변종 부족장
야수
과: 야생
이동 속도 30% 증가
공격 속도 60% 증가
소환 가능한 토템 최대치 +7
효과 범위 125% 증가
monster penalty against minions damage +% final vs player minions [-40]
monster no map drops [1]
kill traps mines and totems on death [1]
base totem range [80]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mutated Chieftain
SpectreN
Tagsbeast, bludgeoning_weapon, 시전, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
생명력
220%
방어도
+20%
Ailment Threshold
220%
저항
85 0 0 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
BloodChieftainDexMissionBoss
Metadata
DexMissionChieftainBoss
레벨
68
생명력
14,153
방어도
34,548
회피
4,739
에너지 보호막
0
Damage
747
주문 피해
747
정확도
290
Attack Time
1.905
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 598–897
치명타 확률: 5%
Attack Time: 1.905 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DexMissionVaalMoltenShellTotems
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Vaal, Fire, Triggerable, AreaSpell, Physical
바알 용암 방패
시전 속도: 0.5 초
15초간 토템 지속
기본 지속시간 30
1735~2602 화염 피해
이 스킬을 사용하는 토템 1개 소환
추가 방어도 50000
base active skill totem level [68]
is area damage [1]
molten shell explode each hit [1]
molten shell explosion cooldown ms [500]
number of totems summoned in formation [4]
FlameCallOnHitDexMissionBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
기본 지속시간 2
199.2~298.8 화염 피해
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
MonsterMoltenStrikeHatebeat
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
용암 타격
Base Damage: 598–897
치명타 확률: 5%
Attack Time: 1.905 초
근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
주는 피해 20% 증폭
투사체 6개 추가 발사
물리 피해의 60%를 화염 피해로 전환
투사체 속도 25% 감소
투사체 피해 40% 감폭
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/DexMissionChieftainBoss"] = {
    name = "Mutated Chieftain",
    life = 2.2,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DexMissionVaalMoltenShellTotems",
        "FlameCallOnHitDexMissionBoss",
        "MonsterMoltenStrikeHatebeat",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DexMissionVaalMoltenShellTotems"] = {
    name = "Vaal Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_totems_summoned_in_formation",
        "base_active_skill_totem_level",
        "base_physical_damage_reduction_rating",
        "base_skill_effect_duration",
        "base_totem_duration",
        "molten_shell_explosion_cooldown_ms",
        "molten_shell_explode_each_hit",
        "is_area_damage",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 3, 50000, 30000, 15000, 500, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 5, 50000, 30000, 15000, 500, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 8, 50000, 30000, 15000, 500, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 10, 50000, 30000, 15000, 500, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 12, 50000, 30000, 15000, 500, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2, 14, 50000, 30000, 15000, 500, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2, 17, 50000, 30000, 15000, 500, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2, 20, 50000, 30000, 15000, 500, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2, 24, 50000, 30000, 15000, 500, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2, 30, 50000, 30000, 15000, 500, levelRequirement = 30, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 3, 31, 50000, 30000, 15000, 500, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 3, 36, 50000, 30000, 15000, 500, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 3, 41, 50000, 30000, 15000, 500, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 3, 44, 50000, 30000, 15000, 500, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 3, 51, 50000, 30000, 15000, 500, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 3, 52, 50000, 30000, 15000, 500, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 3, 57, 50000, 30000, 15000, 500, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 3, 60, 50000, 30000, 15000, 500, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 3, 65, 50000, 30000, 15000, 500, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 4, 66, 50000, 30000, 15000, 500, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 4, 67, 50000, 30000, 15000, 500, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 68, 50000, 30000, 15000, 500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 4, 69, 50000, 30000, 15000, 500, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 4, 70, 50000, 30000, 15000, 500, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 4, 71, 50000, 30000, 15000, 500, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 4, 72, 50000, 30000, 15000, 500, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 4, 73, 50000, 30000, 15000, 500, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 4, 74, 50000, 30000, 15000, 500, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 4, 75, 50000, 30000, 15000, 500, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 4, 76, 50000, 30000, 15000, 500, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 4, 77, 50000, 30000, 15000, 500, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 4, 78, 50000, 30000, 15000, 500, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 4, 79, 50000, 30000, 15000, 500, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 4, 80, 50000, 30000, 15000, 500, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 4, 81, 50000, 30000, 15000, 500, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 4, 82, 50000, 30000, 15000, 500, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameCallOnHitDexMissionBoss"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_cast_spell_%_on_attack_hit",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3600, 60, -31, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3200, 70, -31, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2800, 80, -31, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2400, 90, -31, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2000, 100, -31, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterMoltenStrikeHatebeat"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Fire] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesNotFromUser] = true,
        [SkillType.ThresholdJewelChaining] = true,
        [SkillType.Multistrikeable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_projectile_damage_+%_final",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, 60, 20, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
        [2] = {4, 60, 20, -40, -25, levelRequirement = 49, statInterpolation = {1},  cost = { }, },
        [3] = {6, 60, 20, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
    },
}
이동 속도 30% 증가
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    공격 속도 60% 증가
    IdMonsterImplicitFastAttack3
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 60 Max: 60 Global
  • Craft Tagsattack speed
    소환 가능한 토템 최대치 +7
    IdMonsterAdditionalTotems2
    FamilyAdditionalTotems
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 7 Max: 7 Global
  • 효과 범위 125% 증가
    IdDexMissionChieftainBossAreaOfEffect
    FamilyAreaOfEffect
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base skill area of effect +% Min: 125 Max: 125 Global
  • monster penalty against minions damage +% final vs player minions [-40]
    IdMonsterDamageVersusPlayerMinions40
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -40 Max: -40 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • base totem range [80]
    IdDexMissionChieftainBossBaseTotemRange
    FamilyTotemRange
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base totem range Min: 80 Max: 80 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    mission_beast_corrupted
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.