马尔札克的穿刺者
构造体
monster no drops or experience [1]
emerge speed +% [0,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Marchak's Impaler
幽魂N
标签construct, ghost_armour, has_bow, medium_height, physical_affinity, puncturing_weapon, ranged, very_slow_movement
生命
504%
异常状态临界值
504%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 70
攻击间隔
1.5 秒
伤害分布
±10%
经验值
120%
Model Size
110%
类型
AnimatedWeaponWbBow
Metadata
WbAnimatedPowershotBow
等级
68
生命
32,424
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
WbAnimatedWeaponSnipe
攻击, 投射物, 玩家投射物, 图腾技能, 陷阱技能, 地雷技能, 范围攻击, 技能可幻影射手, 可触发
基本伤害: 403–493
暴击几率: 5%
攻击伤害: 109%
攻击间隔: 1.5 秒
冷却时间: 2 秒
投射物贯穿所有目标
攻击伤害总增 9%
额外发射 2 个投射物
base is projectile [1]
fixed projectile spread [15]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/WbAnimatedPowershotBow"] = {
    name = "Marchak's Impaler",
    life = 5.04,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.1,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "WbAnimatedWeaponSnipe",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WbAnimatedWeaponSnipe"] = {
    name = "WbAnimatedWeaponSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "fixed_projectile_spread",
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {2, 15, baseMultiplier = 1.09, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • emerge speed +% [0,30]
    IdEmergeSpeedHigh
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 30 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域