Golem de météore
Meteor Golem
SpectreN
Modmonster no drops or experience [1]
monster do not fracture [1]
Tagsbludgeoning_weapon, Lanceur de sorts, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
288%Vie
100%Energy Shield From Life
288%Ailment Threshold
75 0 0 0Résistance
180%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 6Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
180%Expérience
100%Model Size
FlameGolemMeteorType
101,650Vie
16,265Pièce d'armure
8,120Évasion
16,265Bouclier d'énergie
1,716Damage
538Précision
1.5Attack Time
23,850Expérience
101,650Ailment Threshold
321Chill
321Shock
1,818Brittle
321Scorch
888Sap
FireElementalMeteorTalismanT2
Attack, Area
Base Damage: 1373–2059
Chances de coup critique: 5%
Dégâts d'Attaque: 182%
Dégâts d'Attaque: 182%
Attack Time: 1.5 Second
Inflige 811.1 Dégâts de feu de base par seconde
82% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 0%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 2448 à 3671 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
82,257Vie
14,425Pièce d'armure
7,608Évasion
14,425Bouclier d'énergie
1,531Damage
499Précision
1.5Attack Time
23,411Expérience
82,257Ailment Threshold
260Chill
260Shock
1,471Brittle
260Scorch
719Sap
FireElementalMeteorTalismanT2
Attack, Area
Base Damage: 1224–1837
Chances de coup critique: 5%
Dégâts d'Attaque: 182%
Dégâts d'Attaque: 182%
Attack Time: 1.5 Second
Inflige 733.9 Dégâts de feu de base par seconde
82% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 0%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 2189 à 3284 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
52,526Vie
11,328Pièce d'armure
6,667Évasion
11,328Bouclier d'énergie
1,215Damage
428Précision
1.5Attack Time
22,279Expérience
52,526Ailment Threshold
166Chill
166Shock
940Brittle
166Scorch
459Sap
FireElementalMeteorTalismanT2
Attack, Area
Base Damage: 972–1458
Chances de coup critique: 5%
Dégâts d'Attaque: 174%
Dégâts d'Attaque: 174%
Attack Time: 1.5 Second
Inflige 600 Dégâts de feu de base par seconde
74% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 0%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1749 à 2624 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
31,255Vie
8,348Pièce d'armure
5,633Évasion
8,348Bouclier d'énergie
906Damage
352Précision
1.5Attack Time
20,498Expérience
31,255Ailment Threshold
99Chill
99Shock
559Brittle
99Scorch
273Sap
FireElementalMeteorTalismanT2
Attack, Area
Base Damage: 725–1088
Chances de coup critique: 5%
Dégâts d'Attaque: 164%
Dégâts d'Attaque: 164%
Attack Time: 1.5 Second
Inflige 465.1 Dégâts de feu de base par seconde
64% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 0%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 1317 à 1976 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
18,528Vie
6,127Pièce d'armure
4,739Évasion
6,127Bouclier d'énergie
672Damage
290Précision
1.5Attack Time
18,459Expérience
18,528Ailment Threshold
59Chill
59Shock
331Brittle
59Scorch
162Sap
FireElementalMeteorTalismanT2
Attack, Area
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 154%
Dégâts d'Attaque: 154%
Attack Time: 1.5 Second
Inflige 359.2 Dégâts de feu de base par seconde
54% Davantage de Dégâts d'Attaque
La Durée de base est de 1.5 secondes
100% des Dégâts physiques sont Convertis en Dégâts de feu
fire elemental meteor landing range [30]
is area damage [1]
MoltenMortarProjectileFireElementalTalismanT2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 0%
Temps d'incantation: 1 Second
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 988.6 à 1483 Dégâts de feu
base is projectile [1]
is area damage [1]
projectile spread radius [9]
spell maximum action distance +% [-70]
MonsterMortar5TargetNotNear
Flee4NoRepeat TargetIsEnemy TargetNear
Advance40TargetFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Positioned
{
	blocking = false
}

Transitionable
{

}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "SetRotation(1.57); PlayAnimation( spawn_vertical ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering();"
	on_transition = "EnableTargetable(); EnableRendering();"
}

Targetable
{
	targetable = false
}


Render
{
	//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FireElemental/FireElementalMeteorTalismanT2"] = {
    name = "Meteor Golem",
    life = 2.88,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MoltenMortarProjectileFireElementalTalismanT2",
        "FireElementalMeteorTalismanT2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileFireElementalTalismanT2"] = {
    name = "MoltenMortarProjectileFireElementalTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalMeteorTalismanT2"] = {
    name = "FireElementalMeteorTalismanT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 5, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [4] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
        [5] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
        [6] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
        [7] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
        [8] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
        [9] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
        [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
        [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
        [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
        [13] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
        [14] = {levelRequirement = 49, statInterpolation = ,  cost = { }, },
        [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
        [16] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
        [17] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
        [18] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
        [19] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
        [20] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
        [21] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
        [22] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
        [23] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        [24] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
        [25] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
        [26] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
        [27] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
        [28] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
        [29] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
        [30] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
        [31] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
        [32] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
        [33] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
        [34] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
        [35] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
        [36] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
        [37] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

Mod IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]

    monster do not fracture [1]

    Mod IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • Golem de météore
    Meteor Golem
    SpectreN
    Modmonster no drops or experience [1]
    monster do not fracture [1]
    Tagsbludgeoning_weapon, Lanceur de sorts, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour
    288%Vie
    100%Energy Shield From Life
    288%Ailment Threshold
    75 0 0 0Résistance
    180%Damage
    100%Précision
    +5%Chances de coup critique
    +130%Multiplicateur de coups critiques
    6 ~ 6Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    180%Expérience
    100%Model Size
    FlameGolemMeteorType
    101,650Vie
    16,265Pièce d'armure
    8,120Évasion
    16,265Bouclier d'énergie
    1,716Damage
    538Précision
    1.5Attack Time
    23,850Expérience
    101,650Ailment Threshold
    321Chill
    321Shock
    1,818Brittle
    321Scorch
    888Sap
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Chances de coup critique: 0%
    Efficacité des Dégâts supplémentaires: 20%
    Temps d'incantation: 0.25 Second
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 479.4 à 719.2 Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    89% de Perte de Vitesse d'incantation
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]

    flametotem
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cône élémentaire de feu
    Chances de coup critique: 10%
    Temps d'incantation: 0.935 Second
    Temps de recharge: 2 Second
    Inflige 448.5 à 700.7 Dégâts de feu
    is area damage [1]

    iconfrostnova
    FireElementalMeteorEssence
    Attack, Area
    Base Damage: 1373–2059
    Chances de coup critique: 5%
    Dégâts d'Attaque: 182%
    Dégâts d'Attaque: 182%
    Attack Time: 1.5 Second
    Inflige 811.1 Dégâts de feu de base par seconde
    82% Davantage de Dégâts d'Attaque
    La Durée de base est de 1.5 secondes
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    82,257Vie
    14,425Pièce d'armure
    7,608Évasion
    14,425Bouclier d'énergie
    1,531Damage
    499Précision
    1.5Attack Time
    23,411Expérience
    82,257Ailment Threshold
    260Chill
    260Shock
    1,471Brittle
    260Scorch
    719Sap
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Chances de coup critique: 0%
    Efficacité des Dégâts supplémentaires: 20%
    Temps d'incantation: 0.25 Second
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 432.2 à 648.2 Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    89% de Perte de Vitesse d'incantation
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]

    flametotem
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cône élémentaire de feu
    Chances de coup critique: 10%
    Temps d'incantation: 0.935 Second
    Temps de recharge: 2 Second
    Inflige 412.3 à 644.3 Dégâts de feu
    is area damage [1]

    iconfrostnova
    FireElementalMeteorEssence
    Attack, Area
    Base Damage: 1224–1837
    Chances de coup critique: 5%
    Dégâts d'Attaque: 182%
    Dégâts d'Attaque: 182%
    Attack Time: 1.5 Second
    Inflige 733.9 Dégâts de feu de base par seconde
    82% Davantage de Dégâts d'Attaque
    La Durée de base est de 1.5 secondes
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    52,526Vie
    11,328Pièce d'armure
    6,667Évasion
    11,328Bouclier d'énergie
    1,215Damage
    428Précision
    1.5Attack Time
    22,279Expérience
    52,526Ailment Threshold
    166Chill
    166Shock
    940Brittle
    166Scorch
    459Sap
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Chances de coup critique: 0%
    Efficacité des Dégâts supplémentaires: 20%
    Temps d'incantation: 0.25 Second
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 350.6 à 525.9 Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    89% de Perte de Vitesse d'incantation
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]

    flametotem
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cône élémentaire de feu
    Chances de coup critique: 10%
    Temps d'incantation: 0.935 Second
    Temps de recharge: 2 Second
    Inflige 348.1 à 543.9 Dégâts de feu
    is area damage [1]

    iconfrostnova
    FireElementalMeteorEssence
    Attack, Area
    Base Damage: 972–1458
    Chances de coup critique: 5%
    Dégâts d'Attaque: 174%
    Dégâts d'Attaque: 174%
    Attack Time: 1.5 Second
    Inflige 600 Dégâts de feu de base par seconde
    74% Davantage de Dégâts d'Attaque
    La Durée de base est de 1.5 secondes
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    31,255Vie
    8,348Pièce d'armure
    5,633Évasion
    8,348Bouclier d'énergie
    906Damage
    352Précision
    1.5Attack Time
    20,498Expérience
    31,255Ailment Threshold
    99Chill
    99Shock
    559Brittle
    99Scorch
    273Sap
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Chances de coup critique: 0%
    Efficacité des Dégâts supplémentaires: 20%
    Temps d'incantation: 0.25 Second
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 269.2 à 403.7 Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    89% de Perte de Vitesse d'incantation
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]

    flametotem
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cône élémentaire de feu
    Chances de coup critique: 10%
    Temps d'incantation: 0.935 Second
    Temps de recharge: 2 Second
    Inflige 280.8 à 438.8 Dégâts de feu
    is area damage [1]

    iconfrostnova
    FireElementalMeteorEssence
    Attack, Area
    Base Damage: 725–1088
    Chances de coup critique: 5%
    Dégâts d'Attaque: 164%
    Dégâts d'Attaque: 164%
    Attack Time: 1.5 Second
    Inflige 465.1 Dégâts de feu de base par seconde
    64% Davantage de Dégâts d'Attaque
    La Durée de base est de 1.5 secondes
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    18,528Vie
    6,127Pièce d'armure
    4,739Évasion
    6,127Bouclier d'énergie
    672Damage
    290Précision
    1.5Attack Time
    18,459Expérience
    18,528Ailment Threshold
    59Chill
    59Shock
    331Brittle
    59Scorch
    162Sap
    FireElementalFlameRed
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Totem de flammes sacrées
    Chances de coup critique: 0%
    Efficacité des Dégâts supplémentaires: 20%
    Temps d'incantation: 0.25 Second
    Invoque un totem qui envoie un jet continu de flammes sur les ennemis à proximité.
    Inflige 205.9 à 308.8 Dégâts de feu
    Les Projectiles Transpercent toutes les cibles
    89% de Perte de Vitesse d'incantation
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-77]

    flametotem
    FireElementalCone
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell, Cooldown
    Cône élémentaire de feu
    Chances de coup critique: 10%
    Temps d'incantation: 0.935 Second
    Temps de recharge: 2 Second
    Inflige 225.7 à 352.7 Dégâts de feu
    is area damage [1]

    iconfrostnova
    FireElementalMeteorEssence
    Attack, Area
    Base Damage: 538–807
    Chances de coup critique: 5%
    Dégâts d'Attaque: 154%
    Dégâts d'Attaque: 154%
    Attack Time: 1.5 Second
    Inflige 359.2 Dégâts de feu de base par seconde
    54% Davantage de Dégâts d'Attaque
    La Durée de base est de 1.5 secondes
    100% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    TotemFireSpray15TargetIsEnemy TargetMediumNear OnlyLastTarget
    TotemFireSpray9TargetIsEnemy TargetMediumNear
    FireElementalCone45EnemyNearTarget
    FireElementalCone5OnlyLastTarget
    Advance40TargetNotMediumNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime
    {
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	fade_arrows = true
    }
    
    BaseEvents
    {
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
    }
    
    Animated
    {
    	on_end_spawn_vertical = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FireElemental/EssenceFireElementalMeteor"] = {
        name = "Meteor Golem",
        life = 2.88,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FireElementalFlameRed",
            "FireElementalCone",
            "FireElementalMeteorEssence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalFlameRed"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalCone"] = {
        name = "Fire Elemental Cone",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.935,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 34, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 38, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 42, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 44, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 46, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 48, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 54, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 58, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 62, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 86, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 88, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 90, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireElementalMeteorEssence"] = {
        name = "FireElementalMeteorEssence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 3, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 5, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 11, statInterpolation = ,  cost = { }, },
            [5] = {levelRequirement = 15, statInterpolation = ,  cost = { }, },
            [6] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [7] = {levelRequirement = 24, statInterpolation = ,  cost = { }, },
            [8] = {levelRequirement = 28, statInterpolation = ,  cost = { }, },
            [9] = {levelRequirement = 29, statInterpolation = ,  cost = { }, },
            [10] = {levelRequirement = 32, statInterpolation = ,  cost = { }, },
            [11] = {levelRequirement = 36, statInterpolation = ,  cost = { }, },
            [12] = {levelRequirement = 40, statInterpolation = ,  cost = { }, },
            [13] = {levelRequirement = 45, statInterpolation = ,  cost = { }, },
            [14] = {levelRequirement = 49, statInterpolation = ,  cost = { }, },
            [15] = {levelRequirement = 50, statInterpolation = ,  cost = { }, },
            [16] = {levelRequirement = 52, statInterpolation = ,  cost = { }, },
            [17] = {levelRequirement = 56, statInterpolation = ,  cost = { }, },
            [18] = {levelRequirement = 60, statInterpolation = ,  cost = { }, },
            [19] = {levelRequirement = 64, statInterpolation = ,  cost = { }, },
            [20] = {levelRequirement = 65, statInterpolation = ,  cost = { }, },
            [21] = {levelRequirement = 66, statInterpolation = ,  cost = { }, },
            [22] = {levelRequirement = 67, statInterpolation = ,  cost = { }, },
            [23] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
            [24] = {levelRequirement = 69, statInterpolation = ,  cost = { }, },
            [25] = {levelRequirement = 70, statInterpolation = ,  cost = { }, },
            [26] = {levelRequirement = 71, statInterpolation = ,  cost = { }, },
            [27] = {levelRequirement = 72, statInterpolation = ,  cost = { }, },
            [28] = {levelRequirement = 73, statInterpolation = ,  cost = { }, },
            [29] = {levelRequirement = 74, statInterpolation = ,  cost = { }, },
            [30] = {levelRequirement = 75, statInterpolation = ,  cost = { }, },
            [31] = {levelRequirement = 76, statInterpolation = ,  cost = { }, },
            [32] = {levelRequirement = 77, statInterpolation = ,  cost = { }, },
            [33] = {levelRequirement = 78, statInterpolation = ,  cost = { }, },
            [34] = {levelRequirement = 79, statInterpolation = ,  cost = { }, },
            [35] = {levelRequirement = 80, statInterpolation = ,  cost = { }, },
            [36] = {levelRequirement = 81, statInterpolation = ,  cost = { }, },
            [37] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster no drops or experience [1]

    monster no drops or experience [1]

    Mod IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster do not fracture [1]

    monster do not fracture [1]

    Mod IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
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