Golem de météore
Fabrication
monster no drops or experience [1]
monster do not fracture [1]
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Meteor Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Vie
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Résistance
75 0 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
FireElementalMeteorTalismanT2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
18,528
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalMeteorTalismanT2
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 154%
Dégâts d'Attaque: 154%
Attack Time: 1.5 sec.
Inflige 359.2 Dégâts de feu de base par seconde
54% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
54% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 988.6 à 1483 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Positioned { blocking = false } Transitionable { } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "SetRotation(90); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();" create_transitioned = "EnableTargetable(); EnableRendering();" on_transition = "EnableTargetable(); EnableRendering();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalMeteorTalismanT2"] = { name = "Meteor Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MoltenMortarProjectileFireElementalTalismanT2", "FireElementalMeteorTalismanT2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MoltenMortarProjectileFireElementalTalismanT2"] = { name = "MoltenMortarProjectileFireElementalTalismanT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteorTalismanT2"] = { name = "FireElementalMeteorTalismanT2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "fire_elemental_meteor_landing_range", "is_area_damage", }, levels = { [1] = {1, 1500, 100, 30, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 1500, 100, 30, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 1500, 100, 30, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 1500, 100, 30, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 1500, 100, 30, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 1500, 100, 30, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 1500, 100, 30, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 1500, 100, 30, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 1500, 100, 30, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 1500, 100, 30, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 1500, 100, 30, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 1500, 100, 30, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 1500, 100, 30, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 1500, 100, 30, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 1500, 100, 30, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 1500, 100, 30, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 1500, 100, 30, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 1500, 100, 30, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 1500, 100, 30, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 1500, 100, 30, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 1500, 100, 30, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 1500, 100, 30, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 1500, 100, 30, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 1500, 100, 30, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 1500, 100, 30, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 1500, 100, 30, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 1500, 100, 30, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 1500, 100, 30, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 1500, 100, 30, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 1500, 100, 30, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 1500, 100, 30, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 1500, 100, 30, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 1500, 100, 30, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 1500, 100, 30, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 1500, 100, 30, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 1500, 100, 30, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 1500, 100, 30, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Golem de météore
Fabrication
monster no drops or experience [1]
monster do not fracture [1]
monster do not fracture [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Meteor Golem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
Vie
288%
Energy Shield From Life
100%
Ailment Threshold
288%
Résistance
75 0 0 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
FlameGolemMeteor
Metadata
EssenceFireElementalMeteor
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
18,528
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRed
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Totem de flammes sacrées
Efficacité des Dégâts supplémentaires: 20%
Temps d'incantation: 0.25 sec.
Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
Les Projectiles Transpercent toutes les cibles
Inflige 205.9 à 308.8 Dégâts de feu
89% de Perte de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
Inflige 205.9 à 308.8 Dégâts de feu
89% de Perte de Vitesse d'incantation
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
FireElementalCone
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
Cône élémentaire de feu
Chances de coup critique: 10%
Temps d'incantation: 0.935 sec.
Temps de recharge: 2 sec.
Inflige 225.7 à 352.7 Dégâts de feu
is area damage [1]
is area damage [1]
FireElementalMeteorEssence
Attack, Area, Duration, DamageOverTime, Damage
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 154%
Dégâts d'Attaque: 154%
Attack Time: 1.5 sec.
Inflige 359.2 Dégâts de feu de base par seconde
54% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
54% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false } DiesAfterTime { } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );" } Animated { on_end_spawn_vertical = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/EssenceFireElementalMeteor"] = { name = "Meteor Golem", life = 2.88, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRed", "FireElementalCone", "FireElementalMeteorEssence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRed"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 36, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 38, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 42, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 44, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 46, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 48, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 52, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 54, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 56, statInterpolation = {3, 3}, cost = { }, }, [13] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [14] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 60, statInterpolation = {3, 3}, cost = { }, }, [15] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, [16] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 64, statInterpolation = {3, 3}, cost = { }, }, [17] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, [18] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [19] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [20] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [21] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [22] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [23] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [24] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [25] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [26] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [27] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, [28] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 86, statInterpolation = {3, 3}, cost = { }, }, [29] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 88, statInterpolation = {3, 3}, cost = { }, }, [30] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 90, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FireElementalMeteorEssence"] = { name = "FireElementalMeteorEssence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {1, 1500, 100, baseMultiplier = 1.1, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 1500, 100, baseMultiplier = 1.12, levelRequirement = 5, statInterpolation = {3}, cost = { }, }, [3] = {1, 1500, 100, baseMultiplier = 1.14, levelRequirement = 8, statInterpolation = {3}, cost = { }, }, [4] = {1, 1500, 100, baseMultiplier = 1.16, levelRequirement = 11, statInterpolation = {3}, cost = { }, }, [5] = {1, 1500, 100, baseMultiplier = 1.18, levelRequirement = 15, statInterpolation = {3}, cost = { }, }, [6] = {1, 1500, 100, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {3}, cost = { }, }, [7] = {1, 1500, 100, baseMultiplier = 1.22, levelRequirement = 24, statInterpolation = {3}, cost = { }, }, [8] = {1, 1500, 100, baseMultiplier = 1.24, levelRequirement = 28, statInterpolation = {3}, cost = { }, }, [9] = {1, 1500, 100, baseMultiplier = 1.26, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [10] = {1, 1500, 100, baseMultiplier = 1.28, levelRequirement = 32, statInterpolation = {3}, cost = { }, }, [11] = {1, 1500, 100, baseMultiplier = 1.3, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, [12] = {1, 1500, 100, baseMultiplier = 1.32, levelRequirement = 40, statInterpolation = {3}, cost = { }, }, [13] = {1, 1500, 100, baseMultiplier = 1.34, levelRequirement = 45, statInterpolation = {3}, cost = { }, }, [14] = {1, 1500, 100, baseMultiplier = 1.36, levelRequirement = 49, statInterpolation = {3}, cost = { }, }, [15] = {1, 1500, 100, baseMultiplier = 1.38, levelRequirement = 50, statInterpolation = {3}, cost = { }, }, [16] = {1, 1500, 100, baseMultiplier = 1.4, levelRequirement = 52, statInterpolation = {3}, cost = { }, }, [17] = {1, 1500, 100, baseMultiplier = 1.42, levelRequirement = 56, statInterpolation = {3}, cost = { }, }, [18] = {1, 1500, 100, baseMultiplier = 1.44, levelRequirement = 60, statInterpolation = {3}, cost = { }, }, [19] = {1, 1500, 100, baseMultiplier = 1.46, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, [20] = {1, 1500, 100, baseMultiplier = 1.48, levelRequirement = 65, statInterpolation = {3}, cost = { }, }, [21] = {1, 1500, 100, baseMultiplier = 1.5, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, [22] = {1, 1500, 100, baseMultiplier = 1.52, levelRequirement = 67, statInterpolation = {3}, cost = { }, }, [23] = {1, 1500, 100, baseMultiplier = 1.54, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [24] = {1, 1500, 100, baseMultiplier = 1.56, levelRequirement = 69, statInterpolation = {3}, cost = { }, }, [25] = {1, 1500, 100, baseMultiplier = 1.58, levelRequirement = 70, statInterpolation = {3}, cost = { }, }, [26] = {1, 1500, 100, baseMultiplier = 1.6, levelRequirement = 71, statInterpolation = {3}, cost = { }, }, [27] = {1, 1500, 100, baseMultiplier = 1.62, levelRequirement = 72, statInterpolation = {3}, cost = { }, }, [28] = {1, 1500, 100, baseMultiplier = 1.64, levelRequirement = 73, statInterpolation = {3}, cost = { }, }, [29] = {1, 1500, 100, baseMultiplier = 1.66, levelRequirement = 74, statInterpolation = {3}, cost = { }, }, [30] = {1, 1500, 100, baseMultiplier = 1.68, levelRequirement = 75, statInterpolation = {3}, cost = { }, }, [31] = {1, 1500, 100, baseMultiplier = 1.7, levelRequirement = 76, statInterpolation = {3}, cost = { }, }, [32] = {1, 1500, 100, baseMultiplier = 1.72, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, [33] = {1, 1500, 100, baseMultiplier = 1.74, levelRequirement = 78, statInterpolation = {3}, cost = { }, }, [34] = {1, 1500, 100, baseMultiplier = 1.76, levelRequirement = 79, statInterpolation = {3}, cost = { }, }, [35] = {1, 1500, 100, baseMultiplier = 1.78, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, [36] = {1, 1500, 100, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {3}, cost = { }, }, [37] = {1, 1500, 100, baseMultiplier = 1.82, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |