残次海军军官
灵柩
怪物类型: 人形
施放火炮弹幕
施放潮汐波
召唤喷泉
右键点击该物品以产生灵柩。
Imperfect Naval Officer
残次海军军官 AdmiralLow /8
名字显示物品素质
DropLevel 81
BaseType Imperfect Naval Officer
BaseType 残次海军军官
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/AdmiralLow
IconArt/2DItems/Currency/Azmeri/AdmiralDarnawCorpse
ReferenceCommunity Wiki
残次海军军官
人形
Imperfect Naval Officer
幽魂Y
标签施法, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, puncturing_weapon, red_blood
生命
169%
护甲
+50%
闪避值
+50%
异常状态临界值
169%
抗性
0 75 0 0
伤害
203%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.56 秒
伤害分布
±20%
经验值
150%
Model Size
120%
类型
AzmeriAdmiral
Metadata
AdmiralLow
等级
68
生命
10,872
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
758
法术伤害
758
命中
290
攻击间隔
1.56
经验值
15,383
异常状态临界值
10,872
冰缓
34
Shock
34
Brittle
194
Scorch
34
Sap
95
MeleeAtAnimationSpeedCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 607–910
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.56 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriAdmiralDoubleStrike
攻击
基本伤害: 607–910
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.56 秒
冷却时间: 6 秒
攻击伤害总增 10%
cast time overrides attack duration [1]
AzmeriAdmiralDoubleStrikeTriggered
可触发, 攻击
基本伤害: 607–910
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1.56 秒
攻击伤害总降 30%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
AzmeriAdmiralDashThrust
法术, 位移
施放间隔: 1.5 秒
冷却时间: 16 秒
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
AzmeriAdmiralDashThrustTriggered
可触发, 攻击
基本伤害: 607–910
暴击几率: 5%
攻击间隔: 1.56 秒
物理伤害的 100% 转化为冰霜伤害
对敌人始终造成冻结状态
active skill area of effect radius +% final [50]
is area damage [1]
AzmeriAdmiralDodgeBack
冷却时间: 6 秒
monster dodge direction [3]
monster dodge distance [10]
AzmeriAdmiralDodgeLeft
冷却时间: 6 秒
monster dodge direction [1]
monster dodge distance [10]
AzmeriAdmiralDodgeRight
冷却时间: 6 秒
monster dodge distance [10]
AzmeriAdmiralSummonGeysers
可触发, 法术
施放间隔: 4.67 秒
冷却时间: 25 秒
AzmeriAdmiralTidalWave
法术可重复, 可触发
冷却时间: 25 秒
AzmeriAdmiralDashMortars
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 1070 - 1605 冰霜伤害
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
AzmeriAdmiralGeyserDamage
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 382.5 - 573.7 冰霜伤害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AzmeriAdmiralSpawnGeyser
可触发, 法术
施放间隔: 1 秒
GTAzmeriAdmiralCannonFire
可触发, 法术
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSAzmeriAdmiralCannonball
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 物理伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "sword_drawn;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );"
}

StateMachine
{
	on_or_create_state_sword_drawn_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao );
		ShowMeshSegment( rapier_hilt_meshShape );
	"

	on_state_sword_drawn_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment );
		HideMeshSegment( rapier_hilt_meshShape );
	"

	create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/AdmiralLow"] = {
    name = "Imperfect Naval Officer",
    life = 1.69,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.03,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedCold",
        "GSAzmeriAdmiralCannonball",
        "GTAzmeriAdmiralCannonFire",
        "AzmeriAdmiralDoubleStrike",
        "AzmeriAdmiralDoubleStrikeTriggered",
        "AzmeriAdmiralDashThrust",
        "AzmeriAdmiralDashThrustTriggered",
        "AzmeriAdmiralDashMortars",
        "AzmeriAdmiralDodgeBack",
        "AzmeriAdmiralDodgeLeft",
        "AzmeriAdmiralDodgeRight",
        "AzmeriAdmiralSummonGeysers",
        "AzmeriAdmiralTidalWave",
        "AzmeriAdmiralSpawnGeyser",
        "AzmeriAdmiralGeyserDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriAdmiralCannonball"] = {
    name = "GSAzmeriAdmiralCannonball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAzmeriAdmiralCannonFire"] = {
    name = "GTAzmeriAdmiralCannonFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDoubleStrike"] = {
    name = "AzmeriAdmiralDoubleStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDoubleStrikeTriggered"] = {
    name = "AzmeriAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDashThrust"] = {
    name = "AzmeriAdmiralDashThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDashThrustTriggered"] = {
    name = "AzmeriAdmiralDashThrustTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDashMortars"] = {
    name = "AzmeriAdmiralDashMortars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDodgeBack"] = {
    name = "AzmeriAdmiralDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDodgeLeft"] = {
    name = "AzmeriAdmiralDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralDodgeRight"] = {
    name = "AzmeriAdmiralDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralSummonGeysers"] = {
    name = "AzmeriAdmiralSummonGeysers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralTidalWave"] = {
    name = "AzmeriAdmiralTidalWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralSpawnGeyser"] = {
    name = "AzmeriAdmiralSpawnGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriAdmiralGeyserDamage"] = {
    name = "AzmeriAdmiralGeyserDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}