumRuneBlast3",
"EDSCrimsonPriestSanctumRunePattern",
"EDSCrimsonPriestSanctumRuneCascade",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern1"] = {
name = "GTCrimsonPriestSanctumPattern1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern2"] = {
name = "GTCrimsonPriestSanctumPattern2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.13,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern3"] = {
name = "GTCrimsonPriestSanctumPattern3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern4"] = {
name = "GTCrimsonPriestSanctumPattern4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestSanctumPattern5"] = {
name = "GTCrimsonPriestSanctumPattern5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast1"] = {
name = "EDSCrimsonPriestSanctumRuneBlast1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"debilitate_on_hit_ms",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast2"] = {
name = "EDSCrimsonPriestSanctumRuneBlast2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"debilitate_on_hit_ms",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneBlast3"] = {
name = "EDSCrimsonPriestSanctumRuneBlast3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"debilitate_on_hit_ms",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRunePattern"] = {
name = "EDSCrimsonPriestSanctumRunePattern",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"debilitate_on_hit_ms",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestSanctumRuneCascade"] = {
name = "EDSCrimsonPriestSanctumRuneCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"debilitate_on_hit_ms",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















