영원한 달 루나리스
구조물
떨어지는 아이템 희귀도 10000% 증가
몬스터가 주는 경험치 250% 증가
물리 피해의 100%를 추가 냉기 피해로 획득
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
기절할 수 없음
Lunaris, Eternal Moon
SpectreN
Area항구 다리
Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
생명력
1700%
회피
+100%
Ailment Threshold
1700%
저항
40 40 40 25
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
Lunaris
Metadata
Lunaris
레벨
60
생명력
62,866
방어구
15,178
회피
7,112
에너지 보호막
0
Damage
397
주문 피해
397
정확도
211
Attack Time
1.755
경험치
16,530
Ailment Threshold
62,866
Chill
199
Shock
199
Brittle
1,125
Scorch
199
Sap
549
LunarisComboAttack
Attack, Damage
Base Damage: 318–477
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 피해 30% 감폭
공격 속도 51% 감폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
공격 피해: 56%
Attack Time: 1.755 초
재사용 대기시간: 5 초
주는 공격 피해 44% 감폭
이동 속도 130% 증폭
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 속도 90% 증가
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.755 초
주는 공격 피해 30% 감폭
투사체 속도 25% 감소
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
재사용 대기시간: 2.5 초
monster dodge distance [18]
LunarisDodgeRight
재사용 대기시간: 2.5 초
monster dodge direction [1]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 1개 추가 발사
투사체 속도 25% 감소
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
치명타 확률: 5%
Attack Time: 1.755 초
주는 피해 30% 감폭
투사체 속도 25% 감소
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
시전 속도: 1.57 초
TriggerCascadeLunaris
Triggerable
재사용 대기시간: 10 초
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]

Object Type

version 2
extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Timer
{
	time = 1.6
	on_finish = "PlayAnimation(fight_01); MakeCollidable();"
}

Animated
{
	animated_object = "Metadata/Monsters/LunarisSolaris/Lunaris.ao"
	on_event_contact_for_submerge_01 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase"

Transitionable
{
	on_transition_to_2 = "PlayEffect(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Statues/lunarisbreak.ao, default, 1.0, inherit, inherit, inherit );"
	on_transition_to_5 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk);"
}

Animated
{
	on_event_contact_for_projectile_02 = "PlayEffect( LunarisVerticalGlaiveCoverup, default, inherit, inherit, 0, inherit, 150, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/Lunaris"] = {
    name = "Lunaris, Eternal Moon",
    life = 17,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "LunarisCyclone",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisComboAttack",
        "LunarisSpellBarrage",
        "LunarisGlaiveProjectile",
        "LunarisGlaiveProjectile2",
        "LunarisGlaiveProjectile3",
        "LunarisGlaiveProjectile4",
        "LunarisGlaiveProjectileTriggered",
        "LunarisGlaiveProjectileVertical",
        "LunarisGlaiveProjectileVertical2",
        "LunarisTransform",
        "TriggerCascadeLunaris",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisCyclone"] = {
    name = "LunarisCyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cyclone_has_triggered_skill",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisComboAttack"] = {
    name = "LunarisComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisSpellBarrage"] = {
    name = "LunarisSpellBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "cast_on_trigger_cascade_event_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile"] = {
    name = "LunarisGlaiveProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile2"] = {
    name = "LunarisGlaiveProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile3"] = {
    name = "LunarisGlaiveProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectile4"] = {
    name = "LunarisGlaiveProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "base_projectile_speed_+%",
        "melee_weapon_range_+",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileTriggered"] = {
    name = "LunarisGlaiveProjectileTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_cyclone_contact_%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical"] = {
    name = "LunarisGlaiveProjectileVertical",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisGlaiveProjectileVertical2"] = {
    name = "LunarisGlaiveProjectileVertical2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "animation_effect_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisTransform"] = {
    name = "LunarisTransform",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeLunaris"] = {
    name = "TriggerCascadeLunaris",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
떨어지는 아이템 희귀도 10000% 증가
몬스터가 주는 경험치 250% 증가
IdMonsterActBossAct8
FamilyMonsterActBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    IdMonsterPhysicalAddedAsColdLunaris
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • display monster mod nemesis test [0]
    IdLunarisFinalFormDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeathMinor
    FamilyBossHealOnPlayerDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    적용 반경: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    기절할 수 없음
    IdMonsterCannotBeStunned1
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    영원한 달 루나리스
    구조물
    떨어지는 아이템 희귀도 10000% 증가
    몬스터가 주는 경험치 250% 증가
    물리 피해의 100%를 추가 냉기 피해로 획득
    trigger cascade target variation [1]
    display monster mod nemesis test [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    기절할 수 없음
    Lunaris, Eternal Moon
    SpectreN
    Tags시전, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct
    생명력
    1700%
    회피
    +100%
    Ailment Threshold
    1700%
    저항
    40 40 40 25
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    100%
    Type
    Lunaris
    Metadata
    LunarisStandalone
    레벨
    68
    생명력
    109,367
    방어구
    28,790
    회피
    9,478
    에너지 보호막
    0
    Damage
    598
    주문 피해
    598
    정확도
    290
    Attack Time
    1.755
    경험치
    20,510
    Ailment Threshold
    109,367
    Chill
    346
    Shock
    346
    Brittle
    1,956
    Scorch
    346
    Sap
    955
    LunarisComboAttack
    Attack, Damage
    Base Damage: 478–717
    치명타 확률: 5%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 피해 30% 감폭
    공격 속도 51% 감폭
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    LunarisCyclone
    Attack
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    공격 피해: 56%
    Attack Time: 1.755 초
    재사용 대기시간: 5 초
    주는 공격 피해 44% 감폭
    이동 속도 130% 증폭
    active skill area of effect radius +% final [-30]
    cyclone has triggered skill [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile uses contact position [1]
    LunarisGlaiveProjectile
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-30]
    LunarisGlaiveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    근접 타격 범위 +5미터
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive acceleration y [1000]
    lunaris glaive angle [-15]
    LunarisGlaiveProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    주는 피해 30% 감폭
    투사체 속도 90% 증가
    근접 타격 범위 +5미터
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [-100]
    lunaris glaive acceleration y [2500]
    LunarisGlaiveProjectileTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 70%
    Attack Time: 1.755 초
    주는 공격 피해 30% 감폭
    투사체 속도 25% 감소
    base is projectile [1]
    cast on cyclone contact % [100]
    monster projectile variation [20]
    monster reverse point blank damage -% at minimum range [50]
    projectile uses contact position [1]
    LunarisTransform
    LunarisDodgeLeft
    재사용 대기시간: 2.5 초
    monster dodge distance [18]
    LunarisDodgeRight
    재사용 대기시간: 2.5 초
    monster dodge direction [1]
    monster dodge distance [18]
    LunarisGlaiveProjectileVertical
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 1개 추가 발사
    투사체 속도 25% 감소
    base is projectile [1]
    monster projectile variation [23]
    LunarisGlaiveProjectileVertical2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    Attack Time: 1.755 초
    주는 피해 30% 감폭
    투사체 속도 25% 감소
    animation effect variation [1]
    base is projectile [1]
    monster projectile variation [23]
    LunarisSpellBarrage
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 1.57 초
    961.1~1442 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunaris
    Triggerable
    재사용 대기시간: 10 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [80]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_contact_for_projectile_02 = "PlayEffect( LunarisVerticalGlaiveCoverup, default, inherit, inherit, 0, inherit, 150, 0, inherit );"
    }
    
    Render
    {
    	selection_height_override = 250.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisStandalone"] = {
        name = "Lunaris, Eternal Moon",
        life = 17,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "LunarisCyclone",
            "LunarisDodgeLeft",
            "LunarisDodgeRight",
            "LunarisComboAttack",
            "LunarisSpellBarrage",
            "LunarisGlaiveProjectile",
            "LunarisGlaiveProjectile2",
            "LunarisGlaiveProjectile3",
            "LunarisGlaiveProjectile4",
            "LunarisGlaiveProjectileTriggered",
            "LunarisGlaiveProjectileVertical",
            "LunarisGlaiveProjectileVertical2",
            "LunarisTransform",
            "TriggerCascadeLunaris",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisCyclone"] = {
        name = "LunarisCyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_movement_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cyclone_has_triggered_skill",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeLeft"] = {
        name = "LunarisDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
        },
        levels = {
            [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDodgeRight"] = {
        name = "LunarisDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisComboAttack"] = {
        name = "LunarisComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrage"] = {
        name = "LunarisSpellBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile"] = {
        name = "LunarisGlaiveProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile2"] = {
        name = "LunarisGlaiveProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile3"] = {
        name = "LunarisGlaiveProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectile4"] = {
        name = "LunarisGlaiveProjectile4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "base_projectile_speed_+%",
            "melee_weapon_range_+",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileTriggered"] = {
        name = "LunarisGlaiveProjectileTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_cyclone_contact_%",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical"] = {
        name = "LunarisGlaiveProjectileVertical",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisGlaiveProjectileVertical2"] = {
        name = "LunarisGlaiveProjectileVertical2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "animation_effect_variation",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisTransform"] = {
        name = "LunarisTransform",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunaris"] = {
        name = "TriggerCascadeLunaris",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    떨어지는 아이템 희귀도 10000% 증가
    몬스터가 주는 경험치 250% 증가
    IdMonsterActBossAct8
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • 물리 피해의 100%를 추가 냉기 피해로 획득
    IdMonsterPhysicalAddedAsColdLunaris
    FamilyPhysicalAddedAsCold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • display monster mod nemesis test [0]
    IdLunarisFinalFormDaemon
    FamilyDaemon
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    기절할 수 없음
    IdMonsterCannotBeStunned1
    Name요지부동의
    FamilyMonsterCannotBeStunned
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Spawn Tagsnot_str: 0 default: 1000
    영원한 달 루나리스
    구조물
    피해를 받을 수 없음
    떨어지는 아이템 희귀도 10000% 증가
    몬스터가 주는 경험치 250% 증가
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Lunaris, Eternal Moon
    SpectreN
    Tags시전, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    생명력
    100%
    Ailment Threshold
    100%
    저항
    40 40 40 25
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialForm
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 5 초
    기본 지속시간 7
    1초마다 1537.9의 기본 냉기 피해를 줌
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    LunarisSpellBarrageCelestial
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    시전 속도: 3.83 초
    961.1~1442 냉기 피해
    플레이어가 명중 시 적을 기절시킬 수 없음
    기본 지속시간 0.1
    0.3초마다 충돌 1회
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    TriggerCascadeLunarisCelestial
    Triggerable
    재사용 대기시간: 8 초
    trigger cascade A [50]
    trigger cascade B [-12]
    trigger cascade angle [15]
    trigger cascade angle between arms [180]
    trigger cascade behaviour variation [3]
    trigger cascade ms between spikes [100]
    trigger cascade number of arms [1]
    trigger cascade number of spikes [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialForm"] = {
        name = "Lunaris, Eternal Moon",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "LunarisSpellBarrageCelestial",
            "LunarisDarkProjectile",
            "TriggerCascadeLunarisCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisSpellBarrageCelestial"] = {
        name = "LunarisSpellBarrageCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.83,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "cast_on_trigger_cascade_event_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeLunarisCelestial"] = {
        name = "TriggerCascadeLunarisCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    떨어지는 아이템 희귀도 10000% 증가
    몬스터가 주는 경험치 250% 증가
    IdMonsterActBossAct8
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 10000 Max: 10000 Global
  • trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • 영원한 달 루나리스
    구조물
    피해를 받을 수 없음
    trigger cascade target variation [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Lunaris, Eternal Moon
    SpectreN
    Tags시전, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct
    생명력
    100%
    Ailment Threshold
    100%
    저항
    40 40 40 25
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    LunarisCelestialForm
    Metadata
    LunarisCelestialFormDusk
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.5
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    LunarisDarkProjectile
    Spell, Area, Damage, AreaSpell
    시전 속도: 1 초
    재사용 대기시간: 5 초
    기본 지속시간 7
    1초마다 1537.9의 기본 냉기 피해를 줌
    ground maelstrom art variation [4]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDusk"] = {
        name = "Lunaris, Eternal Moon",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "LunarisDarkProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisDarkProjectile"] = {
        name = "LunarisDarkProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • Edit

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