불완전한 해군 장교
시신
몬스터 유형: 인간형
대포 연발 사격 시전
해일 시전
간헐천 소환
해일 시전
간헐천 소환
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Imperfect Naval Officer
불완전한 해군 장교 AdmiralLow /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Naval Officer |
BaseType | 불완전한 해군 장교 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/AdmiralLow |
Icon | Art/2DItems/Currency/Azmeri/AdmiralDarnawCorpse |
Reference | Community Wiki |
불완전한 해군 장교
인간형
Imperfect Naval Officer
Spectre | Y |
---|---|
Tags | 시전, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, puncturing_weapon, red_blood |
생명력
169%
방어도
+50%
회피
+50%
Ailment Threshold
169%
저항
0 75 0 0
Damage
203%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
AzmeriAdmiral
Metadata
AdmiralLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
10,872
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
758
주문 피해
758
정확도
290
Attack Time
1.56
경험치
15,383
Ailment Threshold
10,872
Chill
34
Shock
34
Brittle
194
Scorch
34
Sap
95
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 607–910
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.56 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriAdmiralDoubleStrike
Attack
Base Damage: 607–910
치명타 확률: 5%
공격 피해: 110%
공격 피해: 110%
Attack Time: 1.56 초
재사용 대기시간: 6 초
주는 공격 피해 10% 증폭
cast time overrides attack duration [1]
cast time overrides attack duration [1]
AzmeriAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 607–910
치명타 확률: 5%
공격 피해: 70%
공격 피해: 70%
Attack Time: 1.56 초
주는 공격 피해 30% 감폭
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
AzmeriAdmiralDashThrust
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 16 초
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
disable attack repeats [1]
walk emerge extra distance [-10]
AzmeriAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 607–910
치명타 확률: 5%
Attack Time: 1.56 초
물리 피해의 100%를 냉기 피해로 전환
항상 동결 유발
active skill area of effect radius +% final [50]
is area damage [1]
항상 동결 유발
active skill area of effect radius +% final [50]
is area damage [1]
AzmeriAdmiralDodgeBack
재사용 대기시간: 6 초
monster dodge direction [3]
monster dodge distance [10]
monster dodge distance [10]
AzmeriAdmiralDodgeLeft
재사용 대기시간: 6 초
monster dodge direction [1]
monster dodge distance [10]
monster dodge distance [10]
AzmeriAdmiralDodgeRight
재사용 대기시간: 6 초
monster dodge distance [10]
AzmeriAdmiralSummonGeysers
Triggerable, Spell
시전 속도: 4.67 초
재사용 대기시간: 25 초
AzmeriAdmiralTidalWave
Multicastable, Triggerable
재사용 대기시간: 25 초
AzmeriAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
1070~1605 냉기 피해
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
AzmeriAdmiralGeyserDamage
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
382.5~573.7 냉기 피해
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AzmeriAdmiralSpawnGeyser
Triggerable, Spell
시전 속도: 1 초
GTAzmeriAdmiralCannonFire
Triggerable, Spell
시전 속도: 1 초
재사용 대기시간: 15 초
action attack or cast time uses animation length [1]
GSAzmeriAdmiralCannonball
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
620.7~931 물리 피해
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "sword_drawn;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );" } StateMachine { on_or_create_state_sword_drawn_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao ); ShowMeshSegment( rapier_hilt_meshShape ); " on_state_sword_drawn_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment ); HideMeshSegment( rapier_hilt_meshShape ); " create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AdmiralLow"] = { name = "Imperfect Naval Officer", life = 1.69, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 2.03, damageSpread = 0.2, attackTime = 1.56, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedCold", "GSAzmeriAdmiralCannonball", "GTAzmeriAdmiralCannonFire", "AzmeriAdmiralDoubleStrike", "AzmeriAdmiralDoubleStrikeTriggered", "AzmeriAdmiralDashThrust", "AzmeriAdmiralDashThrustTriggered", "AzmeriAdmiralDashMortars", "AzmeriAdmiralDodgeBack", "AzmeriAdmiralDodgeLeft", "AzmeriAdmiralDodgeRight", "AzmeriAdmiralSummonGeysers", "AzmeriAdmiralTidalWave", "AzmeriAdmiralSpawnGeyser", "AzmeriAdmiralGeyserDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAzmeriAdmiralCannonball"] = { name = "GSAzmeriAdmiralCannonball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriAdmiralCannonFire"] = { name = "GTAzmeriAdmiralCannonFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDoubleStrike"] = { name = "AzmeriAdmiralDoubleStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDoubleStrikeTriggered"] = { name = "AzmeriAdmiralDoubleStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDashThrust"] = { name = "AzmeriAdmiralDashThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDashThrustTriggered"] = { name = "AzmeriAdmiralDashThrustTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_freeze", }, levels = { [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDashMortars"] = { name = "AzmeriAdmiralDashMortars", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDodgeBack"] = { name = "AzmeriAdmiralDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDodgeLeft"] = { name = "AzmeriAdmiralDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralDodgeRight"] = { name = "AzmeriAdmiralDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralSummonGeysers"] = { name = "AzmeriAdmiralSummonGeysers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralTidalWave"] = { name = "AzmeriAdmiralTidalWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralSpawnGeyser"] = { name = "AzmeriAdmiralSpawnGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriAdmiralGeyserDamage"] = { name = "AzmeriAdmiralGeyserDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.