永遠なる月、ルナリス
コンストラクト
エリア: 港の橋
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
物理ダメージの100%を追加冷気ダメージとして獲得する
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ドロップするアイテムのレアリティが10000%増加する
物理ダメージの100%を追加冷気ダメージとして獲得する
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
スタンを受けることがない
Lunaris, Eternal Moon
Spectre | N |
---|---|
Area | 港の橋 |
Tags | キャスター, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_height, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
ライフ
1700%
回避力
+100%
Ailment Threshold
1700%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
Lunaris
Metadata
Lunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
60
ライフ
62,866
アーマー
15,178
回避力
7,112
エナジーシールド
0
Damage
397
スペルダメージ
397
命中
211
Attack Time
1.755
経験値
16,530
Ailment Threshold
62,866
Chill
199
Shock
199
Brittle
1,125
Scorch
199
Sap
549
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 318–477
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
ダメージが30%低下する
アタックスピードが51%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
アタックスピードが51%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
アタックダメージ: 56%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
アタックダメージが44%低下する
移動スピードが130%上昇する
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
移動スピードが130%上昇する
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
投射物スピードが25%減少する
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
投射物スピードが25%減少する
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
クールダウン時間: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
クールダウン時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが30%低下する
追加の投射物を1個放つ
投射物スピードが25%減少する
base is projectile [1]
monster projectile variation [23]
追加の投射物を1個放つ
投射物スピードが25%減少する
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 318–477
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが30%低下する
投射物スピードが25%減少する
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
投射物スピードが25%減少する
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
キャストタイム: 1.57 秒
650.5から975.8の冷気ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
クールダウン時間: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase" Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Timer { time = 1.6 on_finish = "PlayAnimation(fight_01); MakeCollidable();" } Animated { animated_object = "Metadata/Monsters/LunarisSolaris/Lunaris.ao" on_event_contact_for_submerge_01 = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/LunarisSolarisBase" Transitionable { on_transition_to_2 = "PlayEffect(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Statues/lunarisbreak.ao, default, 1.0, inherit, inherit, inherit );" on_transition_to_5 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Lunaris_e/Lunaris_CelestialPowers.epk);" } Animated { on_event_contact_for_projectile_02 = "PlayEffect( LunarisVerticalGlaiveCoverup, default, inherit, inherit, 0, inherit, 150, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/Lunaris"] = { name = "Lunaris, Eternal Moon", life = 17, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
Id | MonsterActBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeathMinor |
---|---|
Family | BossHealOnPlayerDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
半径: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
スタンを受けることがない
Id | MonsterCannotBeStunned1 |
---|---|
Name | 不動の |
Family | MonsterCannotBeStunned |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
永遠なる月、ルナリス
コンストラクト
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
物理ダメージの100%を追加冷気ダメージとして獲得する
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが10000%増加する
物理ダメージの100%を追加冷気ダメージとして獲得する
trigger cascade target variation [1]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
スタンを受けることがない
Lunaris, Eternal Moon
Spectre | N |
---|---|
Tags | キャスター, cleaving_weapon, cold_affinity, construct, has_claw, has_one_handed_melee, humanoid, large_model, mud_blood, not_int, not_str, physical_affinity, ranged, slow_movement, stone_armour, stone_construct |
ライフ
1700%
回避力
+100%
Ailment Threshold
1700%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
Lunaris
Metadata
LunarisStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
109,367
アーマー
28,790
回避力
9,478
エナジーシールド
0
Damage
598
スペルダメージ
598
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
109,367
Chill
346
Shock
346
Brittle
1,956
Scorch
346
Sap
955
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisComboAttack
Attack, Damage
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
ダメージが30%低下する
アタックスピードが51%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
アタックスピードが51%低下する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
LunarisCyclone
Attack
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
アタックダメージ: 56%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
アタックダメージが44%低下する
移動スピードが130%上昇する
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
移動スピードが130%上昇する
active skill area of effect radius +% final [-30]
cyclone has triggered skill [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
LunarisGlaiveProjectile
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-30]
LunarisGlaiveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
ダメージが30%低下する
追加の投射物を1個放つ
近接ストライク距離 +5m
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive acceleration y [1000]
lunaris glaive angle [-15]
LunarisGlaiveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
ダメージが30%低下する
投射物スピードが90%増加する
近接ストライク距離 +5m
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [-100]
lunaris glaive acceleration y [2500]
LunarisGlaiveProjectileTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
アタックダメージが30%低下する
投射物スピードが25%減少する
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
投射物スピードが25%減少する
base is projectile [1]
cast on cyclone contact % [100]
monster projectile variation [20]
monster reverse point blank damage -% at minimum range [50]
projectile uses contact position [1]
LunarisTransform
LunarisDodgeLeft
クールダウン時間: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
クールダウン時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
monster dodge distance [18]
LunarisGlaiveProjectileVertical
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが30%低下する
追加の投射物を1個放つ
投射物スピードが25%減少する
base is projectile [1]
monster projectile variation [23]
追加の投射物を1個放つ
投射物スピードが25%減少する
base is projectile [1]
monster projectile variation [23]
LunarisGlaiveProjectileVertical2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
クリティカル率: 5%
Attack Time: 1.755 秒
ダメージが30%低下する
投射物スピードが25%減少する
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
投射物スピードが25%減少する
animation effect variation [1]
base is projectile [1]
monster projectile variation [23]
LunarisSpellBarrage
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
キャストタイム: 1.57 秒
961.1から1442の冷気ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunaris
Triggerable
クールダウン時間: 10 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [80]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Animated { on_event_contact_for_projectile_02 = "PlayEffect( LunarisVerticalGlaiveCoverup, default, inherit, inherit, 0, inherit, 150, 0, inherit );" } Render { selection_height_override = 250.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisStandalone"] = { name = "Lunaris, Eternal Moon", life = 17, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "Claw", skillList = { "LunarisCyclone", "LunarisDodgeLeft", "LunarisDodgeRight", "LunarisComboAttack", "LunarisSpellBarrage", "LunarisGlaiveProjectile", "LunarisGlaiveProjectile2", "LunarisGlaiveProjectile3", "LunarisGlaiveProjectile4", "LunarisGlaiveProjectileTriggered", "LunarisGlaiveProjectileVertical", "LunarisGlaiveProjectileVertical2", "LunarisTransform", "TriggerCascadeLunaris", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisCyclone"] = { name = "LunarisCyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cyclone_has_triggered_skill", "projectile_uses_contact_position", }, levels = { [1] = {130, -50, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeLeft"] = { name = "LunarisDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDodgeRight"] = { name = "LunarisDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 18, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisComboAttack"] = { name = "LunarisComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-51, -30, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrage"] = { name = "LunarisSpellBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile"] = { name = "LunarisGlaiveProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -30, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile2"] = { name = "LunarisGlaiveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 1000, 1000, 50, 1, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile3"] = { name = "LunarisGlaiveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectile4"] = { name = "LunarisGlaiveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "base_projectile_speed_+%", "melee_weapon_range_+", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {-100, 2500, 90, 50, 2, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileTriggered"] = { name = "LunarisGlaiveProjectileTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_cyclone_contact_%", "monster_projectile_variation", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {100, 20, -25, 50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical"] = { name = "LunarisGlaiveProjectileVertical", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisGlaiveProjectileVertical2"] = { name = "LunarisGlaiveProjectileVertical2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "animation_effect_variation", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {23, -25, 1, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisTransform"] = { name = "LunarisTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunaris"] = { name = "TriggerCascadeLunaris", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.93, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 80, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
Id | MonsterActBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdLunaris |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | LunarisFinalFormDaemon |
---|---|
Family | Daemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
スタンを受けることがない
Id | MonsterCannotBeStunned1 |
---|---|
Name | 不動の |
Family | MonsterCannotBeStunned |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Spawn Tags | not_str: 0 default: 1000 |
永遠なる月、ルナリス
コンストラクト
ダメージを受けることがない
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Lunaris, Eternal Moon
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
ライフ
100%
Ailment Threshold
100%
耐性
40 40 40 25
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialForm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 5 秒
基礎持続時間は7秒
毎秒1537.9の基礎冷気ダメージを与える
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
毎秒1537.9の基礎冷気ダメージを与える
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
LunarisSpellBarrageCelestial
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
キャストタイム: 3.83 秒
961.1から1442の冷気ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.3秒ごとに一回の衝突
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
TriggerCascadeLunarisCelestial
Triggerable
クールダウン時間: 8 秒
trigger cascade A [50]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
trigger cascade B [-12]
trigger cascade angle [15]
trigger cascade angle between arms [180]
trigger cascade behaviour variation [3]
trigger cascade ms between spikes [100]
trigger cascade number of arms [1]
trigger cascade number of spikes [15]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialForm"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialForm"] = { name = "Lunaris, Eternal Moon", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "LunarisSpellBarrageCelestial", "LunarisDarkProjectile", "TriggerCascadeLunarisCelestial", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisSpellBarrageCelestial"] = { name = "LunarisSpellBarrageCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "cast_on_trigger_cascade_event_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 100, -50, levelRequirement = 61, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeLunarisCelestial"] = { name = "TriggerCascadeLunarisCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_ms_between_spikes", "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", }, levels = { [1] = {15, 3, 50, -12, 15, 100, 1, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ダメージを受けることがない
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ダメージを受けない
ダメージを受けない
ダメージを受けることがない
Cannot Be Damaged
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが10000%増加する
Id | MonsterActBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
永遠なる月、ルナリス
コンストラクト
ダメージを受けることがない
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
trigger cascade target variation [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
cant touch this [1]
Lunaris, Eternal Moon
Spectre | N |
---|---|
Tags | キャスター, construct, extra_small_height, humanoid, immobile, is_unarmed, large_model, mud_blood, ranged, slashing_weapon, stone_armour, stone_construct |
ライフ
100%
Ailment Threshold
100%
耐性
40 40 40 25
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
LunarisCelestialForm
Metadata
LunarisCelestialFormDusk
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LunarisDarkProjectile
Spell, Area, Damage, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 5 秒
基礎持続時間は7秒
毎秒1537.9の基礎冷気ダメージを与える
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
毎秒1537.9の基礎冷気ダメージを与える
base is projectile [1]
ground maelstrom art variation [4]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"
Object Type Codes
version 2 extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawn"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDusk"] = { name = "Lunaris, Eternal Moon", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "LunarisDarkProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LunarisDarkProjectile"] = { name = "LunarisDarkProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_maelstrom_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", }, levels = { [1] = {5, 7000, 4, -60, levelRequirement = 61, statInterpolation = {3}, cost = { }, }, }, }
ダメージを受けることがない
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ダメージを受けない
ダメージを受けない
ダメージを受けることがない
Cannot Be Damaged
trigger cascade target variation [1]
Id | TriggerCascadeTargetVariation1_ |
---|---|
Family | TriggerCascadeTargetVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | モンスター (3) |
GenerationType | トーメント (7) |
Req. level | 1 |
Stats |