마책의 관통활
구조물
monster no drops or experience [1]
emerge speed +% [0,30]
Marchak's Impaler
SpectreN
Tagsconstruct, ghost_armour, has_bow, medium_height, physical_affinity, puncturing_weapon, ranged, very_slow_movement
생명력
504%
Ailment Threshold
504%
저항
0 0 0 0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±10%
경험치
120%
Model Size
110%
Type
AnimatedWeaponWbBow
Metadata
WbAnimatedPowershotBow
레벨
68
생명력
32,424
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
448
주문 피해
448
정확도
290
Attack Time
1.5
경험치
12,306
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
WbAnimatedWeaponSnipe
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 403–493
치명타 확률: 5%
공격 피해: 109%
Attack Time: 1.5 초
재사용 대기시간: 2 초
투사체가 모든 대상 관통
주는 공격 피해 9% 증폭
투사체 2개 추가 발사
base is projectile [1]
fixed projectile spread [15]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/WbAnimatedPowershotBow"] = {
    name = "Marchak's Impaler",
    life = 5.04,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "WbAnimatedWeaponSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAnimatedWeaponSnipe"] = {
    name = "WbAnimatedWeaponSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 15, baseMultiplier = 1.09, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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