오크의 헌신자 OakBanditMelee

오크의 헌신자
무리 규모: 몬스터 2-6마리
인간형 도적.
전쟁군주의 징표를 사용합니다.
Oak's Devoted
오크의 헌신자
인간형
stance movement speed +% final [112]
Oak's Devoted
SpectreY
Area습지대, 영원한 실험실
Tagsbandit, bludgeoning_weapon, cursing_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 습지대: 오크의 헌신자
  • 영원한 실험실: 풋내기 저격수, 오크의 헌신자, 오크의 돌격병
  • WorldAreas#832: 오크의 헌신자
  • WorldAreas#926: 오크의 헌신자
  • 오크의 헌신자
  • 풋내기 저격수, 오크의 헌신자, 오크의 돌격병
  • 생명력
    115%
    방어도
    +20%
    회피
    +20%
    Ailment Threshold
    115%
    저항
    0 0 0 0
    Damage
    140%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    Bandit
    Metadata
    BanditMeleeWarlordsMarkMaul
    레벨
    68
    생명력
    7,398
    방어도
    34,548
    회피
    5,687
    에너지 보호막
    0
    Damage
    523
    주문 피해
    523
    정확도
    290
    Attack Time
    1.35
    경험치
    10,255
    Ailment Threshold
    7,398
    Chill
    23
    Shock
    23
    Brittle
    132
    Scorch
    23
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 418–628
    치명타 확률: 5%
    Attack Time: 1.35 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterWarlordsMark
    Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
    전쟁군주의 징표
    시전 속도: 0.5 초
    재사용 대기시간: 8 초
    단일 적에게 저주를 걸어 일정 확률로 해당 적에게 적용되는 기절 지속시간을 2배 증폭합니다. 저주받은 적을 공격하면 생명력과 마나를 흡수하고, 기절시키면 격노를 획득하며, 처치하면 인내 충전을 획득합니다. 징표는 한 번에 하나만 적용할 수 있습니다.
    기본 지속시간 4
    저주받은 적을 공격으로 명중 시, 2% 생명력 흡수
    저주받은 적을 공격으로 명중 시, 2% 마나 흡수
    저주받은 적 처치 시 100%의 확률로 인내 충전 획득
    저주받은 적 명중 시 40%의 확률로 기절 지속시간 2배
    active skill area of effect radius +% final [24]
    EASBanditTaunt
    Spell
    시전 속도: 1.1 초
    재사용 대기시간: 6 초
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Animated
    {
    	on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/BanditMeleeWarlordsMarkMaul"] = {
        name = "Oak's Devoted",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterWarlordsMark",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWarlordsMark"] = {
        name = "Warlord's Mark",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Mark] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "enemy_chance_to_double_stun_duration_%_vs_self",
            "life_leech_on_any_damage_when_hit_by_attack_permyriad",
            "mana_leech_on_any_damage_when_hit_by_attack_permyriad",
            "chance_to_grant_endurance_charge_on_death_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    오크의 헌신자
    인간형
    monster no drops or experience [1]
    20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    Oak's Devoted
    SpectreN
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, red_blood, very_slow_movement
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    90%
    Type
    BanditSpectator
    Metadata
    OakBanditSpectator
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    0
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BanditSpectateWait
    기본 지속시간 1
    Taunt
    도발

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/OakBanditSpectator"] = {
        name = "Oak's Devoted",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Taunt",
            "BanditSpectateWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Taunt"] = {
        name = "Taunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditSpectateWait"] = {
        name = "BanditSpectateWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 20%의 확률로 공격 피해를 막아냄
    피격을 막아낼 시 피해의 10%를 받음
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    오크의 헌신자
    인간형
    monster no drops or experience [1]
    Oak's Devoted
    SpectreN
    Tagshas_bow, human, humanoid, light_armour, medium_height, non_attacking, puncturing_weapon, ranged, red_blood, very_slow_movement
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    90%
    Type
    BanditSpectator
    Metadata
    OakBanditSpectator2
    레벨
    68
    생명력
    6,433
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    0
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    BanditSpectateWait
    기본 지속시간 1
    Taunt
    도발

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/OakBanditSpectator2"] = {
        name = "Oak's Devoted",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Taunt",
            "BanditSpectateWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Taunt"] = {
        name = "Taunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditSpectateWait"] = {
        name = "BanditSpectateWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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