Chef de clan mutant
Bête
Genre: Hommes-boucs
Groupe: Primates
Famille: Terres Sauvages
30% d'Augmentation de la Vitesse de déplacement
60% d'Augmentation de la Vitesse d'attaque
+7 au nombre maximum de Totems Invoqués
125% d'Augmentation de Zone d'effet
monster penalty against minions damage +% final vs player minions [-40]
monster no map drops [1]
kill traps mines and totems on death [1]
base totem range [80]
60% d'Augmentation de la Vitesse d'attaque
+7 au nombre maximum de Totems Invoqués
125% d'Augmentation de Zone d'effet
monster penalty against minions damage +% final vs player minions [-40]
monster no map drops [1]
kill traps mines and totems on death [1]
base totem range [80]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Mutated Chieftain
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, Lanceur de sorts, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, medium_movement, melee, physical_affinity, primate_beast, red_blood |
Vie
220%
Ailment Threshold
220%
Résistance
85 0 0 0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
BloodChieftainDexMissionBoss
Metadata
DexMissionChieftainBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,153
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
1.905
Expérience
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DexMissionVaalMoltenShellTotems
Spell, Damage, Area, Duration, Totemable, TotemCastsWhenNotDetached, Vaal, Fire, Triggerable, AreaSpell, Physical
Carapace volcanique vaal
Temps d'incantation: 0.5 sec.
Les Totems durent 15 secondes
La Durée de base est de 30 secondes
Inflige 1735 à 2602 Dégâts de feu
Invoque un Totem qui utilise cette Aptitude
50000 d'Armure supplémentaire
base active skill totem level [68]
is area damage [1]
molten shell explode each hit [1]
molten shell explosion cooldown ms [500]
number of totems summoned in formation [4]
La Durée de base est de 30 secondes
Inflige 1735 à 2602 Dégâts de feu
Invoque un Totem qui utilise cette Aptitude
50000 d'Armure supplémentaire
base active skill totem level [68]
is area damage [1]
molten shell explode each hit [1]
molten shell explosion cooldown ms [500]
number of totems summoned in formation [4]
FlameCallOnHitDexMissionBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
La Durée de base est de 2 secondes
Inflige 199.2 à 298.8 Dégâts de feu
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
Inflige 199.2 à 298.8 Dégâts de feu
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
MonsterMoltenStrikeHatebeat
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
Frappe volcanique
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Insuffle dans votre arme de mêlée des énergies volcaniques lui permettant d'infliger des dégâts physiques et de feu. Chaque attaque libère des globes de magma à partir des ennemis touchés. Ces globes sont répartis entre tous ces ennemis et explosent en tombant au sol, infligeant des dégâts d'attaque de zone à tous les ennemis à portée.
20% Davantage de Dégâts
Tire 6 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% de Perte de Dégâts des Projectiles
base is projectile [1]
Tire 6 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Réduction de la Vitesse des Projectiles
40% de Perte de Dégâts des Projectiles
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_mana_regeneration_rate_per_minute_% = 600 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/DexMissionChieftainBoss"] = { name = "Mutated Chieftain", life = 2.2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "DexMissionVaalMoltenShellTotems", "FlameCallOnHitDexMissionBoss", "MonsterMoltenStrikeHatebeat", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DexMissionVaalMoltenShellTotems"] = { name = "Vaal Molten Shell", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsWhenNotDetached] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_totems_summoned_in_formation", "base_active_skill_totem_level", "base_physical_damage_reduction_rating", "base_skill_effect_duration", "base_totem_duration", "molten_shell_explosion_cooldown_ms", "molten_shell_explode_each_hit", "is_area_damage", "is_totem", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 3, 50000, 30000, 15000, 500, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 5, 50000, 30000, 15000, 500, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 8, 50000, 30000, 15000, 500, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 10, 50000, 30000, 15000, 500, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2, 12, 50000, 30000, 15000, 500, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2, 14, 50000, 30000, 15000, 500, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 2, 17, 50000, 30000, 15000, 500, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 2, 20, 50000, 30000, 15000, 500, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 2, 24, 50000, 30000, 15000, 500, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 2, 30, 50000, 30000, 15000, 500, levelRequirement = 30, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3, 31, 50000, 30000, 15000, 500, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3, 36, 50000, 30000, 15000, 500, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3, 41, 50000, 30000, 15000, 500, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3, 44, 50000, 30000, 15000, 500, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3, 51, 50000, 30000, 15000, 500, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3, 52, 50000, 30000, 15000, 500, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 3, 57, 50000, 30000, 15000, 500, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 3, 60, 50000, 30000, 15000, 500, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 3, 65, 50000, 30000, 15000, 500, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 4, 66, 50000, 30000, 15000, 500, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 4, 67, 50000, 30000, 15000, 500, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 4, 68, 50000, 30000, 15000, 500, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4, 69, 50000, 30000, 15000, 500, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4, 70, 50000, 30000, 15000, 500, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4, 71, 50000, 30000, 15000, 500, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 4, 72, 50000, 30000, 15000, 500, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 4, 73, 50000, 30000, 15000, 500, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 4, 74, 50000, 30000, 15000, 500, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 4, 75, 50000, 30000, 15000, 500, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 4, 76, 50000, 30000, 15000, 500, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 4, 77, 50000, 30000, 15000, 500, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 4, 78, 50000, 30000, 15000, 500, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 4, 79, 50000, 30000, 15000, 500, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 4, 80, 50000, 30000, 15000, 500, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 4, 81, 50000, 30000, 15000, 500, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 4, 82, 50000, 30000, 15000, 500, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlameCallOnHitDexMissionBoss"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 50, -31, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3600, 60, -31, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3200, 70, -31, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2800, 80, -31, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 2400, 90, -31, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 2000, 100, -31, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterMoltenStrikeHatebeat"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_projectile_damage_+%_final", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {2, 60, 20, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, }, [2] = {4, 60, 20, -40, -25, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [3] = {6, 60, 20, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
60% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack3 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
+7 au nombre maximum de Totems Invoqués
Id | MonsterAdditionalTotems2 |
---|---|
Family | AdditionalTotems |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
125% d'Augmentation de Zone d'effet
Id | DexMissionChieftainBossAreaOfEffect |
---|---|
Family | AreaOfEffect |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-40]
Id | MonsterDamageVersusPlayerMinions40 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
base totem range [80]
Id | DexMissionChieftainBossBaseTotemRange |
---|---|
Family | TotemRange |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Id | DexMissionCorruptedBeastEffect1 |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
mission_beast_corrupted
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.