유성 골렘
구조물
monster no drops or experience [1]
monster do not fracture [1]
Meteor Golem
SpectreN
Tagsbludgeoning_weapon, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
생명력
288%
Energy Shield From Life
100%
Ailment Threshold
288%
저항
75 0 0 0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorTalismanT2
레벨
68
생명력
18,528
방어구
28,790
회피
4,739
에너지 보호막
6,127
Damage
672
주문 피해
672
정확도
290
Attack Time
1.5
경험치
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
FireElementalMeteorTalismanT2
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
치명타 확률: 5%
공격 피해: 154%
공격 피해: 154%
Attack Time: 1.5 초
1초마다 359.2의 기본 화염 피해를 줌
주는 공격 피해 54% 증폭
기본 지속시간 1.5
물리 피해의 100%를 화염 피해로 전환
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
988.6~1483 화염 피해
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Positioned
{
	blocking = false
}

Transitionable
{

}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering();"
}

Targetable
{
	targetable = false
}


Render
{
	//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorTalismanT2"] = {
    name = "Meteor Golem",
    life = 2.88,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MoltenMortarProjectileFireElementalTalismanT2",
        "FireElementalMeteorTalismanT2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileFireElementalTalismanT2"] = {
    name = "MoltenMortarProjectileFireElementalTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteorTalismanT2"] = {
    name = "FireElementalMeteorTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "fire_elemental_meteor_landing_range",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1500, 100, 30, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1500, 100, 30, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        [3] = {1, 1500, 100, 30, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        [4] = {1, 1500, 100, 30, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
        [5] = {1, 1500, 100, 30, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [6] = {1, 1500, 100, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 1500, 100, 30, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 1500, 100, 30, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 1500, 100, 30, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
        [10] = {1, 1500, 100, 30, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [11] = {1, 1500, 100, 30, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [12] = {1, 1500, 100, 30, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [13] = {1, 1500, 100, 30, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [14] = {1, 1500, 100, 30, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [15] = {1, 1500, 100, 30, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [16] = {1, 1500, 100, 30, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [17] = {1, 1500, 100, 30, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [18] = {1, 1500, 100, 30, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [19] = {1, 1500, 100, 30, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [20] = {1, 1500, 100, 30, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
        [21] = {1, 1500, 100, 30, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [22] = {1, 1500, 100, 30, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [23] = {1, 1500, 100, 30, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [24] = {1, 1500, 100, 30, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [25] = {1, 1500, 100, 30, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [26] = {1, 1500, 100, 30, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [27] = {1, 1500, 100, 30, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [28] = {1, 1500, 100, 30, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [29] = {1, 1500, 100, 30, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [30] = {1, 1500, 100, 30, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [31] = {1, 1500, 100, 30, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [32] = {1, 1500, 100, 30, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [33] = {1, 1500, 100, 30, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [34] = {1, 1500, 100, 30, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [35] = {1, 1500, 100, 30, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [36] = {1, 1500, 100, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [37] = {1, 1500, 100, 30, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • 유성 골렘
    구조물
    monster no drops or experience [1]
    monster do not fracture [1]
    Meteor Golem
    SpectreN
    Tagsbludgeoning_weapon, 시전, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    생명력
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    저항
    75 0 0 0
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    EssenceFireElementalMeteor
    레벨
    68
    생명력
    18,528
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    6,127
    Damage
    672
    주문 피해
    672
    정확도
    290
    Attack Time
    1.5
    경험치
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    신성한 화염 토템
    추가 피해 효율: 20%
    시전 속도: 0.25 초
    주변의 적들에게 불줄기를 뿜어내는 토템을 소환합니다.
    투사체가 모든 대상 관통
    205.9~308.8 화염 피해
    시전 속도 89% 감폭
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    불의 정령 돌풍
    치명타 확률: 10%
    시전 속도: 0.935 초
    재사용 대기시간: 2 초
    225.7~352.7 화염 피해
    is area damage [1]
    FireElementalMeteorEssence
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    치명타 확률: 5%
    공격 피해: 154%
    공격 피해: 154%
    Attack Time: 1.5 초
    1초마다 359.2의 기본 화염 피해를 줌
    주는 공격 피해 54% 증폭
    기본 지속시간 1.5
    물리 피해의 100%를 화염 피해로 전환
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    
    Animated
    {
    	on_end_spawn_vertical = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/EssenceFireElementalMeteor"] = {
        name = "Meteor Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMeteorEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorEssence"] = {
        name = "FireElementalMeteorEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1500, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 1500, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 1500, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 1500, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 1500, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 1500, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 1500, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 1500, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 1500, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 1500, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 1500, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 1500, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 1500, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 1500, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 1500, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 1500, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 1500, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 1500, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 1500, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 1500, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 1500, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 1500, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 1500, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 1500, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 1500, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 1500, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 1500, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 1500, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 1500, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 1500, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 1500, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 1500, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 1500, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 1500, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 1500, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 1500, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 1500, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.