Fidèles d'Orme OakBanditMelee
Fidèles d'Orme
Taille du groupe : 2-6 monstres
Bandits humanoïdes
Utilise Marque du seigneur de guerre
Utilise Marque du seigneur de guerre
Oak's Devoted
Fidèle d'Orme
Oak's Devoted
Spectre | Y |
---|---|
Area | Les Paluns, Le Laboratoire éternel |
Tags | bandit, bludgeoning_weapon, cursing_monster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Vie
115%
Évasion
+20%
Ailment Threshold
115%
Résistance
0 0 0 0
Damage
140%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
Bandit
Metadata
BanditMeleeWarlordsMarkMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,398
Armure
28,790
Évasion
5,687
Bouclier d'énergie
0
Damage
523
Dégâts des sorts
523
Précision
290
Attack Time
1.35
Expérience
10,255
Ailment Threshold
7,398
Chill
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 418–628
Chances de coup critique: 5%
Attack Time: 1.35 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterWarlordsMark
Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Marque du seigneur de guerre
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit l'ennemi ciblé. Cette Malédiction donne des chances de doubler la durée des Étourdissements sur cet ennemi. De plus, les personnages qui attaquent cet ennemi peuvent drainer de la Vie et du Mana, gagner de la Rage s'ils l'Étourdissent, et gagner une Charge d'endurance s'ils le tuent. Vous ne pouvez Marquer qu'un seul ennemi à la fois.
La Durée de base est de 4 secondes
Les Attaques Drainent 2% de Vie au Toucher aux Ennemis Maudits
Les Attaques Drainent 2% de Mana au Toucher aux Ennemis Maudits
Les Ennemis Maudits ont 100% de chances d'octroyer une Charge d'endurance lorsqu'ils sont Tués
40% de chances au Toucher que la Durée de l'Étourdissement des Ennemis Maudits soit doublée
active skill area of effect radius +% final [24]
Les Attaques Drainent 2% de Vie au Toucher aux Ennemis Maudits
Les Attaques Drainent 2% de Mana au Toucher aux Ennemis Maudits
Les Ennemis Maudits ont 100% de chances d'octroyer une Charge d'endurance lorsqu'ils sont Tués
40% de chances au Toucher que la Durée de l'Étourdissement des Ennemis Maudits soit doublée
active skill area of effect radius +% final [24]
EASBanditTaunt
Spell
Temps d'incantation: 1.1 sec.
Temps de recharge: 6 sec.
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditMeleeWarlordsMarkMaul"] = { name = "Oak's Devoted", life = 1.15, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "MonsterWarlordsMark", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterWarlordsMark"] = { name = "Warlord's Mark", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Mark] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "enemy_chance_to_double_stun_duration_%_vs_self", "life_leech_on_any_damage_when_hit_by_attack_permyriad", "mana_leech_on_any_damage_when_hit_by_attack_permyriad", "chance_to_grant_endurance_charge_on_death_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {4000, 40, 200, 200, 100, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fidèle d'Orme
Humanoïde
monster no drops or experience [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Oak's Devoted
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, non_attacking, red_blood, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
100%
Model Size
90%
Type
BanditSpectator
Metadata
OakBanditSpectator
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
0
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditSpectateWait
La Durée de base est de 1 secondes
Taunt
Provocation
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } Pathfinding { immobile = true } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/OakBanditSpectator"] = { name = "Oak's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Taunt", "BanditSpectateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Taunt"] = { name = "Taunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditSpectateWait"] = { name = "BanditSpectateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Fidèle d'Orme
Humanoïde
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Oak's Devoted
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, light_armour, medium_height, non_attacking, puncturing_weapon, ranged, red_blood, very_slow_movement |
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
100%
Model Size
90%
Type
BanditSpectator
Metadata
OakBanditSpectator2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
0
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditSpectateWait
La Durée de base est de 1 secondes
Taunt
Provocation
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } Life { corpse_usable = false } Pathfinding { immobile = true } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/OakBanditSpectator2"] = { name = "Oak's Devoted", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, weaponType1 = "Bow", skillList = { "Taunt", "BanditSpectateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Taunt"] = { name = "Taunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditSpectateWait"] = { name = "BanditSpectateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.