Empalador de Marchak
Construto
monster no drops or experience [1]
emerge speed +% [0,30]
Marchak's Impaler
SpectreN
Tagsconstruct, ghost_armour, has_bow, medium_height, physical_affinity, puncturing_weapon, ranged, very_slow_movement
Vida
504%
Ailment Threshold
504%
Resistência
0 0 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±10%
Experiência
120%
Model Size
110%
Type
AnimatedWeaponWbBow
Metadata
WbAnimatedPowershotBow
Nível
68
Vida
32,424
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
1.5
Experiência
12,306
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
WbAnimatedWeaponSnipe
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 403–493
Chance de Crítico: 5%
Dano de Ataque: 109%
Attack Time: 1.5 seg
Recarga: 2 seg
Projéteis Perfuram todos Alvos
Causa 9% mais Dano de Ataque
Dispara 2 Projéteis adicionais
base is projectile [1]
fixed projectile spread [15]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/WbAnimatedPowershotBow"] = {
    name = "Marchak's Impaler",
    life = 5.04,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "WbAnimatedWeaponSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAnimatedWeaponSnipe"] = {
    name = "WbAnimatedWeaponSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 15, baseMultiplier = 1.09, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 Global
  • Edit

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