Golem de Meteoro
Construto
monster no drops or experience [1]
monster do not fracture [1]
Meteor Golem
SpectreN
Tagsbludgeoning_weapon, Conjurador, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
Vida
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Resistência
75 0 0 0
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorTalismanT2
Nível
68
Vida
18,528
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,127
Damage
672
Dano Mágico
672
Precisão
290
Attack Time
1.5
Experiência
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
FireElementalMeteorTalismanT2
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Chance de Crítico: 5%
Dano de Ataque: 154%
Dano de Ataque: 154%
Attack Time: 1.5 seg
Causa 359.2 de Dano de Fogo Base por segundo
Causa 54% mais Dano de Ataque
Duração base é de 1.5 segundos
100% do Dano Físico Convertido para Dano de Fogo
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 988.6 a 1483 de Dano de Fogo
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Positioned
{
	blocking = false
}

Transitionable
{

}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering();"
}

Targetable
{
	targetable = false
}


Render
{
	//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorTalismanT2"] = {
    name = "Meteor Golem",
    life = 2.88,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MoltenMortarProjectileFireElementalTalismanT2",
        "FireElementalMeteorTalismanT2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileFireElementalTalismanT2"] = {
    name = "MoltenMortarProjectileFireElementalTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteorTalismanT2"] = {
    name = "FireElementalMeteorTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "fire_elemental_meteor_landing_range",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1500, 100, 30, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 1500, 100, 30, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
        [3] = {1, 1500, 100, 30, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
        [4] = {1, 1500, 100, 30, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
        [5] = {1, 1500, 100, 30, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [6] = {1, 1500, 100, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
        [7] = {1, 1500, 100, 30, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
        [8] = {1, 1500, 100, 30, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        [9] = {1, 1500, 100, 30, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
        [10] = {1, 1500, 100, 30, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
        [11] = {1, 1500, 100, 30, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        [12] = {1, 1500, 100, 30, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
        [13] = {1, 1500, 100, 30, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
        [14] = {1, 1500, 100, 30, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
        [15] = {1, 1500, 100, 30, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [16] = {1, 1500, 100, 30, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
        [17] = {1, 1500, 100, 30, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [18] = {1, 1500, 100, 30, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
        [19] = {1, 1500, 100, 30, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [20] = {1, 1500, 100, 30, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
        [21] = {1, 1500, 100, 30, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [22] = {1, 1500, 100, 30, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [23] = {1, 1500, 100, 30, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [24] = {1, 1500, 100, 30, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [25] = {1, 1500, 100, 30, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [26] = {1, 1500, 100, 30, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [27] = {1, 1500, 100, 30, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [28] = {1, 1500, 100, 30, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [29] = {1, 1500, 100, 30, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [30] = {1, 1500, 100, 30, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [31] = {1, 1500, 100, 30, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [32] = {1, 1500, 100, 30, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [33] = {1, 1500, 100, 30, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [34] = {1, 1500, 100, 30, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [35] = {1, 1500, 100, 30, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [36] = {1, 1500, 100, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [37] = {1, 1500, 100, 30, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Golem de Meteoro
    Construto
    monster no drops or experience [1]
    monster do not fracture [1]
    Meteor Golem
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    Vida
    288%
    Energy Shield From Life
    100%
    Ailment Threshold
    288%
    Resistência
    75 0 0 0
    Damage
    180%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    FlameGolemMeteor
    Metadata
    EssenceFireElementalMeteor
    Nível
    68
    Vida
    18,528
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    672
    Dano Mágico
    672
    Precisão
    290
    Attack Time
    1.5
    Experiência
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem Flamejante Sagrado
    Eficácia do Dano Adicionado: 20%
    Tempo de Conjuração: 0.25 seg
    Convoca um totem que dispara uma sequência de chamas em inimigos próximos.
    Projéteis Perfuram todos Alvos
    Causa 205.9 a 308.8 de Dano de Fogo
    89% menos Velocidade de Conjuração
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cone de Fogo Elemental
    Chance de Crítico: 10%
    Tempo de Conjuração: 0.935 seg
    Recarga: 2 seg
    Causa 225.7 a 352.7 de Dano de Fogo
    is area damage [1]
    FireElementalMeteorEssence
    Attack, Area, Duration, DamageOverTime, Damage
    Base Damage: 538–807
    Chance de Crítico: 5%
    Dano de Ataque: 154%
    Dano de Ataque: 154%
    Attack Time: 1.5 seg
    Causa 359.2 de Dano de Fogo Base por segundo
    Causa 54% mais Dano de Ataque
    Duração base é de 1.5 segundos
    100% do Dano Físico Convertido para Dano de Fogo
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    
    Animated
    {
    	on_end_spawn_vertical = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/EssenceFireElementalMeteor"] = {
        name = "Meteor Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMeteorEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorEssence"] = {
        name = "FireElementalMeteorEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1500, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
            [2] = {1, 1500, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3},  cost = { }, },
            [3] = {1, 1500, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3},  cost = { }, },
            [4] = {1, 1500, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3},  cost = { }, },
            [5] = {1, 1500, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
            [6] = {1, 1500, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3},  cost = { }, },
            [7] = {1, 1500, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3},  cost = { }, },
            [8] = {1, 1500, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
            [9] = {1, 1500, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3},  cost = { }, },
            [10] = {1, 1500, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3},  cost = { }, },
            [11] = {1, 1500, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
            [12] = {1, 1500, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3},  cost = { }, },
            [13] = {1, 1500, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3},  cost = { }, },
            [14] = {1, 1500, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3},  cost = { }, },
            [15] = {1, 1500, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
            [16] = {1, 1500, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3},  cost = { }, },
            [17] = {1, 1500, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [18] = {1, 1500, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3},  cost = { }, },
            [19] = {1, 1500, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
            [20] = {1, 1500, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3},  cost = { }, },
            [21] = {1, 1500, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [22] = {1, 1500, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [23] = {1, 1500, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [24] = {1, 1500, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [25] = {1, 1500, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [26] = {1, 1500, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [27] = {1, 1500, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [28] = {1, 1500, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [29] = {1, 1500, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [30] = {1, 1500, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [31] = {1, 1500, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [32] = {1, 1500, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [33] = {1, 1500, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [34] = {1, 1500, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [35] = {1, 1500, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [36] = {1, 1500, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [37] = {1, 1500, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.