지아나
인간형
1초마다 생명력의 2% 재생
Gianna
Spectre | N |
---|---|
Tags | 시전, human, humanoid, is_unarmed, lightning_affinity, medium_movement, metal_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, red_blood |
생명력
400%
Energy Shield From Life
33%
방어도
+33%
회피
+33%
Ailment Threshold
400%
저항
40 40 40 25
Damage
400%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistIllusionist1_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,733
방어도
38,291
회피
6,303
에너지 보호막
2,022
Damage
1,494
주문 피해
1,494
정확도
290
Attack Time
1.755
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHeistGiannaSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4865~9034 번개 피해
50%의 확률로 적을 감전
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
50%의 확률로 적을 감전
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
MPSHeistGiannaSpellProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.333 초
재사용 대기시간: 2 초
4865~9034 물리 피해
명중 시 50%의 확률로 적 이동 방해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]
명중 시 50%의 확률로 적 이동 방해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]
TEMP_EASHeistGiannaTransform
Spell
시전 속도: 1.83 초
EGHeistPullLever
Triggerable, Spell
시전 속도: 2.17 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
EGHeistDeceptionTrickGuard
Triggerable, Spell
시전 속도: 1 초
spell maximum action distance +% [-40]
EASHeistGiannaDisappear
Spell
시전 속도: 1.83 초
EGHeistScoutDetect
Triggerable, Spell
시전 속도: 1.5 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
Triggerable, Spell
시전 속도: 1 초
재사용 대기시간: 1.5 초
skill cannot be stunned [1]
HeistFindDoorArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistMindControl
Channel
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistDisableMagic
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" BaseEvents { on_construction_complete = " IfState( infiltration_monster_variety, >0, { StartStateTimer( shapeshift_infiltrate, 0.01 ); PlayAnimationType( Idle ); } ); " } StateMachine { define_shared_state = " disguised = 0; remove_disguise = 0; shapeshift_type; infiltration_sequence; infiltration_monster_variety; " on_change_state_remove_disguise = " StartStateTimer( unshapeshift, 0.01 ); " on_change_state_infiltration_monster_variety = " IfState( infiltration_monster_variety, >0, { StartStateTimer( shapeshift_infiltrate, 0.01 ); PlayAnimationType( Idle ); } ); " on_timer_shapeshift = " TriggerStateBracket( shapeshift, shapeshift_type ); ChangeStance( stance3 ); PlayAnimationType( Idle ); " on_timer_shapeshift_infiltrate = "ChangeAppearanceToMonsterVarietyIndex( GetState( infiltration_monster_variety ) );" on_timer_unshapeshift = " TriggerBracket( shapeshift, 0 ); PlayAnimationType( Idle ); " on_state_abandoned_1 = " IfState( disguised, 1, { StartStateTimer( unshapeshift, 0.01 ); } ); " } Actor { on_event_contact_for_EmptyActionSpell = "StartStateTimer( shapeshift, 0.01 );" disable_play_animation_from_set_stance = true } Brackets { define_bracket = "shapeshift" shapeshift_0 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/NPCAllies/HeistIllusionist1_ );" shapeshift_1 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss );" shapeshift_2 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Miniboss );" shapeshift_3 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Science/ThaumaturgistFemaleMiniBoss );" shapeshift_4 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Robot/RobotArgusMiniboss );" shapeshift_5 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Science/ThaumaturgistFemaleMiniBoss );" shapeshift_6 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Robot/RobotArgusMiniboss );" shapeshift_7 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Thug/ThugMelee2Miniboss );" shapeshift_8 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss );" shapeshift_9 = "ChangeAppearanceToMonsterVariety( Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Miniboss );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_event_contact_for_EmptyActionSpell2 = " IfState( heist_alert, <2, { DisableRendering(); HideMinimapIcon(); } ); " on_end_or_destroy_HeistLockPick = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " on_start_EmptyActionSpell2 = " FaceCamera(); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/Gianna/onact_transform.ao, 0, 1.0, 0.8, 1.0, inherit ); " on_event_disguise_for_EmptyActionSpell = "PlayEffect( HeistGiannaNowYouDont );" } StateMachine { on_timer_unshapeshift = "PlayEffect( HeistGiannaNowYouSeeMe );" create_state_infiltration_sequence_1 = " DisableRendering(); HideMinimapIcon(); " on_exit_state_infiltration_sequence_1 = " EnableRendering(); ShowMinimapIcon(); " on_state_abandoned_1 = " EnableRendering(); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " } Animated { on_event_add_hand_reveal_fx = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, jazz_hand_R ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L ); " on_event_loop_hand_reveal_fx = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop ); " on_event_remove_hand_reveal_fx = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, end ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/Gianna/onact_transform.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistIllusionist1_"] = { name = "Gianna", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "MPSHeistGiannaSpellProjectile", "MPSHeistGiannaSpellProjectile2", "TEMP_EASHeistGiannaTransform", "HeistFindDoorArt2", "EGHeistScoutDetect", "HeistDisableMagic", "EGHeistPullLever", "HeistMindControl", "EGHeistDeceptionTrickGuard", "EASHeistGiannaDisappear", "EGHeistPerceptionDiscoverHidden", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistGiannaSpellProjectile"] = { name = "MPSHeistGiannaSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 153, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistGiannaSpellProjectile2"] = { name = "MPSHeistGiannaSpellProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spells_chance_to_hinder_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 161, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TEMP_EASHeistGiannaTransform"] = { name = "TEMP_EASHeistGiannaTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFindDoorArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistScoutDetect"] = { name = "EGHeistScoutDetect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDisableMagic"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMindControl"] = { name = "HeistMindControl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDeceptionTrickGuard"] = { name = "EGHeistDeceptionTrickGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistGiannaDisappear"] = { name = "EASHeistGiannaDisappear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPerceptionDiscoverHidden"] = { name = "EGHeistPerceptionDiscoverHidden", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
1초마다 생명력의 2% 재생
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |