ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
영원의 수호자
구조물
monster no drops or experience [1]
global maim on hit [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Guardian of Eternity
Spectre
Area결백의 방, 교회당
Tagscleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour
생명력
210%
방어도
+50%
Ailment Threshold
210%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
4.5 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
AvariusStatue
Metadata
AvariusCasticusStatue
레벨
82
생명력
59,979
방어도
128,477
회피
7,608
Damage
1,531
주문 피해
1,531
정확도
998
Attack Time
4.5
경험치
15,607
Minion Life
11,530
Minion Damage
1,288
Ailment Threshold
59,979
Chill
190
Shock
190
Brittle
1,073
Scorch
190
Sap
524
Phys Convert Ele
300%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1224—1837
치명타 확률: 5%
Attack Time: 4.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Transitionable
{
	num_states = 4
}

Animated
{
	on_end_deactivate2 = "PlayAnimationByName( statue );"
}

Positioned
{
	force_placement = true
}

Stats
{
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1	
	immune_to_curses = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_max_endurance_charges = 0
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	avoid_all_elemental_status_% = 100
	cannot_be_converted_or_dominated = 1
	monster_slain_flask_charges_granted_+% = -100
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
	set_immune_vaal_lighting_warp = 1
	set_immune_to_auras_from_other_entities = 1
	set_is_hidden_monster = 1
}

TriggerableBlockage
{
	save_as_diff = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusStatue"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Guardian of Eternity",
    life = 2.1,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 4.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Stats
  • monster no drops or experience 1 — 1 Global — 변경이 불가능한 값
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • global maim on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • Stats.item_drop_slots
    0
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    0
    Stats.max_frenzy_charges
    0
    Stats.max_power_charges
    0
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.base_cannot_be_damaged
    1
    Stats.cannot_be_chained_from
    1
    Stats.immune_to_curses
    1
    Stats.monster_no_drops_or_experience
    1
    Stats.base_cannot_be_stunned
    1
    Stats.cannot_be_knocked_back
    1
    Stats.avoid_all_elemental_status_%
    100
    Stats.cannot_be_converted_or_dominated
    1
    Stats.monster_slain_flask_charges_granted_+%
    -100
    Stats.cannot_have_life_leeched_from
    1
    Stats.cannot_have_mana_leeched_from
    1
    Stats.immune_vaal_lighting_warp
    1
    Stats.immune_to_auras_from_other_entities
    1
    Stats.is_hidden_monster
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    Positioned.force_placement
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idle
    true
    Transitionable.num_states
    4
    Animated.on_end_deactivate2
    PlayAnimationByName( statue );
    TriggerableBlockage.save_as_diff
    true
    영원의 수호자
    구조물
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    global maim on hit [1]
    밀려날 수 없음
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian of Eternity
    Spectre
    Tagscleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, legion_monster, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, slow_movement, stone_armour
    생명력
    480%
    방어도
    +50%
    Ailment Threshold
    480%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    4.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    80%
    Type
    TemplarLegionStatue
    Metadata
    LegionTemplarGeneralMinion_
    레벨
    68
    생명력
    30,880
    방어도
    43,185
    회피
    4,739
    Damage
    672
    주문 피해
    672
    정확도
    580
    Attack Time
    4.5
    경험치
    12,306
    Minion Life
    6,698
    Minion Damage
    537
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 538—807
    치명타 확률: 5%
    Attack Time: 4.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "ChangeToStance2"
    }
    
    StateMachine
    {
    	define_shared_state = "active;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneralMinion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Guardian of Eternity",
        life = 4.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    FamilyMonsterIgnoresDelveDarkness
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster ignores delve darkness mechanic 1 — 1 Global — 변경이 불가능한 값
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster no drops or experience 1 — 1 Global — 변경이 불가능한 값
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • global maim on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be knocked back 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • 영원의 수호자
    구조물
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    global maim on hit [1]
    밀려날 수 없음
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian of Eternity
    Spectre
    Tagscleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, legion_monster, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, slow_movement, stone_armour
    생명력
    480%
    방어도
    +50%
    Ailment Threshold
    480%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    4.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    80%
    Type
    TemplarLegionStatue
    Metadata
    LegionTemplarGeneralAngerMinion
    레벨
    68
    생명력
    30,880
    방어도
    43,185
    회피
    4,739
    Damage
    672
    주문 피해
    672
    정확도
    580
    Attack Time
    4.5
    경험치
    12,306
    Minion Life
    6,698
    Minion Damage
    537
    Ailment Threshold
    30,880
    Chill
    98
    Shock
    98
    Brittle
    552
    Scorch
    98
    Sap
    270
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 538—807
    치명타 확률: 5%
    Attack Time: 4.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionTemplarGeneralAngerMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Guardian of Eternity",
        life = 4.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    FamilyMonsterIgnoresDelveDarkness
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster ignores delve darkness mechanic 1 — 1 Global — 변경이 불가능한 값
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster no drops or experience 1 — 1 Global — 변경이 불가능한 값
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • global maim on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cannot be knocked back 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • 영원의 수호자
    구조물
    monster no drops or experience [1]
    global maim on hit [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian of Eternity
    Spectre
    Tagscleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    4.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    IgnoranceStatue
    Metadata
    IgnoranceStatue_
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    672
    주문 피해
    672
    정확도
    580
    Attack Time
    4.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    537
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 538—807
    치명타 확률: 5%
    Attack Time: 4.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceStatue_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Guardian of Eternity",
        life = 2.1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster no drops or experience 1 — 1 Global — 변경이 불가능한 값
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • global maim on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • 영원의 수호자
    구조물
    monster no drops or experience [1]
    global maim on hit [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Guardian of Eternity
    Spectre
    Tagscleaving_weapon, construct, extra_large_height, humanoid, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour
    생명력
    210%
    방어도
    +50%
    Ailment Threshold
    210%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    4.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    100%
    Type
    IgnoranceStatue
    Metadata
    IgnoranceStatue_UBER
    레벨
    68
    생명력
    13,510
    방어도
    43,185
    회피
    4,739
    Damage
    672
    주문 피해
    672
    정확도
    580
    Attack Time
    4.5
    경험치
    12,306
    Minion Life
    2,930
    Minion Damage
    537
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 538—807
    치명타 확률: 5%
    Attack Time: 4.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceStatue_UBER"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Guardian of Eternity",
        life = 2.1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • monster no drops or experience 1 — 1 Global — 변경이 불가능한 값
  • global maim on hit [1]
    FamilyMonsterMaimOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • global maim on hit 1 — 1 Global — 변경이 불가능한 값
  • Craft Tags공격
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Stats
  • cant touch this 1 — 1 Global — 변경이 불가능한 값
  • cant possess this 1 — 1 Global — 변경이 불가능한 값
  • cannot be afflicted 1 — 1 Global — 변경이 불가능한 값
  • monster no talismans 1 — 1 Global — 변경이 불가능한 값
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — 변경이 불가능한 값
  • cannot be tagged by sentinel 1 — 1 Global
  • Edit

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