Grandmasters: Helliack /144
StatValue
IsDisabled0
level83
main hand weapon type10
off hand weapon type13
local extra max charges16
shield block %22
block while dual wielding %15
spell damage +%160
fire damage +%33
cold damage +%244
attack speed +%12
accuracy rating152
base critical strike multiplier +99
base mana gained on enemy death5
maximum physical damage reduction %90
base evasion rating53
evasion rating +%60
base maximum life50
maximum life +%25
base maximum mana229
maximum mana +%70
mana regeneration rate per minute %105
mana regeneration rate +%75
base maximum energy shield1624
maximum energy shield +%185
local energy shield379
local energy shield +%400
energy shield recharge rate per minute %1200
energy shield recharge rate +%55
base resist all elements %29
resist all elements % per endurance charge4
base fire damage resistance %93
base cold damage resistance %221
base lightning damage resistance %115
base chaos damage resistance %9
base movement velocity +%30
max endurance charges3
max frenzy charges3
max power charges3
chill duration +%30
freeze duration +%20
base cast speed +%28
avoid interruption while casting %55
base stun recovery +%10
main hand base weapon attack duration ms833
main hand base maximum attack distance8
main hand quality20
base spell critical strike multiplier +30
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
physical damage reduction % per endurance charge4
base chance to freeze %5
dummy stat display nothing3
elemental damage +%138
maximum block %75
base shield maximum energy shield359
projectile damage +%9
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%170
critical strike chance +% per power charge50
spell critical strike chance +%358
accuracy rating per level2
evasion rating per level300
base strength84
base intelligence292
additional intelligence28
base dexterity64
additional dexterity21
base reduce enemy cold resistance %3
base critical strike multiplier150
avoid all elemental status %10
keystone chaos inoculation1
from armour movement speed +%-6
chaos inoculation keystone energy shield +% final15
main hand local minimum added physical damage19
main hand local maximum added physical damage75
main hand local critical strike chance650
base reservation +%-10
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
no life regeneration1
keystone ghost reaver1
keystone vampirism1
add power charge on critical strike %25
footstep effect variation5
number of equipped uniques4
spell minimum added cold damage26
spell maximum added cold damage47
elemental reflect damage taken +%-50
attack and cast speed +%8
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
attack damage +%12
base elemental status ailment duration +%10
pvp shield damage +% final-15
number of assigned keystones3
object inherent damage +% final per frenzy charge4
base dexterity and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
chill enemy when hit duration ms1000
stun threshold based on % mana instead of life500
enchantment boots stun avoid % on kill50
damage taken +% to an element for 4 seconds when hit by damage from an element-8
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display cast edict of frost on kill %100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%20
max talisman degen stacks20
max frost nova stacks20
elementalist damage with an element +% for 4 seconds after being hit by an element40
elementalist elemental damage +% for 4 seconds every 10 seconds100
elementalist cold penetration % for 4 seconds on using fire skill25
elementalist lightning penetration % for 4 seconds on using cold skill25
elementalist fire penetration % for 4 seconds on using lightning skill25
elementalist elemental damage rotation1
max charged attack stacks6
converted enemies damage +%25
current difficulty1
number of equipped items10
elementalist skill area of effect +% for 4 seconds every 10 seconds25
damage +% final vs non taunt target from ot-10
max fire beam stacks8
spells number of additional projectiles2
blind chilled enemies on hit %100
cold penetration % vs chilled enemies20
freezing pulse number of additional projectiles2
freezing pulse damage +% if enemy shattered recently25
damage taken when hit +% final per fortification-1
base max fortification20