오크의 돌격병
인간형
stance movement speed +% final [112]
Oak's Brute
SpectreY
Area영원한 실험실
Tagsbandit, bludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • 영원한 실험실: 풋내기 저격수, 오크의 헌신자, 오크의 돌격병
  • 영원한 실험실: 그림자 추적자, 크레이틴의 정찰병, 오크의 돌격병
  • 풋내기 저격수, 오크의 헌신자, 오크의 돌격병
  • 생명력
    192%
    방어도
    +50%
    회피
    +20%
    Ailment Threshold
    192%
    저항
    0 0 0 0
    Damage
    101%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    115%
    Type
    BanditChampion
    Metadata
    BanditMeleeChampion
    레벨
    68
    생명력
    12,352
    방어도
    43,185
    회피
    5,687
    에너지 보호막
    0
    Damage
    377
    주문 피해
    377
    정확도
    290
    Attack Time
    1.35
    경험치
    12,306
    Ailment Threshold
    12,352
    Chill
    39
    Shock
    39
    Brittle
    221
    Scorch
    39
    Sap
    108
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 302–453
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BanditEnrage
    Spell
    시전 속도: 1 초
    재사용 대기시간: 15 초
    기본 지속시간 6
    이동 속도 50% 증가
    피해 38% 증가
    공격 및 시전 속도 50% 증가

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Targetable
    {
    }
    
    Preload
    {
    	preload_ground_effect = "CausticCloud"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditMeleeChampion"] = {
        name = "Oak's Brute",
        life = 1.92,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BanditEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditEnrage"] = {
        name = "BanditEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_and_cast_speed_+%",
            "base_movement_velocity_+%",
            "damage_+%",
        },
        levels = {
            [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed