Wüstling Oaks
Oak's Brute
Spectre | Y |
---|---|
Area | Das ewige Laboratorium |
Tags | bandit, bludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement |
Packs |
Leben
192%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
192%
Widerstand
0 0 0 0
Damage
101%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
115%
Type
BanditChampion
Metadata
BanditMeleeChampion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,352
Rüstung
43,185
Ausweichen
5,687
Energieschild
0
Damage
377
Zauberschaden
377
Genauigkeit
290
Attack Time
1.35
Erfahrung
12,306
Ailment Threshold
12,352
Chill
39
Shock
39
Brittle
221
Scorch
39
Sap
108
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 302–453
Kritische Trefferchance: 5%
Attack Time: 1.35 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Basisdauer beträgt 6 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
38% erhöhter Schaden
50% erhöhte Angriffs- und Zaubergeschwindigkeit
50% erhöhte Bewegungsgeschwindigkeit
38% erhöhter Schaden
50% erhöhte Angriffs- und Zaubergeschwindigkeit
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" Targetable { } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditMeleeChampion"] = { name = "Oak's Brute", life = 1.92, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BanditEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditEnrage"] = { name = "BanditEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {6000, 50, 50, 38, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |